Dexterity - potentially OP?

> Depends on your play style. I for one will use dexterity cause I have a tendency to reload after every encounter. I dont think it affects rockets like that. You cant reload rockets in one second.

There is a gameplay video floating around (no link, sorry) of someone reloading rockets with dexterity and it seems they’re affected just as much as the other weapons.

Well, Its definitely going to be in my try-hard class.

DMR
Boltshot
Frags
thruster
dexterity
resupply.

I definitely see it becoming a favorite and possibly standard for many people.

As someone who will use dexterity quite often I hope it only applies to primary and secondary weapons and not overheating turrets and power weapons.

I never understood why 343i added that. All it’s going to do is render the “speed boost” power-up less useful.

Fire power will be very popular too. Remember that. A lot of people want to bring Br/DMR combo into battle because of its versatility.

This doesn’t bother me to much as I will be using mobility mostly. I will either be in your face by the time you reload, or half way across the map.

I do feel that it may need balancing.

I admit that I am really looking forward to using dexterity myself, but I feel some of the other choices are good alternatives to it. Being able to see a radar while zoomed in is pretty awesome if you think about it. It helps balance sniper and other weapons that have zoom. The other choices are just as awesome and cool if you look at them and think about there uses. Its all about player choice and style.

For what it’s worth, Frankie confirmed (I believe on NeoGAF) that the reload time with dexterity is tuned specifically to each weapon, so the Rocket Launcher/Sniper/etc. won’t have the same speed increase as a Battle Rifle or what have you. Honestly I don’t think the difference will be significant enough to cause balancing issues.

I feel that there are more valuable options than Dexterity to choose from. And I don’t see it being a game changer regardless of the situation. It may save your life a few times, but more often than not, it won’t make a huge difference.

Can’t really say because I don’t know what other upgrades do. :confused:

But yeah it sounds little too good. I hope other upgrades are as usefull too.

P.S
I am happy to see that some people here can state their concerns without flaming or trolling.

Good thread!

I agree whole heartedly on the rockets part! Although it’ll make me a better sniper than I already am!
I’ve always wondered if dexterity will help out the cool down time of certain weapons like Plasma Pistol/Beam Rifle, but I don’t think so!

My only concern with it is whether or not it also increases the player’s model animation. That would be really frustrating if it showed them halfway through the animation, but they were actually read to fire.

> I admit that I am really looking forward to using dexterity myself, but I feel some of the other choices are good alternatives to it. Being able to see a radar while zoomed in is pretty awesome if you think about it. It helps balance sniper and other weapons that have zoom. The other choices are just as awesome and cool if you look at them and think about there uses. Its all about player choice and style.

I just realized how insanely over powered a sniper would be with that perk where you can see your motion tracker while scoped and that perk where you don’t jerk as much when shot plus camo as their armor ability.

When it comes to 1v1 duel, switching weapons is still faster than reloading with dexterity.

> True but in retrospect, the enemy has a different perk other than Dexterity that can effectively counteract yours when used correctly . The quote “It’s all up to the player’s preference” is true to every word .

> For what it’s worth, Frankie confirmed (I believe on NeoGAF) that the reload time with dexterity is tuned specifically to each weapon, so the Rocket Launcher/Sniper/etc. won’t have the same speed increase as a Battle Rifle or what have you. Honestly I don’t think the difference will be significant enough to cause balancing issues.

That’s good to hear, but it still doesn’t alleviate all of my concerns.

Dexterity can be used with Firepower I believe. Dex. is a Support Mod. and replaces Stealth for those that want Wetwork’s abilities for faster everything else (and quieter too). Firepower is Tactical Mod.

Dexterity will help with Tanks and Marksman.
By that I mean Tanks are the ones who may be unleashing Spartan Lasers, Rail Guns and anything else powerful or heavy quicker than non-Dex. users.
Marksman are the rifleman, both spawning and sniper who will use either the Firepower or Ammo Mod. in the Tactical slot with the Dex. in the Support lot. A marksman who uses FP instead of Ammo will be very efficient as they can switch to another rifle quicker than they can quickly reload. Yet consider the rile+pistol+ammo+dex combo and we still have very, very quick drawing on the secondary, just not as much range accuracy… But is it really needed? :wink:

I’d rather have the Shielding perk than anything else to be quite honest.

It seems that it will be balanced out by “Shielding” but yes, these two are going to be just like Sprint in Halo Reach, the best choice.