Im saying the opposite
AA is strong for people who play low FOV and low Sense, lower your sense and youll feel how easy it is to just laser people, I went from a 10 to 8.5 and the BR and sidekick are much more consistent.
The current aim system is complete trash, I donât think we need AA stronger than titanfall or apex, but it shouldnât be non-existent either.
Technically yes but in reality, the original mag size was 60. It was Halo 3 that changed it to 32, and so became the standard size for the ARâs magazine in the Halo series up until Fireteam Raven where they changed it back to 60.
lol no youâre not. Both you and Ken are saying the same thing. He was explaining what would happen if descope didnât exist. Thatâs why I replied to your comment.
âDescope is a pretty necessary balancing tool to stop longer range weapons winning every single time. If you didnât descope almost always whoever shoots first would win.â
Im applying it to Marksman vs Marksman
Descope is fine, â Lore â wise, I donât think it belongs in Halo in the context of Spartans should be able to take a hit vs flinching when shot at.
From a gameplay standpoint, it makes sense to have it for balancing reasons.
If descoping wasnât in the game(s) - just Halo, then the game would be 10x more competitive and a vast majority of the community would more likely put the â pRo pLaYeRs â to shame ; Regardless, Descoping will be in Halo and other games for the purpose to keep the games â Fair / Balanced â to an extent.
Though I do agree that certain weapons shouldnât be able to descope you from a certain distance.
The amount of times Ive been descoped with a Assault rifle when Aiming down sites with the Sniper or BR is pretty annoying, regardless if I get the kiII or not is here or there, The assault rifle shouldnât descope at long ranges since it is classified as a â Mid â tier weapon. -
As for the Side kick / Pistol, its range shouldnât be â Accurate â at long range either.
- The best example I can give based on my experience is BattleField ( 4 ) where distance does matter with all guns, Factor in bullet drop and the gun fights add the sense of actually having to strategize vs â Spraying and praying â to get the kiII.
it did. tf you on?
yet halo pc had it
i meant 3 games have 32 as ammo for ar and 3 games dont have it
Iâve posted this link on a few threads now but it describes exactly why aiming feels strange in infinite compared to other titles, just delete the space
https://youtu. be/_UoOQ7o5Yiw
Technically the strength doesnât change but ik what you mean
Personally I play with all my deadzones at 5.0
Acceleration at 5.0 along with horizontal and vertical both at 5.0 and FOV at 102
I find that for me, those settings feel the most fluid. I hate playing with a lower acceleration in this game and find that it always leads to me either over adjusting or just not being able to turn/look around fast enough to react to things.