Destiny like DLC model.

So given that Halo Infinite is going to be Halo for the next decade and that this model lends itself so clearly to live events, updates and expansions how willing would the community be to pay lets say £35/$40 every 3-6 months for expansions which would include new biomes/locations, story missions and perhaps more?.

side note: I am not saying this model is 343’s plan nor that it is a model in which I endorse. Merely that given H.I’s ‘live service’ foundation it seems likely this is the route that 343 will take when it comes to story DLC etc.

To me, it’d completely depend on the quality of the content. If it was poor/little, then probably not. If I felt it was worth £35, then yeah, maybe. For that price, it’d have to be a decently-sized expansion. £15-£20 would make it more appealing, of course, and if the Battle Passes are selling well, then maybe expansions could work at the lower price.

30 euro for a recycled boss in a cave? Nope.

If its like Wolfenstein: New Blood - then hell yeah.

> 2535419441797248;2:
> To me, it’d completely depend on the quality of the content. If it was poor/little, then probably not. If I felt it was worth £35, then yeah, maybe. For that price, it’d have to be a decently-sized expansion. £15-£20 would make it more appealing, of course, and if the Battle Passes are selling well, then maybe expansions could work at the lower price.

To be honest if ppl pick up the BP’s in large enough numbers those sales could potentially pay for those expansions if not as you mentioned lead to them being cheaper for players.

as you also if they do go the Destiny model route of releasing paid for DLC/Expansions than they need to have more than a couple of hrs of content.

> 2533274818084099;3:
> 30 euro for a recycled boss in a cave? Nope.
>
> If its like Wolfenstein: New Blood - then hell yeah.

Cant say I played that one. How was it handled?

as for the point of a recycled boss etc I fully agree, it does seem as if they have dived deep into the lore and included plenty of throw back comments to last events and characters but I hope they have kept plenty to the side to make potential events, DLC’s and expansions just as lore rich as I hope the base game will be.

> 2533274836969644;5:
> > 2533274818084099;3:
> > 30 euro for a recycled boss in a cave? Nope.
> >
> > If its like Wolfenstein: New Blood - then hell yeah.
>
> Cant say I played that one. How was it handled?
>
> as for the point of a recycled boss etc I fully agree, it does seem as if they have dived deep into the lore and included plenty of throw back comments to last events and characters but I hope they have kept plenty to the side to make potential events, DLC’s and expansions just as lore rich as I hope the base game will be.

So when New Order came out, about a year later they released an expansion (Old Blood) for 20 bucks and it was basically a new game. I was frankly stunned how cheap it was for how much game you got. Great value.

> 2533274818084099;6:
> > 2533274836969644;5:
> > > 2533274818084099;3:
> > > 30 euro for a recycled boss in a cave? Nope.
> > >
> > > If its like Wolfenstein: New Blood - then hell yeah.
> >
> > Cant say I played that one. How was it handled?
> >
> > as for the point of a recycled boss etc I fully agree, it does seem as if they have dived deep into the lore and included plenty of throw back comments to last events and characters but I hope they have kept plenty to the side to make potential events, DLC’s and expansions just as lore rich as I hope the base game will be.
>
> So when New Order came out, about a year later they released an expansion (Old Blood) for 20 bucks and it was basically a new game. I was frankly stunned how cheap it was for how much game you got. Great value.

Ahhh, now I get ya. Yes I played both new order and old blood and same as you I was surprised at how cheap the sequel was given it was basically a full new game.

I am almost hopeful that Battle pass purchases may fund the development of DLC but given how well that worked out for Halo4 I won’t hold my breath. As long as the counter is relatively deep and the price right I have no issues with a 3-4 month expansion drop rate. Though saying that when you times £20-£35 every 4 months over 10 years they should really look more into a varying price expansion model. If the expansions content is only 3-4 hrs worth of content then its should cost no more than between £5-£15, 6+ hrs of content £20-£35 and anything more than that £45-50.

Just as long as they’re not for multiplayer.

Not really. Destiny’s DLCs made it hard to keep playing the game without buying each new DLC. New guns, armor, and exotics, higher light levels that you could only get with the new equipment, made everything before it obsolete. And in my opinion the content didn’t feel distinct or interesting enough to keep buying the same game over and over just to stay up to date with the latest equipment. It began to feel like a waste of time and money, so I stopped playing the game I enjoyed. Now, to get back into it, I would need to buy like 3 DLCs and spend even more than a brand new game. It felt like holding my own game hostage.

Oh god, pleeease no. Destiny’s model is FUBAR. I had some die-hard fans from the beginning which dropped
the ball because it was always the same re-skinned DLC with just minor changes.

Hell to the no no, this wouldn’t go well for long.

I hope this isn’t the case. There will always be a huge part of the community that doesn’t spend money, so new expansions might just die out as the people who do spend money move on to the newer content.

The Destiny DLC model is a thinly veiled subscription model, so no. Given the multiplayer is going free to play and that they will be selling cosmetics as well as battle passes I don’t think this is necessary. A paid DLC model will also revive the problem of splitting the player base across base game modes/ maps, and paid modes/ maps. Anyone else remember paying for map packs and never being able to play them because you keep getting paired with people that didn’t have that DLC? I do.

They’re very likely to be selling the campaign at 60 - 70$, on top of the before mentioned battle passes, and cosmetics. I don’t think quadruple dipping is necessary. The Destiny DLC model is also why I dropped that game in the first place.

I hope everybody remembers how Spartan ops went, and how it dragged on and re used areas several times, where each map became a firefight with infinite respawns and no real punishment for failure. The cutscenes were great! the story was aweseom! but being thrown into the same metal box to fight 15 waves of knights got really old.

I don’t think the campaign is going to be the big focus of the ‘10 year’ plan of Infinite.

Instead it’s the multiplayer, with every season releasing a paid battle pass of cosmetics, plus live multiplayer events happening regularly for free probably featuring one set of armor to unlock, and thematically matching coatings for weapons and vehicles. When the Event ends, the armor will probably then move to the cash-shop. Where you can spend unused Battlepass unlock points, or real money, to get the cosmetics you missed during the event.

For the Campaign add ons, it seems to me like they don’t intend on having one incomplete story for 10 years so much as they will release a new campaign, that tells a new story, every year or two. Which we would then pay for on-release.

> 2533274810177460;14:
> I don’t think the campaign is going to be the big focus of the ‘10 year’ plan of Infinite.
>
> Instead it’s the multiplayer, with every season releasing a paid battle pass of cosmetics, plus live multiplayer events happening regularly for free probably featuring one set of armor to unlock, and thematically matching coatings for weapons and vehicles. When the Event ends, the armor will probably then move to the cash-shop. Where you can spend unused Battlepass unlock points, or real money, to get the cosmetics you missed during the event.
>
> For the Campaign add ons, it seems to me like they don’t intend on having one incomplete story for 10 years so much as they will release a new campaign, that tells a new story, every year or two. Which we would then pay for on-release.

While I don’t think it will be an even split (50/50 I do think that it will be at least 70/30) I mean MP does tend to be what keeps a game a live after its story has been played but given the games open world nature, potential for puzzles, added lore, live events, new biomes, plot devices and more I can see them giving the campaign a fair amount of attention.

even if it’s just small updates of daily, weekly and monthly challenges. I mean their slogan at the moment does seem to be ‘a master chief story’ so even 343 knows how important the campaign and new content for it is going to be.

I honestly hope they don’t go the Destiny route for campaign additions but I can also see it being an attractive money making model.

> 2533274873909156;9:
> Not really. Destiny’s DLCs made it hard to keep playing the game without buying each new DLC. New guns, armor, and exotics, higher light levels that you could only get with the new equipment, made everything before it obsolete. And in my opinion the content didn’t feel distinct or interesting enough to keep buying the same game over and over just to stay up to date with the latest equipment. It began to feel like a waste of time and money, so I stopped playing the game I enjoyed. Now, to get back into it, I would need to buy like 3 DLCs and spend even more than a brand new game. It felt like holding my own game hostage.

Oh believe me I know! It’s money making model is a good half of the reasons I stopped playing Destiny all together. I honestly hope 343 don’t adopt the model. But time will tell I guess.

> 2533274836969644;15:
> > 2533274810177460;14:
> > I don’t think the campaign is going to be the big focus of the ‘10 year’ plan of Infinite.
> >
> > Instead it’s the multiplayer, with every season releasing a paid battle pass of cosmetics, plus live multiplayer events happening regularly for free probably featuring one set of armor to unlock, and thematically matching coatings for weapons and vehicles. When the Event ends, the armor will probably then move to the cash-shop. Where you can spend unused Battlepass unlock points, or real money, to get the cosmetics you missed during the event.
> >
> > For the Campaign add ons, it seems to me like they don’t intend on having one incomplete story for 10 years so much as they will release a new campaign, that tells a new story, every year or two. Which we would then pay for on-release.
>
> While I don’t think it will be an even split (50/50 I do think that it will be at least 70/30) I mean MP does tend to be what keeps a game alive after its story has been played but given the games open world nature, potential for puzzles, added lore, live events, new biomes, plot devices and more I can see them giving the campaign a fair amount of attention.
>
> even if it’s just small updates of daily, weekly and monthly challenges. I mean their slogan at the moment does seem to be ‘a master chief story’ so even 343 knows how important the campaign and new content for it is going to be.
>
> I honestly hope they don’t go the Destiny route for campaign additions but I can also see it being an attractive money making model.

There’s a fair share of people questioning the 60$ value of Campaign alone.
I see this & future DLC’s as a way to (potentially) introduce season content or Battle Passes unique to SP owners. So in turn there’s plain incentive that builds MP content & makes them money by selling the Campaign/ DLC.

Example: You’d have your regular Battle Passes that release on schedules… & an additional Battle Pass whenever DLC dropped, for those people to have some additional value! :slight_smile:
I don’t know… this is mostly wishful thinking, & ideal for the consumer… but I am doubtful. lol

No, not at all. I’ll buy it anyway because I have a problem but I’ll be mad and complain the whole time. $40 every 3-6 months for what might be a few short campaign levels for a game I’ve already spent $60 on is way too much imo. $15-$25 is fine as long as whatever missions and locations they add have aren’t entirely made up of recycled content and elements. Meaning I expect there to be something interesting or unique with each piece of dlc, like playing as a different character, radically different environment, significant development in the overall story, or new enemies.

I don’t play Destiny but from what I understand they do do this sometimes but I’m also aware that a lot of bosses seem to be made from existing enemy types and don’t change all that much, and that a lot of the content has to do with new weapons or something, and I fail to see how that’s worth anything. If I’m paying $40 to fight Warden 2.0 in a location that looks eerily similar to the rest of the campaign with little change to Halo’s over arching story I’ll be annoyed.

And if Destiny like dlc model also means removing previous content in favor of new content so that the game won’t be too big, I will straight up stop playing the game. That is the most anti-consumer practice I’ve ever seen in my life and I honestly don’t know how anyone is ok with Bungie doing that.