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Since they removed Armor Abilities, I can only imagine that either Equipment or simply nothing will fill in the gap. The only change that I’d like Equipment to see is for it to be placed more frequently on the map as I rarely remember seeing it used.
Players often failed to acknowledge their existence.
> Reign of terror in the warthog? End his fun with a tripmine.
I want to experience this feeling again!
I do not think equipment made all the difference in balancing vehicles so much. Trip mine usually would not kill a warthog unless it was heavily damaged prior. Most of the other equipment was removed from multiplayer besides power drain, grav lift, bubble sheild, and regen. Even than the only thing that really had an effect on vehicle gameplay was power drain. Bubble shield and regen might protect you a bit from a warthog’s shots, but nothing is stopping them from driving through you.
I think what made vehicles work well was the emp from the plasma pistol and missile pod more so than equipment. Plasma pistol was a map pick up and so was missile pod so it did not totally butcher vehicle gameplay.
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> I was playing a multiplayer match in Halo 4 as usual, as I play big team a lot and I think to myself “Wow why do vehicles suck so bad?” Of course the first thoughts that pop into my head are ordnance, plasma pistol, grenades, etc. So I think “Man, if you took those things out the vehicles would be a pain in the -Yoink!-!” So what made 'em work in Halo 3 for instance? Equipment, it made all the difference. I’m not just talking about gravity lifts and regen fields I’m talking missile pods and bubble shields. Reign of terror in the warthog? End his fun with a tripmine. Unstoppable Banshee/Wraith/Scorpion? Power drain. Not to mention the brilliant setup of maps like Valhalla to give you a fighting chance by giving you missile pods, or the rampages you can have in Sandtrap’s choppers but can also equally avoid on foot by taking cover or going to high ground.
>
> With Halo 4 I feel like they <mark>tried to balance</mark> vehicles by giving players plasma pistols which made the gameplay kinda lame. Vehicles should be fun to be in and fun to take out. Argue or agree down below.
I don’t think 343 had the word ‘balance’ in their heads during Halo 4 development at all.
But yeah, instead of removing the Plasma Pistol or Plasma Grenades from the loadouts they decided to add perks to survive the destruction of them. What? Seriously? And they never tweaked the overpowered Mantis… when a Mantis is active, no one grabs a Warthog because they get annihilated with two missiles. And the Banshees need around four plasma cannon hits to destroy the Mantis, while the Mantis only need three missiles to take the Banshee down! I don’t think that’s balanced at all!!
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> > I was playing a multiplayer match in Halo 4 as usual, as I play big team a lot and I think to myself “Wow why do vehicles suck so bad?” Of course the first thoughts that pop into my head are ordnance, plasma pistol, grenades, etc. So I think “Man, if you took those things out the vehicles would be a pain in the -Yoink!-!” So what made 'em work in Halo 3 for instance? Equipment, it made all the difference. I’m not just talking about gravity lifts and regen fields I’m talking missile pods and bubble shields. Reign of terror in the warthog? End his fun with a tripmine. Unstoppable Banshee/Wraith/Scorpion? Power drain. Not to mention the brilliant setup of maps like Valhalla to give you a fighting chance by giving you missile pods, or the rampages you can have in Sandtrap’s choppers but can also equally avoid on foot by taking cover or going to high ground.
> >
> > With Halo 4 I feel like they <mark>tried to balance</mark> vehicles by giving players plasma pistols which made the gameplay kinda lame. Vehicles should be fun to be in and fun to take out. Argue or agree down below.
>
> I don’t think 343 had the word ‘balance’ in their heads during Halo 4 development at all.
>
> But yeah, instead of removing the Plasma Pistol or Plasma Grenades from the loadouts they decided to add perks to survive the destruction of them. What? Seriously? And they never tweaked the overpowered Mantis… when a Mantis is active, no one grabs a Warthog because they get annihilated with two missiles. And the Banshees need around four plasma cannon hits to destroy the Mantis, while the Mantis only need three missiles to take the Banshee down! I don’t think that’s balanced at all!!
Mantis isn’t OP. You obviously need to work on your Mantis killing abilities.
Though I’m a fan of smaller-scale competitive gameplay, I feel that vehicles in Halo 3 were fundamentally different than those in Halo 4.
Halo 3’s vehicles were essentially power weapons. There were counters placed on maps for them - the Spartan Laser was excellent at killing them, but not broken. Missile Pods worked well, and a Plasma Pistol could work well if you were desperate.
Rat’s Nest was an interesting map - it was a large map that I felt played like a smaller map. There were two Warthogs per base, as well as a Ghost. The only power weapons with any anti-vehicle capability were a Rocket Launcher and Gravity Hammer. Despite this, I felt that players on foot had excellent odds against vehicles - stand in a hall, wait until you hear a group of Warthogs coming, quickly step out and land a Plasma Grenade.
Halo 4 is a mess of Plasma Pistol bolts flying around.
If equipment was going to return I don’t want them drasticly changed like 343 likes to do with most features in Halo, Halo 3 balanced them well.
I mean, come on, who doesn’t remember Team BRs on Guardians in the center with a shotgun and bubble shield?
> > > I was playing a multiplayer match in Halo 4 as usual, as I play big team a lot and I think to myself “Wow why do vehicles suck so bad?” Of course the first thoughts that pop into my head are ordnance, plasma pistol, grenades, etc. So I think “Man, if you took those things out the vehicles would be a pain in the -Yoink!-!” So what made 'em work in Halo 3 for instance? Equipment, it made all the difference. I’m not just talking about gravity lifts and regen fields I’m talking missile pods and bubble shields. Reign of terror in the warthog? End his fun with a tripmine. Unstoppable Banshee/Wraith/Scorpion? Power drain. Not to mention the brilliant setup of maps like Valhalla to give you a fighting chance by giving you missile pods, or the rampages you can have in Sandtrap’s choppers but can also equally avoid on foot by taking cover or going to high ground.
> > >
> > > With Halo 4 I feel like they <mark>tried to balance</mark> vehicles by giving players plasma pistols which made the gameplay kinda lame. Vehicles should be fun to be in and fun to take out. Argue or agree down below.
> >
> > I don’t think 343 had the word ‘balance’ in their heads during Halo 4 development at all.
> >
> > But yeah, instead of removing the Plasma Pistol or Plasma Grenades from the loadouts they decided to add perks to survive the destruction of them. What? Seriously? And they never tweaked the overpowered Mantis… when a Mantis is active, no one grabs a Warthog because they get annihilated with two missiles. And the Banshees need around four plasma cannon hits to destroy the Mantis, while the Mantis only need three missiles to take the Banshee down! I don’t think that’s balanced at all!!
>
> Mantis isn’t OP. You obviously need to work on your Mantis killing abilities.
yeah they die so fast they might as well not exist
Oh how I miss power drain. I got a kick out of stopping vehicles in their tracks. Those times when you threw a drain it effected yourself and the opponent. Then you both die lol.
I liked the design in the flare, even it’s more or less a flash bang, it was a cool looking concept. It wasn’t effective, and the radar jammer was a nice trick. I think they were fun ideas that can be improved upon.
> The only change that I’d like Equipment to see is for it to be placed more frequently on the map as I rarely remember seeing it used.
I’d welcome equipment back, especially if it were a bit more plentiful. They were far too sparse in Halo 3. Often you’d die before getting into a situation where you could deploy it.
I’d like to see the old equipment come back but be augmented by the AA concepts.
Just let me have my hologram in some form, 343. Please. They fall for it all the time. Every. Time.
Bring back equipment. For sure.
Bubbleshield - perfect.
Regen - Nerf duration, or some other tweak. It was a bit OP.
Flare - Make it not blind the thrower.
Radar Jammer - Make throw distance further and make it not jam the Thrower’s radar.
Grav Lift - perfect. Awesome tactical opportunities.
Trip Mine - Make it silent, and make it kill everything within its explosion radius.
Deployable Cover - Maybe make bigger, otherwise perfect.
Powerdrain - Maybe nerf a bit, otherwise perfect.
Add in some creative new ones as well - there is tons of opportunity here.
> Bring back equipment. For sure.
>
> Bubbleshield - perfect.
>
> Regen - Nerf duration, or some other tweak. It was a bit OP.
>
> Flare - Make it not blind the thrower.
>
> <mark>Good idea.</mark>
>
> Radar Jammer - Make throw distance further and make it not jam the Thrower’s radar.
> <mark>Great idea. It’ll make it useful at least.</mark>
>
> Grav Lift - perfect. Awesome tactical opportunities.
>
> Trip Mine - Make it silent, and make it kill everything within its explosion radius.
>
> <mark>I disagree. Give people a chance to escape it. Those that are good enough will, and those that are not, won’t.</mark>
>
> Deployable Cover - Maybe make bigger, otherwise perfect.
>
> <mark>The power from Deployable cover comes from the fact that the guy behind it, can shoot through it.</mark>
>
> Powerdrain - Maybe nerf a bit, otherwise perfect.
>
> Add in some creative new ones as well - there is tons of opportunity here.
> Bring back equipment. For sure.
>
> Bubbleshield - perfect.
>
> Regen - Nerf duration, or some other tweak. It was a bit OP.
> Duration either lasted until it was destroyed or very long, can’t recall how long lol. The majority of complaints about H3 Regen were about it restoring your shields almost as quickly as they were being shot down.
>
> Flare - Make it not blind the thrower.
>
> Radar Jammer - Make throw distance further and make it not jam the Thrower’s radar.
> Disagree with not jamming thrower’s radar. This will separate the awareness skills from the good and bad. If you are using Radar jammer, then you are either doing it to but time or go in for the kill, maybe both. Now, if you are willing to throw the jammer knowing it will effect you too, then you must be able to focus your eyes on the enemy dot. If you can ignore all the other dots and remember exactly where enemy dot is, then hopefully you earn a free kill with a bit of struggle maybe. If they crouch, then they can’t be far or move fast
>
> Think about how much more depth can be added by the radar effecting everyone in the radius, which shouldn’t be big.
> Grav Lift - perfect. Awesome tactical opportunities.
>
> Trip Mine - Make it silent, and make it kill everything within its explosion radius.
> Not silent, but make it a bit quieter and reduce the big orange lights that blink. Reach trip mine was less noticeable than Halo 3. Somewhat of a good start.
>
> Deployable Cover - Maybe make bigger, otherwise perfect.
>
> Powerdrain - Maybe nerf a bit, otherwise perfect. No nerf, it already has to be thrown correctly, or else you will be short of target or harm yourself. It’s nothing like the grenade launcher, so I think it should stay the same (not saying the GL needs nerfing)
>
> Add in some creative new ones as well - there is tons of opportunity here.
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> > I was playing a multiplayer match in Halo 4 as usual, as I play big team a lot and I think to myself “Wow why do vehicles suck so bad?” Of course the first thoughts that pop into my head are ordnance, plasma pistol, grenades, etc. So I think “Man, if you took those things out the vehicles would be a pain in the -Yoink!-!” So what made 'em work in Halo 3 for instance? Equipment, it made all the difference. I’m not just talking about gravity lifts and regen fields I’m talking missile pods and bubble shields. Reign of terror in the warthog? End his fun with a tripmine. Unstoppable Banshee/Wraith/Scorpion? Power drain. Not to mention the brilliant setup of maps like Valhalla to give you a fighting chance by giving you missile pods, or the rampages you can have in Sandtrap’s choppers but can also equally avoid on foot by taking cover or going to high ground.
> >
> > With Halo 4 I feel like they <mark>tried to balance</mark> vehicles by giving players plasma pistols which made the gameplay kinda lame. Vehicles should be fun to be in and fun to take out. Argue or agree down below.
>
> I don’t think 343 had the word ‘balance’ in their heads during Halo 4 development at all.
>
> But yeah, instead of removing the Plasma Pistol or Plasma Grenades from the loadouts they decided to add perks to survive the destruction of them. What? Seriously? And they never tweaked the overpowered Mantis… when a Mantis is active, no one grabs a Warthog because they get annihilated with two missiles. And the Banshees need around four plasma cannon hits to destroy the Mantis, while the Mantis only need three missiles to take the Banshee down! I don’t think that’s balanced at all!!
Instead of balancing things, they need to make them unique.
Take the Wraith and the Scorpion. They are the same thing in essence, but they operate completely differently. This is what needs to happen. They can get rid of the Mantis, or bring on mini scarabs for the Covenant. Something that is different in the way it operates, but fills the niche from a different faction. So using a flying vehicle against a walking anti air vehicle isn’t exactly being smart.
You should also be using teamwork to take out a Mantis. The Warthog obviously doesn’t do much to a Mantis, so it’s a decoy while other have some weapon that can actually do the damage while the Mantis is focused on the Warthog. Simple misdirection or strategy… whatever you want to call it.
I honestly think they should just scrap the Mantis and bring back a UNSC flying vehicle. That’s my two cents on the whole vehicle thing.
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If 343 let frags flip warthogs and ghosts again, it would help balance vehicle combat vs infantry without blowing them up(unless they are damaged enough, of course). This method allows the vehicle occupants to be able to retaliate against someone, and still give the infantry guy the chance to kill a player and take their vehicle.
Balance needs to be restored between infantry and light/medium weight vehicles. In Halo 4, loadouts essentially gave players an Anti-Vehicle rocket in the form of the PP/PG combo they can have on spawn. Returning to Halo 3’s method of dealing with vehicles can bring back vehicle survival, while still giving infantry the chance to punish others for over-extending beyond their team’s support.