Design a map for players with 2 AA's...

Now that sprint is 100% confirmed as default, and AA’s also confirmed, users now have, essentially, 2 AA’s.

Personally, I think this is awful, as do many. But thats not the point of this thread. I see alot of people loving sprint as being default, and AA’s returning. So my question is…

“How on earth do you design maps for say, somebody with sprint AND jet pack, somebody with sprint AND camo.”

Serious question for those who like the new changes. How can you make a map play properly? Are small maps a thing of the past, e.g. midship/guardian?

AA haters, I know you have plenty to say but lets see what fans of H4’s abilities think…

> Somebody with sprint AND camo.

That’s easy. Make a map with lots and lots of corners.

Open areas with low cover and height differentials with stairs and lifts connected by hallways.

That is assuming fairly fast kill times (~1-1.5 seconds).

Hallways and stairs? Room based comabt is always a problem with sprint, you certainly couldnt chase people when they are 1 shot.

Making areas so open that only be requiring sprint to use them helps reduce map movement (for example, boardwalk).

Lots of corners? How would that work? Again, not trying to be a -Yoink-, generally want to know how this can be done.