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DELETE

There’s so many variables affecting K/D and W/L that they generally mean next to nothing.

However, if you search consistently with a full party you should win most of your games and have a moderately positive K/D.

What’s important is who you beat. If you beat up on randoms all day and night, that’s not an accurate gauge on skill. However, when you beat players who are known to be good it’s far more brag-worthy than “lulz i has a 11.2 K/D and 100% W/L against Johnny Randoms”.

I play to do well and win, simple as that.

Both have been essentially pointless since Halo 3. Reach and Halo 4 W/L ratios only show who rolls with a full party and who doesn’t. K/D ratios reflect that as well, but to a lesser extent.

Halo 4 also has join-in-progress, which makes W/L even more meaningless.

DELETE

kd whores who actively avoid the objective to boost there kd are the worst players to exist. they ruin gameplay and map flow and should be punished.

multi team is strongly ruined by this which is frustrating as when unable to get a larger party it’s the only other play list with objective in

why not both?

if im playing CTF and racking up kills, im doing more for the team then someone who keeps running across the map by themselves to get the flag and dying.

less enemies = more opportunities.

> kd whores who actively avoid the objective to boost there kd are the worst players to exist. they ruin gameplay and map flow and should be punished.
>
> multi team is strongly ruined by this which is frustrating as when unable to get a larger party it’s the only other play list with objective in

THIS.

It seems like a weird way to boost your self confidence (a.k.a. K/D ratio) … at the expense of your teammate!

Like I have said before, people that do this are likely selfish in other arenas of their lives.

KD and WL?

I kill and I die…I win and I lose…I’m having fun.

> if im playing CTF and racking up kills, im doing more for the team then someone who keeps running across the map by themselves to get the flag and dying.
>
> less enemies = more opportunities.

that’s fine as long as the team wins

K/D ratio reflects how one plays. It does not reflect skill.

> if im playing CTF and racking up kills, im doing more for the team then someone who keeps running across the map by themselves to get the flag and dying.
>
> less enemies = more opportunities.

Definitely.

But with the fast respawns, it would sometimes be more helpful to have just one more player than the enemy going for the objective.
No matter how well you slay, that one hog driving the flag right through Ragnarok will turn the game.
Keep slaying, but throw in your life when needed.

Also, I might be a bit offending, but I can’t shake off the feeling OP just wants to brag about his K/D. At least, a little bit.
Man, get to the later levels and face enemies, not victims and then talk about mindsets again. You’ll realize they mean nothing in this game.
Having a full team does…
(>_<)

The only way to get an idea of how good someone is is by the number of terminals they have found. Click their service record and scroll to campain then look at the bottom of the list at terminals found

0 = absolutly awful
1= really bad
2 = not very good
3 = ok
4= decent
5 = good
6 = excellent player
7 = amazing. Pro status

This is the only measure of skill

> The only way to get an idea of how good someone is is by the number of terminals they have found. Click their service record and scroll to campain then look at the bottom of the list at terminals found
>
> 0 = absolutly awful
> 1= really bad
> 2 = not very good
> 3 = ok
> 4= decent
> 5 = good
> 6 = excellent player
> 7 = amazing. Pro status
>
> This is the only measure of skill

I quite like this haha

> kd whores who actively avoid the objective to boost there kd are the worst players to exist. they ruin gameplay and map flow and should be punished.
>
> multi team is strongly ruined by this which is frustrating as when unable to get a larger party it’s the only other play list with objective in

This. I had a really bad experiance with this in the Castle DLC, we were playing KotH, and I was the ONLY person going for the objective. The only reason anybody else scored in the hill was by passing through it on the way to an enemy. -.-

Half the people were guests on both teams. I just stopped towards the end and just screwed around since there wasn’t any point anymore because I wouldn’t good about the victory afterwards. I got quite a few assassinations off the AFK guests because it’s rare for me to get one anyway and took the chance when I could. What was the point of finishing it if everybody treated it like Slayer with no win based on scores anyway?

KD NEEDS TO BE TAKEN OUT OF THE FREAKING OBJECTIVE GAMETYPES LIKE 343I SAID THEY WOULD!!!

> > kd whores who actively avoid the objective to boost there kd are the worst players to exist. they ruin gameplay and map flow and should be punished.
> >
> > multi team is strongly ruined by this which is frustrating as when unable to get a larger party it’s the only other play list with objective in
>
> This. I had a really bad experiance with this in the Castle DLC, we were playing KotH, and I was the ONLY person going for the objective. The only reason anybody else scored in the hill was by passing through it on the way to an enemy. -.-
>
> Half the people were guests on both teams. I just stopped towards the end and just screwed around since there wasn’t any point anymore because I wouldn’t good about the victory afterwards. I got quite a few assassinations off the AFK guests because it’s rare for me to get one anyway and took the chance when I could. What was the point of finishing it if everybody treated it like Slayer with no win based on scores anyway?
>
> KD NEEDS TO BE TAKEN OUT OF THE FREAKING OBJECTIVE GAMETYPES LIKE 343I SAID THEY WOULD!!!

I didn’t realise 343 said they would take kd out. a team mate suggested it would be could be a good idea and I laughed it off saying it would never happen

it is a good idea.

> I’ve never rolled with a party in Halo 4. I got my 4.4 KD by joining games solo

Exactly why K/D ratio means next to nothing. Not saying you’re not a good player by any means, but as someone said above the amount of variables are vast. Not to mention a ratio in the 2.0+ is incredibly unrealistic in regards to halo… let alone yours…

I’m assuming you either:

A. Created a new account
B. Play massive amounts of BTB and never anything else
C. Enjoy playing extremely passive and mostly use snipers and DMRS from long range.
D. or any mixture of the above

OT

Kill death means next to nothing unless comparing broad ranges, win loss is more important but still is skewed.

I can easily go into BTB or swat and drop 30-40 kills with single digit deaths without even putting my tryhard hat on, and I can easily get a 90% win percentage If I chose to play with a party of four competitive MLG kids every game (also boosting my K/D).

But in reality I tend to stray away from those type of gametypes, usually play semi-carelessly or sloppily (challenge more than I know I should, make gutsy pushes for ballsy reasons, etc), and almost never play with a party these days because honestly who still plays Halo 4?

I don’t think W/L matters as much as K/D does anymore. Not that either of them mattered in Halo 4 at all, though. JIP and terrible player matching can either screw over a solo player or give him/her an easy win, while matching and a lack of VIGR severely impacts K/D as well (for example, I have a 2+ in this game after searching solo but I don’t feel accomplished).
But, if you search with a full party, you should always have a good K/D and W/L for the time.

In Halo, specifically, I don’t give a damn about win/loss or k/d, nor have I ever cared. It’s always been a game I can just have fun with without having to take it too seriously. A good player is one who’s a good sport and is at least able to contribute to the team in some positive way.