Alright, so I’m going to explain my opinion for the standard settings in all the regular gametypes in Halo 5. I’ll put it in a format that will be easy on the eyes.
MOVEMENT
I believe the movement should be a tweaked version of Halo 2’s mechanics. The speed of the spartan should have a 10% increase, and the strafe should be more crisp and responsive. Weapon switching should be slightly faster than normal to promote interesting gun-play on a confrontation. Crouching and Gandhi-hopping should be a bigger factor in making a good strafe.
Oh, and no sprint. At all. Ever.
WEAPONS
The Battle Rifle should not have spread. The Carbine should not have spread. The DMR must have lower aim assist when using the scope. The Light Rifle must have lower aim assist when using the scope, and have a faster rate of fire when unscoped. The Assault Rifle in Halo 4 is the best iteration. The Storm Rifle should have less bloom. The Suppressor should have less bloom.
The Magnum should be a five shot kill to the head. The Plasma Pistol primary fire should kill in at least 9 shots, and have less spread; the secondary fire charge should not halt vehicles, but slow them down 50% for four seconds. The Boltshot’s primary fire should kill in seven shots; the secondary charge should only take out 75% of the shield.
Frags should have a 10% increase of blast radius, and a 10% decrease in damage. Plasma grenades should have a 10% increase of blast radius. Pulse Grenades should have a 20% increase of nonstop damage while in the damage zone.
20% decrease of aim assist for all weapons and power weapons.
LOADOUTS
All players are given only three loadouts. In these loadouts, you may only have a Primary and Secondary weapon, and frags. You can have two primaries at the cost of only having one frag. One weapon cannot be in more than one loadout, which means you can’t have two BR loadouts. You must mix and match your weapons to have all three loadouts fit your play-style.
ARMOR ABILITIES
The abilities are all now pick-ups on the map. When you die, another player can take your AA and use it. Not all maps will have every AA to choose from; some will have regens, some will have thrusters and jet packs, etc. If the AA is not picked up after thirty seconds, it will reset back to its original position. all AAs will have a 20% increase of either speed, damage, duration, or cool down.
POWER-UPS
Overshield gives three extra shields but decays 10% faster. Active Camo reverts back to a power-up. Speed Boost gives the player a 50% increase in all forms of movement, and will have more control of acceleration and stopping. Damage Boost will have a 50% increase in damage, along with having a 20% melee lunge increase.
ORDNANCE
The strongest weapons on the map will have a marker over them. Less powerful weapons with low ammo can be used to counter them. Personal Ordnance will be changed to Controllable Ordnance; when you obtain a killing spree, you can choose from three mid-tier weapons to spawn at a location in ten seconds; all players will be aware of the location, so you must fight for the weapon. When more than one person can choose, their choice will appear 60 seconds after yours. This can happen up to seven times before Controllable Ordnance is disabled for the rest of the match.
I believe these settings can be used for all the standard gametypes of Halo 5. The competitive settings will only need to disable radar, loadouts, and controllable ordnance.
Give me your opinions. And your vote.
