Despawning Objects in Round 2 & 4 of Infection!

Hello Spartans,
Did anyone else notice missing interactive objects like man cannons and destructible pieces after the 1st round of Infection and Infection based custom games?

I was just done fixing one of my mini-game maps because (probably like many other forgers) I had to deal with the mess that the new (still much appreciated and potentially awesome!) update left behind on it when it came out.

But then while play testing:
Some man cannons, kill balls and pallets just randomly disappeared at the following rounds, without respawning. In the 3rd round some of the pieces came back, but in round 4 more pieces just disappeared again.
My mini game “Bomber Infection” is unplayable like this!

I’d appreciate any help!

Many thanks in advance.

I noticed this problem some others! And i posted about it but my post got deadzoned into this section now my post will RIP and so will this:( i do hope they fix these issues quick.

> 2533274805537719;2:
> I noticed this problem some others! And i posted about it but my post got deadzoned into this section now my post will RIP and so will this:( i do hope they fix these issues quick.

Thanks for letting me know it’s not just my map having this issue.

If you notice any other problems after the update make sure to help complete the reddit bug list here:

Also please let me know if you find a work around to this problem.

I looked into it again and updated the description.
First I thought all the missing pieces respawn in the 3rd round, but even there are pieces missing just not as many as in round 2 and 4. So only the first round will display the map as it should be.

Are you still having this issue? Because I still am

> 2533274805537719;4:
> Are you still having this issue? Because I still am

Apparently it’s something that mainly happens on maps with high amount of pieces and scripts. I deleted more than 150 pieces on my bomber infection map, which seems to have kind of solved the problem. I still hope they fix this for real. The pieces limit seems kind of pointless at this point, because there will be problems with your map way before you reach it.

Thank you for your report! We’re taking a look at this.

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> > 2533274805537719;4:
> > Are you still having this issue? Because I still am
>
> Apparently it’s something that mainly happens on maps with high amount of pieces and scripts. I deleted more than 150 pieces on my bomber infection map, which seems to have kind of solved the problem. I still hope they fix this for real. The pieces limit seems kind of pointless at this point, because there will be problems with your map way before you reach it.

High intensity maps kick people too! It is very relieving to know that they are aware of the issue so its not the worst. If a good amount of movement scripts are near each other they do odd stutters that may mess up certain setups as well I have noticed.

thank god 343 are aware.

a map of mine is frustrating to play when this happens. it only despawns items every second round. ive noticed that this applies to the most recently placed weapons, vehicles, and kill volumes.

I’m getting the same problem with my infection map too! After further investigation, I’ve found that it also happens to me in slayer as well when I’ve put multiple rounds on. After deleting 270 objects (from 1600) it has made a significant improvement. Maybe once I reduce it to the old object limit of 1024 it will solve the issue? I’ll try to find out. It seems to affect mainly recently placrd objects that have scripts. An update from 343i on the matter would be nice. Anyone found any other work around for It?

This is happening on an infection map of mine! Its been over a year, why havent they fixed it yet??!

I will look around for this problem, I didn’t even notice!

> 2533274957417467;10:
> This is happening on an infection map of mine! Its been over a year, why havent they fixed it yet??!

I’ve sort of found a work around for my Map, you might have seen it in customs, Escape The Jungle (do join if you can). I’ve reduced the object count to about 1270, and grouped scripts together (i.e. for despawn, don’t add it to lots of objects, just label those objects and despawn all objects with that label - reduced scripts by 100 for me, currently 325 in total). Very occasionally some of my recent scripted objects dissapear in rounds 4 and 8, but only one or two objects (but annoyingly for me those objects are crucial for game scripts). I also hide some secret round end switches throughout my map that only I know of just in case. As bugs occur with recent objects, I would recommend placing any scripts before building the rest of your maps. This is a very annoying bug, making half of my maps having continuous errors in some cases (the other half of my maps have the corrupt save file bug so I can’t even edit or play on those!). It’s disappointing that our forging abilities are being hindered by the game itself.

Oops, my bad. It hasnt been over a year. Read it wrong.

The update has made this problem worse! I now have objects disappearing and scripts randomly not working on all rounds that are not round 1 or 2! My maps are unplayable! Please fix this. Seems to worsen as more players join.

(Though I do really appreciate being able to play on one of my maps again that corrupted previously, so thank you for that).

Objects are still randomly not spawning, and scripts randomly not working! Not just on rounds 4, 8, 12 etc. now. Scripts are randomly not doing as they are meant to as well, i.e. position move not constant and wait scripts very inconsistent!

343, please could you confirm you’ve read all of this post, and also confirm you are working on a fix, thank you.

> Thank you for your report! We’re taking a look at this.

You should look again

I’ve done some investigation into my maps with this issue, and I believe it is due to a problem with the server side updating the maps on our side as the game continues. I’ve noted the following:

  • Timers will vary in length. Say I have a timer for 1 minute. I time it in real life and it activates after a minute and a half, and I look at the timer in the bottom right and it activates after a minute and 20 seconds. It seems the server has a delay in sending the script command to the maps we see on our side. - Likewise, if I make an object move 10 units, it may only appear to move 6 on my map view, however it looks like it moves fine on other players. Additionally, the hit boundary of the object may move 10 units (i.e. I can stand where it should be, but visually it has not moves that far). But most commonly, the object will not move far enough for anyone. Suggesting, it moves fine on server side, but there is severe latency between it moving on server side and our side, so that the server thinks it moves far enough, but in fact it hasn’t. - Additionally, power channels and message sends can get stuck in one state, which could be the server failing to send another message to turn those channels off. - All these problems get worse as more players join, which could mean that the server is struggling to get the scripted commands to all players at once, and when it can’t it just skips that script, or comes back to it at a later time (i.e. I have a sound play script that sometimes plays 10 minutes randomly later than it should - but not always). - Not sure how it explains objects randomly not spawning, unless the server side checks all objects at the end of each round and sends information to us saying whether it should spawn or not (and some of these spawn requests get lost in transfer).Problems definitely get worse with more players on the map, and at peak time (less problems when there are few people playing halo). It is worse at 9 o’clock in the evening (G.M.T).
    I think 343 need to put more of the processing of the game on client side rather than server side.

So if your map is having this problem (objects not spawning on 2, 4, 6… rounds, and some of them reappear on round 3, 5…), try deleting some objects that the game won’t “light baked” e.g. invisible objects(barriers, script brains, even spawn points…), FX, trees, weapons, teleporters, “man cannons”, “kill ball”, normal physics objects, objects that has lables (the game automatically disables light baking for them), destructible objects, and those you manually disable.

It seems like once the object count of those objects reaches ~1000, some of them just won’t spawn on even rounnds. One of my maps which has almost 1050 objects with lables on it have this problem, and the objects that won’t spawn are always those objects. Solved this problem by reducing it to abount 920.