Hey guys, I was having a thought. If you started each game with a jamming power, which allowed you disable one part of the enemies tech systems so they couldn’t access a certain upgrade or power, what would it be? Which would you most be worried about your foe removing from yours?
Rules are:
- You can’t go for supply and power building upgrades - If you pick a leader power, you have to say which one per leader! If it has ranks, they only lose the last rank. Same for upgrades - If you want remove a unit upgrade from a unit that has two or three, like marines, you can only remove the highest (In this case, combat tech) - You can’t remove the main base upgrades - You can’t remove units, only upgrades and powers For me I would take away the ultimate leader powers for most leaders, but for Ander’s I would go sentinel synergy, for Forge and Isabella a rank from Acc Assembly. As most leaders, I would be worried about losing my early game powers, like Hell drop L2 and Raid passives. How about you?