I just hope that big team battle doesn’t have the spartan laser and that the Rocket Launcher has Lock-On the same as on halo 2.
The reason I would enjoy this is because in halo 3, the spartan laser destroyed big team battle. There is no excitement factor when you see the laser; you’re just dead. In halo 2 when you were locked on you still had the feeling that you could turn a corner and the rocket would blow up or it would hit the ground near you and launch you 100 feet into the air(which invoked hilarious and exhilarating gameplay.
The lethality of warthogs seem to be increased compared to reach, I mean it IS a 50cal turret or something like that.
Idk I just remember halo 2 big team a lot more than reach and halo 3 big team. It was a lot more fun IMO.
The Splaser killed vehicle combat in H3 and Reach BTB.
H2 BTB master race.
> I just hope that big team battle doesn’t have the spartan laser and that the Rocket Launcher has Lock-On the same as on halo 2.
>
> The reason I would enjoy this is because in halo 3, the spartan laser destroyed big team battle. There is no excitement factor when you see the laser; you’re just dead. In halo 2 when you were locked on you still had the feeling that you could turn a corner and the rocket would blow up or it would hit the ground near you and launch you 100 feet into the air(which invoked hilarious and exhilarating gameplay.
>
> The lethality of warthogs seem to be increased compared to reach, I mean it IS a 50cal turret or something like that.
>
> Idk I just remember halo 2 big team a lot more than reach and halo 3 big team. It was a lot more fun IMO.
The spartan Laser in Reach was nerfed a lot since Halo 3, you only had 4 shots, and it wasn’t that over powered. Also, it’s not like you couldn’t out smart the welder of the Spartan Laser. the lock-on rocket launcher was more OP than the laser when it came to rather or not you was going to die. you hear the lock on, and you was good as dead because that thing tracked. The Spartan Laser on the other hand, you had to charge it up, and keep your cross hairs on the mark as it charged, hoping your target doesn’t notice, or is too stupid to try and run. half the time when I picked up the laser, it wasn’t to kill people, it was so I can mess with people, the ones that died, was the ones who didn’t run, or tried to shoot me.
> > I just hope that big team battle doesn’t have the spartan laser and that the Rocket Launcher has Lock-On the same as on halo 2.
> >
> > The reason I would enjoy this is because in halo 3, the spartan laser destroyed big team battle. There is no excitement factor when you see the laser; you’re just dead. In halo 2 when you were locked on you still had the feeling that you could turn a corner and the rocket would blow up or it would hit the ground near you and launch you 100 feet into the air(which invoked hilarious and exhilarating gameplay.
> >
> > The lethality of warthogs seem to be increased compared to reach, I mean it IS a 50cal turret or something like that.
> >
> > Idk I just remember halo 2 big team a lot more than reach and halo 3 big team. It was a lot more fun IMO.
>
> The spartan Laser in Reach was nerfed a lot since Halo 3, you only had 4 shots, and it wasn’t that over powered. Also, it’s not like you couldn’t out smart the welder of the Spartan Laser. the lock-on rocket launcher was more OP than the laser when it came to rather or not you was going to die. you hear the lock on, and you was good as dead because that thing tracked. The Spartan Laser on the other hand, you had to charge it up, and keep your cross hairs on the mark as it charged, hoping your target doesn’t notice, or is too stupid to try and run. half the time when I picked up the laser, it wasn’t to kill people, it was so I can mess with people, the ones that died, was the ones who didn’t run, or tried to shoot me.
Dude, I’m telling you, if you couldn’t kill someone even in reach with the spartan laser you’re doing it wrong. To get a kill on halo 3 or reach with the spartan laser all you have to do is sight your target charge elsewhere on the map so you’re not alerting your victim and at the last second plant that laser on the driver and you’ll ALWAYS get the kill. What I’m saying is that in halo 2, when you got locked on you had higher chances of avoiding the rocket, be it in air or ground; and with this slower rocket and variety of vehicles you are even MORE likely to avoid a rocket.
Also I think that vehicles should counter vehicles. Not to mention all the anti vehicle stuff halo reach and 3 had.
-Spartan Laser
-Charge Plasma Pistol
-The emp ball that had like a 50 foot radius
-The missile pod
-The bubble shield
-The Brute Shot
-grenades
^ and thats just halo 3