Frank O’ Connor said something about destructible scenery. Anyone care to elaborate?
things go boom 
Quoting for a third time. -_-
“There will be destructible elements in halo 4, but don’t look for a game mechanic that relies on it heavily. This is a halo game at heart.” - Frank O’Connor
In other words, don’t expect to rely on it heavily.
> Quoting for a third time. -_-
>
> “There will be destructible elements in halo 4, but don’t look for a game mechanic that relies on it heavily. This is a halo game at heart.” - Frank O’Connor
>
> In other words, don’t expect to rely on it heavily.
That is good, destructible environments are laggy.
Awesome! Thanks guys. I can’t wait for more info.
Who doesn’t like realistic environments coming into play in the halo games, I loved them in reach.
I want some destructible stuff but not a lot.
It’ll probably be similar to H2’s MM maps. Things that make the environment entertaining to play in, without really effecting actualy gameplay.
> I want some destructible stuff but not a lot.
That’s exactly what you’ll be getting.
> Who doesn’t like realistic environments coming into play in the halo games, I loved them in reach.
Where were they in Reach?