I have been thinking of an alternative. Maybe it sounds stupid, or has more drawbacks than advantages. But I’ve been thinking that the launch of the Halo Infinite campaign could be delayed, and focus all resources on multiplayer.
It is obvious that Microsoft is pushing 343 to have Halo Infinite launch with Xbox Series X. Regardless of the state in which it comes out, because overall, it will be a service game that will be updated and improved for years.
We don’t know the status of Halo Infinite. The 8 minute of campaign has left many doubts. And we haven’t even had a look at the multiplayer. Assuming that the campaign needs a lot more work than these 4 months. Wouldn’t it be a good option to delay the campaign, and focus all the resources on the multiplayer during these 4 months?
This way you get a starting player base. And you are creating an expectation for the campaign during the following months. Attracting new potential buyers who may be interested in the story.
What is your opinion?
Im cool with a delay. No point in droppin somethin rushed.
I’m also fully supportive of a delay. Campaign looks lackluster both visually and technically.
I’m down for that. It could get people interested in the new Halo (MP has to be good tho), and it would also satisfy the people who have been waiting for more Halo for so long. If they delayed the campaign until December-January in terms of making it stunning, I’ll be rockin’ MP in the meantime ready for that campaign to drop.
Edit: It would also be a really good tester to the community reactions to movement and other features.
Not the worst idea. I rather see various betas though. If a mp drops and is not good it could make things worse.
Yes,launch only Multiplayer first.The Campaigns of every previous Halo games were technically perfect,you didn’t need any updates and fixes for Campaign afterwards.Halo Infinite demo looks awful,i don’t want to have to download 100 gigabytes day 1 patch and then have updates every couple of weeks.
The Campaign needs to be ready for Series X with Ray tracing from the start!
I see no reason to delay the release, the game will have already improved in a few months time. I am more interested in how content-rich Halo Infinite will be as a total package. Halo 5 was minimal at launch.
The f2p stuff is probably the only thing that’s ready. Even if its not, the “free” part will offset most issues.
Campaign is coming in at full price and it needs to be Halo level quality (difficult for 343 I know).
I think this is a perfect compromise. The campaign needs a lot work.
If they did this then they could actually use the free to play as a massive beta of sorts. They can take feedback from the community and new players playing the FTP multiplayer while working on the full game with campaign etc. Then the full game can release with an updated multiplayer based on the feedback they received and the FTP would get a massive update to match the full release.
Just a suggestion of course, it would actually make me pretty sad if the full game didn’t launch when it’s supposed to. I’m really hoping 343 can pull it off and release a polished experience on time. However, if it’s late October and the devs realize this isn’t possible then they have a responsibility to not repeat MCC and Halo 5’s incomplete launches. Just some food for thought
> 2533274845291741;9:
> However, if it’s late October and the devs realize this isn’t possible then they have a responsibility to not repeat MCC and Halo 5’s incomplete launches. Just some food for thought
This is a great point: 343i has to be under additional scrutiny to not threepeat an incomplete launch (as if the pressure of a flagship franchise AND console generation game launch isn’t enough).
i think a better question would be what do you think delaying the campaign would accomplish exactly as I’m having a round guess that development time takes months rather than weeks to accomplish anything?
> 2533274868747146;11:
> i think a better question would be what do you think delaying the campaign would accomplish exactly as I’m having a round guess that development time takes months rather than weeks to accomplish anything?
Exactly what you stated. It gives them more months to fix the clear issues at hand
Interesting.
Spend the next 3 months the make multi-player flawless.
Spend the following 3-6 months working on the campaign. Release campaign sometime in Q2 of 2021
With some transparency from 343, I would be down with this.
> 2533274887613159;12:
> > 2533274868747146;11:
> > i think a better question would be what do you think delaying the campaign would accomplish exactly as I’m having a round guess that development time takes months rather than weeks to accomplish anything?
>
> Exactly what you stated. It gives them more months to fix the clear issues at hand
yes but 3-4 months exactly down the line is when this game is coming out so they could theoretically sort these issues before release with no need to delay the campaign.
my real question really is what exactly do people think will take 6-10 months to fix exactly?
> 2533274868747146;14:
> > 2533274887613159;12:
> > > 2533274868747146;11:
> > > i think a better question would be what do you think delaying the campaign would accomplish exactly as I’m having a round guess that development time takes months rather than weeks to accomplish anything?
> >
> > Exactly what you stated. It gives them more months to fix the clear issues at hand
>
> yes but 3-4 months exactly down the line is when this game is coming out so they could theoretically sort these issues before release with no need to delay the campaign.
The fact that these issues are occurring to the extent they are at almost 4-5 years of dev time. They definitely need more than 3-4
> 2533274845291741;9:
> If they did this then they could actually use the free to play as a massive beta of sorts. They can take feedback from the community and new players playing the FTP multiplayer while working on the full game with campaign etc. Then the full game can release with an updated multiplayer based on the feedback they received and the FTP would get a massive update to match the full release.
>
> Just a suggestion of course, it would actually make me pretty sad if the full game didn’t launch when it’s supposed to. I’m really hoping 343 can pull it off and release a polished experience on time. However, if it’s late October and the devs realize this isn’t possible then they have a responsibility to not repeat MCC and Halo 5’s incomplete launches. Just some food for thought
Great idea,this way they can take feedback for weapons before the Campaign launches.I remember when they nerfed some weapons in Halo 5 Campaign after they did so im Multiplayer.This way they could balance the weapons before Campaign is out.
> 2533274868747146;11:
> i think a better question would be what do you think delaying the campaign would accomplish exactly as I’m having a round guess that development time takes months rather than weeks to accomplish anything?
They are all assumptions. If later we see that the campaign really does a good job and does not need any delay, then it would have no problem if it was launched on its established date. Quite simply, as a fan of the Halo story and universe, I just wish they would give us the best stuff possible. But opening your hand, if necessary, to delay their release date. Obviously, it is for giving us a perfect product, at the level of what the Halo franchise deserves.
Sounds great to me. Delaying the campaign a couple of months so they can launch it with ray tracing and better textures/draw distance would do wonders
I think a lot of the multiplayer maps will hint at story beats from the campaign. It’s common for areas of the campaign to be reused for multiplayer (or firefight) in Halo games (all games really). I’d worry about spoiling the story.
343i could cherry pick the least-story-related multiplayer maps, and stick to those, but that would minimize launch content. Maybe they could rework some maps to exclude story-related details, then tweak the maps in the future to add them back in when the campaign drops. That could be neat.
However, with the lack of multiplayer flighting, who’s to say that it wouldn’t be easier for them to polish the campaign first? With multiplayer they have to deal with all sorts of networking issues. Maybe it would be better to delay that instead. That way, some players buy the campaign, start talking about the mechanics and whatnot, then the multiplayer drops and the general population is more familiar with the gameplay. 343i can also spend some extra time rooting out bugs that would affect both campaign and multiplayer. Then again, with all the AI and open world, maybe this wouldn’t be so easy, idk.
Alternatively, if you’re just worried about graphics, they’ll probably continue to improve the graphics of the campaign as they support the whole Halo Infinite platform over time. From the campaign demo, and the progress made between the demo and trailer (weeks apart), the game visually looks playable imo. I am a little concerned about some AI things i saw though.
They probably won’t delay anything regardless, they gotta have something to sell the XSX this holiday season. We shall see.
> 2533274925473364;3:
> I’m also fully supportive of a delay. Campaign looks lackluster both visually and technically.
Technically lack luster? I don’t think you’re appreciating what slipspace looks capable of doing as a game engine because of a little cloud/ grass pop in. Example #1, no load screens.