So the H5 footage couldn’t have been more disappointing to me as a longtime Halo player and fan, and I do not think that Halo 5 will be the shot in the arm the franchise needs in order to make new games as popular as old ones. If they get the issues fixed with the MCC, I believe the MCC will have the larger long-term player base.
What I believe the developers think, from Reach/H4/H5 reveal:
Halo needs to borrow elements from other shooters to “keep up”, “innovate”, and “stay relevant” (whatever those things may mean). Day 1 sales are the ultimate concern.
This means sprint, ADS, loadouts, special abilities, etc. Bungie clearly thought this was the way to go with Reach, and 343i thought it was the way to go with H4. I won’t argue against those things here, other than to say that the decline of the player base speaks for itself. I understand some people like Reach and some people like Halo 4. That’s fine. But on the whole, the games have worked hard to put Halo multiplayer on life support. That this is the case is not an arguable point. It is arguable WHY this is the case, and I am making this post because I believe the devs do not understand WHY.
Now, I was HOPING that 343i would return to what made Halo so great in the first place, because they have stated that they want to return to the competitive arena roots of the series. However, let’s look at what a competitive arena game actually looks like, and what the core factors are that made CE/2/3 such great games:
1) Even starts, NO loadouts of any kind
2) Even gameplay; ALL gameplay outcomes are determined 100% by the skill of the player(s)
3) Arena/map-control based play which is centered on teamwork
Reach broke #2 with armor abilities and bloom. Halo 4 broke all those things with loadouts, ordinance drops, removal (at least at launch) of map pickups, and JIP.
With reference to #1, they appear to have learned their lesson. However, #2 and #3, in my opinion, still look broken, which is basically the nail in the coffin for H5’s multiplayer long-term.
With reference to #2: “Spartan abilities” and sprint fundamentally and in-principle either worsen or break #2. 343i apparently thinks it’s more a matter of the implementation. I disagree, and I’m calling it now: you CANNOT put those things in a Halo game and expect it to do well. I don’t care if you call them “spartan abilities” instead of “armor abilities” and don’t make them loadout items: those things are just taking the same concept - PROVEN to not work in Halo - and tweaking the implementation. It boggles my mind how they think this is a good idea. Giving players too many varied movement abilities enables poor play to be rewarded (get away free!) and makes decision making - one of the MOST important things in CE/2/3 - a less important part of how you play. THE PROBLEM WITH SPRINT/AAs/ETC IS NOT IMPLEMENTATION, IT IS CONCEPT. Spartan abilities should not be in the game. Neither should sprint.
With reference to #3: I am concerned that the greatly increased speed of the game, due in no small part to the unlimited sprinting, CoD-AW inspired dodging, and Crysis-inspired groundslamming, will worsen or break #3. I’ll reserve judgment about this until playing, but if you speed the game up too much and add too many movement options and abilities, the game ceases to be about map-control based play revolving around teamwork. It instead turns into the frenetic chaos exemplified by, for example, Call of Duty. Halo’s default pace has always been a bit on the slow side (hence why MLG settings often had increased base move speed), but what they’ve shown so far for Halo 5 looks more like a descent into chaos than a correction for slightly slow default gameplay.
It really looks like the devs are just grabbing ideas from other shooters and shoehorning them into Halo, and just messing around with implementation until they get it “right”. And maybe I’m wrong and they can get something “right” from this, but I don’t think so. I think that borrowing elements from other shooters compromises the very core of what Halo multiplayer has always been about, and it surprise me that the devs seem intent on merely refining elements PROVEN to ruin Halo multiplayer, rather than just throwing them out altogether. When you grab-bag ideas from other popular shooters and throw them in yours, you get a soul-less game that is immediately recognizable as such, and in the super crowded genre of the FPS, that signals death of your game in the long run.
Halo is a relatively uncomplicated game in its mechanics (a good thing!), and fundamental conceptual changes to those mechanics (sprint/dodging/abilities) fundamentally change Halo and make it something else, regardless of how those things are implemented. Many of these things are proven not to work in Halo, and 343i needs to change course and get rid of them for Halo 5, or it will flop just like Halo 4.
TL; DR → Get rid of spartan abilities and sprint - these have been twice confirmed as failures for Halo. Get rid of dodging. Be incredibly careful with how you implement ADS. Don’t make the game so fast that it devolves into chaos.
See you in the beta! I hope 343i proves me wrong and Halo 5 turns out to be great, but right now it looks like they took the turd ideas of Halo 4 and are just reforming the game into a turd with a different shape.
