design of the banished does not match halo wars 2

I allow myself to do one more subject on artistic direction because it seems important to me.
In the overview of the gameplay of halo infinite, you will notice that the banished do not match Halo Wars 2 other than the three enemies that are in front of the elevator. They look more like convenants ones and the grunts absolutely don’t match the original trilogy or even Halo Wars 2 or Halo Reach, which is a shame.
If the developers had put the original Halo Reach grunts, it would have coincided perfectly with the original trilogy in terms of artistic direction. Personally, I prefer “halo reach” grunts
Additionally, you will still notice that Halo Wars 2 uses Halo 2 art direction and unfortunately this design is not present in Halo Infinite.
You also notice that the design of the phantom banished and the banshee banished do not correspond to halo wars 2 either.

Frankly, I think the design of the banished in Halo Wars 2 is better.
I just wanted to point this out.

In my opinion, the best art direction of 343 is Halo 2 Anniversary because it replicates exactly what Bungie did.

Here are some designs of the bannished in halo wars 2 :

Banished brute :

Banished elite :




Banished hunter :
https://store-images.s-microsoft.com/image/apps.55509.13510798887614008.59849384-d6ff-4ace-bee2-865c542bc089.b18af026-e477-4178-ad57-149250f0e64a?mode=scale&q=90&h=1080&w=1920&format=jpg

Banished grunt :



Banished banshee :

Banished phantom :

Banished wraith :

Banished ghost :

Banished spirit :

I understand. I always liked the designs that were implemented in the games and I have a interest in detail as well. I like the design they gave sangheilis though, they aren’t too big like their designs in Halo 4 and 5 and not too small like their Combat Evolved design. They seem more balanced although that was likely to not make them overshadow the Jiralhanaes which are naturally bigger than them. I wouldn’t mind the Reach designs either since those seemed like the coolest to me, especially for the Unggoys.

I like that they came back to the classic style, but the bad thing is that it looks like a cartoon. They should try a balance between the halo wars 2 style and the halo 3 style (those 2 are my favorite artistic decisitions).

Ken Static

Here is my answer:

For my part, I particularly appreciated the work that was done on the anniversary version of halo 2 (I also appreciated the artistic direction of bungie on halo 1,2,3, odst and reach), there is no nothing to say about the remastered version of the latter and I also enjoyed halo wars 2 because I find it quite close to halo 2 in terms of history and in terms of artistic direction. Just read the “Rise of Atriox” comics to see it.
It is also quite unfortunate for me, that infinite halo does not exactly follow the design of halo 2 because it is part of my preferences whether it is at the level of marines, vehicles, weapons, enemies … .ect.
A step back in artistic direction would absolutely not bother me, quite the contrary.

As for the design of the elites, ad infinitum, it’s better but those of halo 2 don’t bother me either.
And it would have been better to add those from halo wars 2 as they are completely different from the appropriate alliance, they are red and gray in color.

Finally, I find the art direction of Infinity Halo to be better, but it’s not perfect. Personally, I would have really preferred the developers to use the DA in Halo 2 as well as Halo Wars 2. Who knows, maybe they will someday.

KingGibsonHG555

Here is my answer:

Indeed, the infinite halo graphics for the moment are not up to our expectations but they will improve.
Yes, I agree, the style of halo wars 2 and halo 3, that of halo 2 is also part of my favorite artistic choice.

infinite is not a direct copy of any of the past games. The grunts are H5 and H1-2 merged together. The elites are H2A with some armor designs dating back to reach concept art. The brutes pull from HW2 being their bald ape counterparts with their armor more reminiscent of H3 only lacking a metallic flair. Aspects of every halo game are there and 343i made the right decision on not picking one art style but instead merging multiple. You can like it or dislike it, does not really matter. However, pushing for them to do one style (mainly HW2 which was made for an RTS which requires vastly different requirements) is a little bit foolish to me.

Porcin3 Proph3t

Here is my answer:

Either way, the art direction of halo infinite isn’t everyone’s preference.

Halo 5 Grunts aren’t grunts as they are the opposite of bungie style.

No, the halo infinite elites are not the halo 2 elites but rather a mix between halo 2 and halo reach.

When you say that the developers of infinite made the right choice by making more style, I can not find because it does not correspond completely to halo wars 2. They must nevertheless respect a certain logic in the DA especially when it is is a sequel to an episode. Halo Infinite being the sequel to Halo Wars 2, they should have used a DA in Halo 2 and Halo Wars 2 for logical reasons.

> 2533274870308953;2:
> I understand. I always liked the designs that were implemented in the games and I have a interest in detail as well. I like the design they gave sangheilis though, they aren’t too big like their designs in Halo 4 and 5 and not too small like their Combat Evolved design. They seem more balanced although that was likely to not make them overshadow the Jiralhanaes which are naturally bigger than them. I wouldn’t mind the Reach designs either since those seemed like the coolest to me, especially for the Unggoys.

For my part, I particularly appreciated the work that was done on the anniversary version of halo 2 (I also appreciated the artistic direction of bungie on halo 1,2,3, odst and reach), there is no nothing to say about the remastered version of the latter and I also enjoyed halo wars 2 because I find it quite close to halo 2 in terms of history and in terms of artistic direction. Just read the “Rise of Atriox” comics to see it.
It is also quite unfortunate for me, that infinite halo does not exactly follow the design of halo 2 because it is part of my preferences whether it is at the level of marines, vehicles, weapons, enemies … .ect.
A step back in artistic direction would absolutely not bother me, quite the contrary.As for the design of the elites, ad infinitum, it’s better but those of halo 2 don’t bother me either.
And it would have been better to add those from halo wars 2 as they are completely different from the appropriate alliance, they are red and gray in color.Finally, I find the art direction of Infinity Halo to be better, but it’s not perfect. Personally, I would have really preferred the developers to use the DA in Halo 2 as well as Halo Wars 2. Who knows, maybe they will someday.

How the grunt’s the opposite of bungie style?

They’re crab people again, they have pyramid backpacks in classic colors, they have gas masks… There are some who sport some of the rounded armor, but this looks like the bungie era grunt to me.

I do wish the banished looked more like the banished though. They look strongly like a modernization of halo 3 brutes . They need more layered armor.

> 2533274964189700;9:
> How the grunt’s the opposite of bungie style?
>
> https://www.denofgeek.com/wp-content/uploads/2020/07/halo-infinite-graphics.jpg?fit=3840%2C2160
>
> https://i.redd.it/6wi0mipzb5j41.png
>
> https://i.redd.it/pqklin8xvpi41.jpg
>
> They’re crab people again, they have pyramid backpacks in classic colors, they have gas masks… There are some who sport some of the rounded armor, but this looks like the bungie era grunt to me.
>
> I do wish the banished looked more like the banished though. They look strongly like a modernization of halo 3 brutes . They need more layered armor.

In my opinion, the grunts of halo infinite are completely opposite to bungie style as we have an artistic style mix between halo 4 and halo ce. If you take a close look at their anatomy, it absolutely doesn’t match the first bungie trilogy, it looks more like another species. It doesn’t make sense to have this design there.
Seriously, he’s not a real grunt.
Make the comparison between the grunts of “halo reach” and those of infinite halo, you will see that it is not at all the same thing.
I would have preferred the grunts of Halo Reach, personally.
Here are some real grunts below from bungie:

I agree that the banished need to be changed as well as the elites to match Halo Wars 2.
Elites should be red and gray normally.
In fact, I would really love to have the art direction of halo 2 anniversary and halo wars 2 for elites, grunts … ect and everything in between.

You know that halo 4 does not correspond to halo 3 when you look at its artistic direction and well there, it is the same thing with infinite halo. This does not fully correspond to halo wars 2. He should have used the art direction of halo 2 and halo wars 2.

In my opinion, the best art direction of 343 is Halo 2 Anniversary because it replicates exactly what Bungie did.

I just hope they change all the props and technology of the banished, they look horrible as if they were blocks from the halo 5 forge, with very bright, smooth and plastic-looking tones

> 2533274869233976;11:
> I just hope they change all the props and technology of the banished, they look horrible as if they were blocks from the halo 5 forge, with very bright, smooth and plastic-looking tones

I agree that the developers have to completely change the weapons of the banned as well as their design. In fact, they should see the art direction of Halo Wars 2 for the Banned and do an identical design to Halo Wars 2.
I also hope that sooner or later they will use a halo 2 anniversary art direction.

> 2533274945522793;7:
> Porcin3 Proph3t
>
> Here is my answer:
>
> Either way, the art direction of halo infinite isn’t everyone’s preference.
>
> Halo 5 Grunts aren’t grunts as they are the opposite of bungie style.
>
> No, the halo infinite elites are not the halo 2 elites but rather a mix between halo 2 and halo reach.
>
> When you say that the developers of infinite made the right choice by making more style, I can not find because it does not correspond completely to halo wars 2. They must nevertheless respect a certain logic in the DA especially when it is is a sequel to an episode. Halo Infinite being the sequel to Halo Wars 2, they should have used a DA in Halo 2 and Halo Wars 2 for logical reasons.

its not a sequel to HW2. It being after the HW2 =/= sequel. Thats like saying ODST is a sequel to H2, which it’s not given its a separate story. It can be an extension of HW2, but its not a sequel

> 2533274840624875;13:
> > 2533274945522793;7:
> > Porcin3 Proph3t
> >
> > Here is my answer:
> >
> > Either way, the art direction of halo infinite isn’t everyone’s preference.
> >
> > Halo 5 Grunts aren’t grunts as they are the opposite of bungie style.
> >
> > No, the halo infinite elites are not the halo 2 elites but rather a mix between halo 2 and halo reach.
> >
> > When you say that the developers of infinite made the right choice by making more style, I can not find because it does not correspond completely to halo wars 2. They must nevertheless respect a certain logic in the DA especially when it is is a sequel to an episode. Halo Infinite being the sequel to Halo Wars 2, they should have used a DA in Halo 2 and Halo Wars 2 for logical reasons.
>
> its not a sequel to HW2. It being after the HW2 =/= sequel. Thats like saying ODST is a sequel to H2, which it’s not given its a separate story. It can be an extension of HW2, but its not a sequel

You are completely wrong. Halo Infinite is the sequel to Halo Wars 2 (keep in mind that the story of Halo Wars 2 is set in 2559, 28 years after the events of the first game and shortly after Halo 5, in fact, Halo Wars 2 is between halo 5 and halo infinite) because it takes place in 2560 and halo wars 2 in 2559 so the infinite halo events take place 1 year after halo wars 2. And then, if it was not a continuation of halo wars 2, we wouldn’t have the bannished.
You are wrong. Halo 3 odst is a parallel story to that of Halo 2.
Finally, you forget to say that the Halo Wars games, even though they are alternate stories, have some connection with he main series the games.

You asked me my thoughts on a different thread so heres what I feel about the banished so far. One thing to keep in mind regardless of what I say is this. Remember that the Banished aren’t just the Banished, but also plenty of different groups of mercenaries and random outcasts hired and taken in by Atriox. Simply put, the Banished is anyone who opposes the Covenant.

Now, my biggest opinion here overall is that I believe 343 should be taking a lot of art direction from Halo Wars 2. HW2 wasn’t perfect, but it definately was the right direction for Halo’s modern look going classic again. I think they need to follow the same concept they used for designing which is this. They’d take the shilouettes of Bungie era models and build the new designs around that sihlouette. I feel this is a concept they should continue to follow in the future. I think 343 might be misunderstanding that alot of people were very, and I mean very, happy with HW2’s art direction.

One quick comment I do have from the reveal is that not every single enemy needs to follow this rule, but I think the banished should be more red based than what they were. The default enemies should also have more silver/grey areas in their armour. There doesn’t seem to be enough contrast which I think also counts towards this plastic look that bothered many fans.

So, one think I’d like to mention off the bat from the reveal is the Phantom. I origionally hated it at first because the Phantom I remember was in the Flood addition to the HW2 campaign. I’m starting to realize it probably wasn’t a Phantom to begin with. If it was it was a heavily modified version of the Covenant one. Now, from the very little we are able to see in the gameplay reveal and from the photo you linked in your post, I think they did the Phantom pretty well. Hell, I’d be half tempted to say it was almost a copy and paste from HW2.

Now to the grunts. To me 343’s grunts were obviousley different, but out of all Covenant species I felt they changed the least. I really don’t have any complaints about their species. As for the armour, I personally liked seeing the Bungie style and 343 styled grunts together. This reminded a lot about Reach because of the grunt variation in their classes. My only armour complaint would be the “triangled tip” on their back armour. I think this needs to be silver/grey which is like many of the toys and previous games show them to be. This would also help the armour look less like one solid colour.

Jackals I won’t say much if anything. It’s hard to tell much from any of the Jackal scenes, but they seem to be done awesomely and I don’t think they need to change. Love to see our scrawny little snipers back.

On to the Elites. I don’t have to much to say in this area either, except that if there are more than just blue Elites they should have some that are red and silver to fit the Banished look. They are higher class enemies canon wise so you’d think they be told to match their armour to a more uniform look. I don’t hate their designs at all, but I think there needs to be more than blue Elites and there should still be some variation in armour. At least one Elite class needs to be pretty Banished styled. Only other comment here is that I think the armour should have a bit more contrast in it colour wise.

Now on to the Brutes. I love their designs as I feel they are pretty Halo feeling. I don’t think the body hair is necasary and I like this idea of the higher ups being the only ones allowed to have hair. All species aside from the humans are pretty much centered around either religion or honour in a sense. This I feel is very well reflected in all the Brute variants we’ve seen so far. Now, I would like to see more HW2 styled Banished brutes rather than what I’d consider ones that have been hired by Atriox on the side. Esherum was still decently different from the Banished Brutes in HW2, but I think he was done very nicely if 343 is trying to simplify busy designs just a little bit more. Loved his looks and loved his voice actor.

Now for BoomBoom. The weapons. So far I love the Banished weapon designs and I’d really like to see the Banished rifle which has currently only been teased by Mega Construx. Heck, they haven’t even revealed a name for it yet either. My only complaint here is that I would have liked to see some weapons styled after the ones in HW2. In the cutscenes some of the Bashished weapons looked badass and I’d love to see that style carry over to Infinite.

To round every thing off I’m gonna briefly cover the Banished archetecture. I think everything looks great so far here, but I won’t lie when I say I wasn’t a hundred percent sure whether the small base set up in the demo was UNSC or Banished. The red lighting and Covenant weapons in the racks were the only give aways. Even knowing that though I’m still a bit unsure, but I’d assume its all Banished. Would love someone to clarify this for me.

Overall, I’d just like to see 343 take a bit more reference from the HW2 weapons, armours, and vehicles. I think they did a great job here and the results they currently have are something I can live and be happy with. Not even fans would be able to be prerfect recreating Halo’s classic art style. Even if someone comes damn near close it’s gonna be hard to make it perfect. As far as what 343 can give us I think they’ve done great with Halo’s art direction in Infinite. Those are my thoughts so far and keep watch on this post. I’ll probably be editing it to add or fix things over the next few hours.

FakeRussianDude

First of all, thank you for your comment.
I will respond step by step to what you say about the banished.
I know of course that the banished are a group of mercenaries who opposed the alliance convenante and that this new faction was created by atriox and it should not be forgotten that they appeared, if I refer to their history , shortly before 2550 so before halo 1,2 and 3.
And you notice all the same that their design in halo wars 2 is completely different. They are red and gray in color, which the differentiates the convenante ones so why in infinite halo, brutes and elites are they blue?

My opinion is also that the developers of halo infinite should completely take over the design of the banished in halo wars 2 for logical reasons because in halo infinite, they look like convenante and not banished and then the grunts absolutely do not correspond to the original trilogy. It looks more like another species.
In halo wars 2, there are two species, there are those of halo reach and those of halo 4 for cannon fodder.

I admit that I really didn’t expect this during the gameplay reveal.
Also, I think the best art direction of 343 is halo 2 anniversary because it perfectly represents the bungie era and you will notice that halo wars 2 uses the art direction of halo 2 anniversary on a lot of aspects and that’s a shame, IMHO, that halo infinite does not follow the same path as halo wars 2.
Instead, the developers made a mix of lots of different styles, which continues to divide a lot of players.
It seems to me that the players haven’t said anything about the artistic direction of halo 2 and halo wars 2 so why not have taken these two in infinite?
Of course, it’s better than before but I would really prefer a step back in artistic direction.

As for your opinion on the phantom banished in halo infinite, indeed, it is very similar to that of halo wars 2 but it would have been preferable to use the same style as halo wars 2.

No, the growls from halo 4 and halo 5 had completely changed and you can’t even say that they are grunts as they trot like another species and they are completely the opposite of bungie style.

The Infinite Halo Grunts meanwhile don’t match the original trilogy.
The originals grunts halo reach are much better, for me.

About the jackals, nothing to say except that they don’t wear banished armor.
The elites are better in halo infinite but those in halo 2 anniversary don’t bother me either and then there are some in halo wars 2.

The brutes are not banished in an infinite halo.
Their style is too different from Halo Wars 2.

Hopefully the developers of halo infinite will bring back all the classic weapons. For the moment, we have seen only three, i.e. the br, the neddler and the plasma gun which unfortunately takes the design of halo 5.

On the contrary, fans would be quite capable of reproducing the style of halo, especially that of halo wars 2.

On the contrary, I think once again that the developers of Halo Infinite did not make the right choice for their artistic direction despite the fact that the DA is more classic because it does not fully correspond to Halo Wars 2.
That said, they made some progress on the music and the overall feel of the game.

At GalaxieSomme786

I may still have my personal prefrences and comments here and there, but I do agree with the majority of your thoughts on the Banished. It’s forum topics like this with proper constructive criticism that I hope 343 pays attention to.

FakeRussianDude

Yes, I hope the developers see this constructive topic and pay attention to it.

Well in comparassion to halo wars 2 yeah, they need a few more details to look that brutal as halo wars 2

> 2533274985070673;19:
> Well in comparassion to halo wars 2 yeah, they need a few more details to look that brutal as halo wars 2

The developers should make a design identical to halo wars 2.