Delayed spawning in forge?

Howdy. I tried looking around but it I couldn’t find an answer. Does anyone know how to make a teleporter, or any object, spawn on a delay at the beginning of the match and subsequent rounds? I’ve tried using scripts. I’ve tried setting the first script as [on match start] will cause [despawn]. Script 2 is [on round start] will cause [despawn]. Then I set a [timer] for 5 seconds that will cause the object to [spawn]. When I’ve tried a variety of these and changing the times around it still doesn’t seem to work. Most of the time when the game/round starts, the teleporter is already spawned. Occasionally it won’t even spawn at all. Anyone have any idea how to fix this? Thank you.

I’m having the same problem. ForgeHub posted a video recently that makes me think it’s possible, link below. You need to somehow get the “On Round Start” condition to Initiate the Timer. Unfortunately I’m stuck at work for the next 4 hours, so try this and send me a message on Xbox if it works! To get Block A to despawn 30 seconds into each round, maybe this:

Block A:
-On Round Start, Spawn (make sure it is there in later rounds)
-On Message Received Alpha, Despawn
-On Mesage Received Bravo, Spawn (setup a Bravo switch so you can respawn it whenever in forge)

Block B:
-(any physical object, just for scripting, hide on final map)
-Respawn Settings, On Death/Deletion 40 seconds
-On Round Start, Despawn (hopefully resetting timer at beginning of each round)
-On Timer, 3.0 seconds Repeat, Send Message Alpha
(43 seconds = 30 seconds into match, not sure how round timing works)

Cross your fingers, and let me know!

ForgeHub YouTube Video

Edit: Looks like NOKYARD got it to work. See this thread.