DESIGN YOUR IDEAL HALO 5 RANKING SYSTEM
The multiplayer ranking system is very important to me. It gives you something to work for, while determining the quality of player you’re with.
I personally prefer the halo 3 ranking system overall. This consisted of ranking up your trueskill in the ranking playlist while ranking up your experience by winning games. This system allowed you to know exactly what kinda of player someone was (competitive/casual).
I do think however that there should be a few more ranks (not many) to pad out the ranks. Perhaps one or two more enlisted ranks and one or two more officer ranks, all with a few more grades.
There are however a few things that I see wrong with this system, and thats the formulas themselves. Put simply, I think that the trueskill system is how often and consistently you win games while experience needed you to just win a game.
Skill
Skill, I believe, involves:
- accuracy
- K/D
- Number of assists
- Number of objectives (if applicable)
- Winning a game
- How well you played overall in the game
Experience
Experience, I believe involves:
- Number of games
- Number of wins
- Number of hours played
- Total points (kills/assists/objective/ect…)
If someone clever could put together a formula for each, that’d be great. What d’you think each should be?