I’m trying to create a map in Forge which requires a Kill Ball object to spawn about 5-10 seconds after the start of the game. I created the Kill Ball object and set the spawn time to 8 seconds and then changed the “Spawn at start of game” value to false however loading the game up in a custom game has the Kill Ball spawn instantly.
Anyone know why this is and if there is a fix for it?
Do you have the run time values set to anything but 0?
The first 10 seconds of the game are spent in the Loadout selection/Announcer telling you the name of the game you’re playing menu. Try setting it at 18 seconds if you can and see if it works then.
Run time values? As in the Min Count and Max Count?
I tried changing the spawn time to 18 seconds and now the Kill Ball does spawn later but the player has to run away from it/not look at it for it to spawn which is undesirable
I don’t think that’s a preventable effect. It’s one of Pete’s Halo 4 Forge Quacks (look in the community creation forum at the “Resources” pinned post).
> Run time values? As in the Min Count and Max Count?
>
> I tried changing the spawn time to 18 seconds and now the Kill Ball does spawn later but the player has to run away from it/not look at it for it to spawn which is undesirable
Halo 4 doesn’t allow for objects to spawn near players, hence the delayed spawning until you move away.
This is definitely a problem, I tried to recreate a map from Halo Reach called sword tournament which is a map where all players spawn apart from each-other and then bridges spawn to connect the players together to duel with swords. The bridges do not spawn simultaneously as they should for some reason, even though they’re all on the same timer.
Oh wow that’s genuinely annoying. Bit of an unnecessary feature too, ah well. There’s no way of getting around it then?