Desync during the LAN tournament. How cringe lol yikes

HCS Lan tournament appears to have had desync. Yikes lol

https://www.youtube.com/watch?v=5EIIGlCmrzQ

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I was watching during that part with the rockets to get my BR skin lol That was pretty bad…

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The ones that crashed were playing on PC, is 343i still going to blame AMD drivers?

Edit: I’m a little confused now. Most look like they are playing with controller but KBM keybinds are showing up on their screen. They also show a mouse cursor on one of the screens, there is no mouse cursor when using KBM on an Xbox.

I do find it concerning that Halo Infinite’s desync issue exists even within ideal local networking designs. If this is possible, more has to be wrong with the multiplayer than we understand.

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This is due to the observer using KBM, as they are hosting through a computer. You aren’t seeing the actual players screen.

Ah ok, makes sense. There is one clip that says PCCRASH at the bottom.

Going through their post on networking they are mentioning multiple reasons for things being out of sync. Lag would be the one that should be eliminated as a cause on LAN.

However the post says that there are some instances they could identify where the server does not properly replicate data to the clients (causing actual continuous desync). Those cases are not tied to latency and so will show up no matter how you are networked. So I would say that we do know about those issues and they have been acknowledged.

see https://www.halowaypoint.com/news/closer-look-halo-infinite-online-experience and scroll down to Server → Client desynchronization

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Your information is absolutely correct, but also unnecessary if the intent is to guide my understanding. Good article by the way, other folks should read it too.

“Some eagle-eyed players noticed the game isn’t absolutely positively synchronized between server and client tick speeds. Well we’ve busted out our stopwatches and metronomes, and we’ll be fixing up that desync come Season 8.” -343

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-claps- this is awesome

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Thing is, the HCS is not on their servers, they’re being done local. It’s the same way we run our Halo LAN parties. There is no dishing out and receiving data to/from a server on LAN. It’s all done locally within that network.

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A guy I’ve known for about 10 years that is a game developer, ran into an issue where his game engine ran faster or slower, depending on the hz refresh rate of the monitor, so I compared the ticks in game to a live stopwatch to prove it to him. While it wasn’t noticeable for up to a minute, after 3 minutes, it was almost 10 seconds behind. I wonder if 343 made this mistake, and the tick speed is calculated based on refresh rate, instead of calculated in real time. Destiny is sort of like that, where you can float in the air longer in PvE if you set 30fps. If this is the issue, then having all kinds of PCs, Xbox One, Series S and Series X, with people across the globe, since some countries use 30/60 fps NTSC scales, and others use 25/50 fps PAL scales, maaaaybe that’s the desync issue? HCS was played offline, but were all the devices specs exactly the same, and the spectators that kept lagging out, were they on PC while the players were on PC or Xbox? I’d kind of like to know more details.

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PAL 25/50 fps hasn’t been a thing since Tube TV’s just saying.

Just the 50hz exclusive panels are gone. UK TVs still advertise 50hz, since it smart toggles to 50 or 60 depending on the incoming signal. Whether people are on Xbox One with an old TV, it’s a possibility. Either or, I have a 144hz monitor, so what kind of desync should I expect with someone using Xbox One at 30 fps? I’m just curious how the ticks are calculated. 343 clearly has no clue why there is tick desync.

Haha, you got me there until I saw season 8, thought it was a genuine quote for a second

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I just changed a few bits from their mockery snarky update about “Some eagle-eyed players noticed some of the new armor effects are not absolutely perfectly aligned. Well we’ve busted out our levels and protractors, and we’ll be fixing these issues come Season 2” after people pointed out how off center and crooked the neon screen and neon mohawk are on all helmets. The new GUNGNIR attachment clips right through it. What a joke.

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It’s not on their servers but it’s the same software they run on their servers, fulfilling the same functions it does there. It’s just running on another machine inside the LAN. So latency is eliminated as I said but if there are errors in the software that leads to it not replicating changes it doesn’t matter whether it runs on their servers or somewhere else. The changes aren’t getting replicated.

If you start hosting a custom game on the LAN it will prompt you “Launch LAN server?”. So the machine that does that will execute this additional piece of software (that has bugs in it).