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> I doubt Crackdown 3, no matter how successful it is, will end up influencing future multiplayer games all that much. Even if Crackdown 3 is taking destructible environments to a new level, destructible environments as a mechanic is nothing new. That the mechanic hasn’t been implemented in Halo in a major way by now seems indicative that it’s simply not something the devs think will contribute to the Halo MP experience in a meaningful way. And with how long the destructible environment mechanic has been around, I’d hardly call it a “must” in game development. A little destruction can increase immersion, sure, but some of the most popular MP games in recent memory didn’t make destructible environments a major selling point (excluding Fortnite), and they did fine.
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> IMO, Infinite doesn’t need majorly destructible environments. A little bit of destructible environment would be nice, like icing on a cake, but totally not necessary.
The mechanic of destructible environments is nothing new, but the way they’re doing it, with massive cloud servers backing up the data, this is destruction on a level no other game has ever accomplished. Here, just look at this: https://www.youtube.com/watch?v=EWANLy9TjRc&t=290s
If you can look at the destruction in this video and tell me that this level of detail and authenticity is “nothing new,” then I totally want to see what other games have accomplished this because I’ll go check it out right now. But as far as I’m concerned, this level of destruction detail is unparalleled by any other game who’s focus is on destroying things, therefore it could be a market changer, in my opinion.
To be clear, I’m mainly talking about the social gamemodes like Warzone and BTB. I think that overly destructible maps would mess up the balance of competitive matchmaking. However, having large, destroyable maps in BTB would be amazing, and Halo 5 has already rubbed a lot of people the wrong way by including zero, zero, developer made BTB maps, which is a huge loss for the casual players.
Also, you’re forgetting about R6 Siege, which one of the biggest and most enjoyed features of the multiplayer is that most of the maps are destructible and influence the gameplay. And it’s funny you bring up Fortnite because my brother likes that game a lot, and when I told him about the destructible buildings and stuff in Crackdown 3, he was like “well Fortnite already has that,” so I showed him the video and he was like, ooooh ok. yeah, that’s way different.
> And with how long the destructible environment mechanic has been around, I’d hardly call it a “must” in game development
Just because something isn’t absolutely 100% necessary, doesn’t mean it won’t be a hit and that players won’t appreciate it. One of the biggest complaints I’ve seen about GTA V is that you can barely interact with the environment, and if you do a bit of research, there are people who actually create entire mod engines in order to make things more destructible to their liking. So to say that it’s not a must in development you’d basically be shutting out thousands of people who enjoy destroying things in games. Do you really think that the devs at Rockstar are gonna look at Crackdown and just be like “meh, lets just make GTA VI with the same invincible buildings even tho our fanbase really wants destructible environments.” Doubt it.
Like my 3rd person hope for Halo, I feel like overly destructible environments won’t be a thing in the mainline game, however that doesn’t mean they can’t make a 3rd person, RPG open world style game with destructible environments on the same level as crackdown? One can only hope.