Descoping: Balancing Long Range Combat

One of the jarring things I noticed in Halo 4 was the lack of de-scoping. Every other Halo game has had this small feature. If you don’t know what it is, here’s an explanation:
If you click RS, you get either binoculars or a scope. If you get hit by anything (bullets, lasers, plasma, melee, grenades, vehicles) you will be knocked out of the scope.
What this allows for is dealing with DMRs, BRs, snipers, and lasers at longer range, since the sensitivity changes based on how zoomed in one is with their scope. The lack of this in favor of jarring the camera around has not made long range combat any more balanced, since it is easier to stay in scope and compensate for the jarring than it is trying to headshot a guy and suddenly only seeing him as a dot on the screen. I implore 343, bring back this feature, it allowed anyone who was accurate enough to last longer against people with long range guns. Not necessarily win, but gave them more of a fighting chance if they were caught out in the open.

100% agree. Good snipers have such free reign right now, it’s quite annoying.

I am under the impression this feature was to be reserved for a specialization (not that I agree with its implementation). I hope this is patched in the next update, it really does screw up long range battles.

yes i have agreed in other threads about this and yes it needs to happen for all weapons.

Yes, this is the number 1 thing we need in Halo 4 now.

If it is reserved for a specialization, I will be very disappointed. Right now, long range combat is “Can I get into cover before I die?” not “Take pot shots as I run to cover” like in all previous games.

I hadn’t even noticed the flinching when shot until I came on the forums and heard about it :S

i believe this BALANCES long range combat

quite simply often in older halo’s the person who hit first could indefinitly keep the other unscoped every time he popped out of combat because he didn’t have to tweak where he’s aiming nearly as much as the other dude who is left with either fighting a loosing battle or advancing in the oposite direction…

I’ve noticed how taking out snipers is incredibly hard compared to before. I can’t seem to shoot accurately in a 1v1 battle long range. I seem to lose most all of them. Maybe I just need time to get used to it. It makes a lot of games into long range DMR/LR battles, at least in BTB.

I think they made this change because of playtesters saying it was “Annoying” when they were trying to snipe and or long range someone but they didn’t understand why such a feature existed in the first place.

If only 343i would at least make descoping a custom option… but wait, I forgot, 343i seems to hate custom options.

Actually I think it’s a good idea for Snipers. Seeing as with out it, I think they would be under powered with so many weapons that can counter it well. (DMR etc) But I feel they definitely need to change it to make rifles scope out when hit. I like the change with Snipers though, I don’t think it makes them overpowered.

I’d have to agree with OP. It really sucks spotting a sniper who body shots you, shooting him once or twice then getting shot again anyway. The sniper should be more about surprise than anything.

I assume they took it out because it was annoying, makes no sense in the context of the game, and adds nothing to the gameplay. Go play Halo 3 and you’ll see what I mean. It was ridiculously frustrating to get someone down to one shot at a distance only to have them spam BR fire in your general direction and repeatedly descope you.

I don’t see how you think this “feature” balances gameplay. The person who notices the other person first and fires at them first is the person who has obtained better map positioning, is more observant, and has more technical skill, therefore the fact that they are able to kill you easily does not in any way indicate an imbalance in gameplay.

> Actually I think it’s a good idea for Snipers. Seeing as with out it, I think they would be under powered with so many weapons that can counter it well. (DMR etc) But I feel they definitely need to change it to make rifles scope out when hit. I like the change with Snipers though, I don’t think it makes them overpowered.

I can see where you’re coming from, but I have to disagree. The fact that the sniper rifle (all sniper rifles) have the capability to one shot anyone in the right hands means they need it more (IMO) than the rifles. If a competent sniper sees you first, you won’t have the ability to retaliate, you’ll be stuck counting down to respawn. This alone means that if he misses the headshot and I see him, I should be able to do something about it (ie: punish him for missing like that.

Shooting someone in scope forces their scope to go significantly up. This is much better than forcing a descope, and works fine.

I was personally happy as punch that they’d taken it out. If you follow the halo story in any way shape or form, you should of read somewhere that spartans “hard wire” into the scopes of their weapons for a full hud zoom rather than looking down a scope. Makes zero sense to have your entire hud drop out of zoom just cause someone sprayed you with a br or assault rifle in a mad spray from range.

> Shooting someone in scope forces their scope to go significantly up. This is much better than forcing a descope, and works fine.

So you have an opinion too? Wow, I could never have guessed. Could you explain why you think this way?

> I was personally happy as punch that they’d taken it out. If you follow the halo story in any way shape or form, you should of read somewhere that spartans “hard wire” into the scopes of their weapons for a full hud zoom rather than looking down a scope. Makes zero sense to have your entire hud drop out of zoom just cause someone sprayed you with a br or assault rifle in a mad spray from range.

Gameplay vs. story segregation. Most games do this because what works in the story does not necessarily create good gameplay. IN MY OPINION (sorry I feel I need to make it clear on the internet, especially here) descoping promoted better gameplay than what we currently have, even if lorewise it makes little sense. Also, we don’t know how the system reacts to being shot. I’ve read most of the books, and even from gameplay, you should realize they don’t look down scopes. Hell, lorewise it might be a feature to remind the spartans “Hey someone saw you, you got hit, maybe you should run.”

100% agree, de-scoping should be implemented. This was the first thing I noticed about Matchmaking that I didn’t enjoy. This little feature largely effects the game’s environment.