> Depends on your play style. I for one will use dexterity cause I have a tendency to reload after every encounter. I dont think it affects rockets like that. You cant reload rockets in one second.
There is a gameplay video floating around (no link, sorry) of someone reloading rockets with dexterity and it seems they’re affected just as much as the other weapons.
I admit that I am really looking forward to using dexterity myself, but I feel some of the other choices are good alternatives to it. Being able to see a radar while zoomed in is pretty awesome if you think about it. It helps balance sniper and other weapons that have zoom. The other choices are just as awesome and cool if you look at them and think about there uses. Its all about player choice and style.
For what it’s worth, Frankie confirmed (I believe on NeoGAF) that the reload time with dexterity is tuned specifically to each weapon, so the Rocket Launcher/Sniper/etc. won’t have the same speed increase as a Battle Rifle or what have you. Honestly I don’t think the difference will be significant enough to cause balancing issues.
I feel that there are more valuable options than Dexterity to choose from. And I don’t see it being a game changer regardless of the situation. It may save your life a few times, but more often than not, it won’t make a huge difference.
I agree whole heartedly on the rockets part! Although it’ll make me a better sniper than I already am!
I’ve always wondered if dexterity will help out the cool down time of certain weapons like Plasma Pistol/Beam Rifle, but I don’t think so!
My only concern with it is whether or not it also increases the player’s model animation. That would be really frustrating if it showed them halfway through the animation, but they were actually read to fire.
> I admit that I am really looking forward to using dexterity myself, but I feel some of the other choices are good alternatives to it. Being able to see a radar while zoomed in is pretty awesome if you think about it. It helps balance sniper and other weapons that have zoom. The other choices are just as awesome and cool if you look at them and think about there uses. Its all about player choice and style.
I just realized how insanely over powered a sniper would be with that perk where you can see your motion tracker while scoped and that perk where you don’t jerk as much when shot plus camo as their armor ability.
> True but in retrospect, the enemy has a different perk other than Dexterity that can effectively counteract yours when used correctly . The quote “It’s all up to the player’s preference” is true to every word .
> For what it’s worth, Frankie confirmed (I believe on NeoGAF) that the reload time with dexterity is tuned specifically to each weapon, so the Rocket Launcher/Sniper/etc. won’t have the same speed increase as a Battle Rifle or what have you. Honestly I don’t think the difference will be significant enough to cause balancing issues.
That’s good to hear, but it still doesn’t alleviate all of my concerns.
Dexterity can be used with Firepower I believe. Dex. is a Support Mod. and replaces Stealth for those that want Wetwork’s abilities for faster everything else (and quieter too). Firepower is Tactical Mod.
Dexterity will help with Tanks and Marksman.
By that I mean Tanks are the ones who may be unleashing Spartan Lasers, Rail Guns and anything else powerful or heavy quicker than non-Dex. users.
Marksman are the rifleman, both spawning and sniper who will use either the Firepower or Ammo Mod. in the Tactical slot with the Dex. in the Support lot. A marksman who uses FP instead of Ammo will be very efficient as they can switch to another rifle quicker than they can quickly reload. Yet consider the rile+pistol+ammo+dex combo and we still have very, very quick drawing on the secondary, just not as much range accuracy… But is it really needed?