Definition of TTK: Is Halo 5 too easy?

> TTK
>
> Time-To-Kill
>
> The average amount of time it takes to kill an opponent in a firefight.
>
> Games with higher TTK are generally harder and require more skill as it gives the target the opportunity to return fire and/or take cover.
>
> CoD has a low TTK to make the dumb masses feel elite whenever they get a multikill.

This is the definition I got from searching up TTK lol. I have to keep bringing this up because the Halo 5 kill times are ridiculous. This is the fastest Halo ever and nobody should try to argue against that because it’s a fact. I like the way Halo 5 is looking so far and it looks like it’s turning out to be a great game but I want to still feel like I have control and enough time to react properly to what is happening during matches.

Unlimited Sprint + Fast RoF + Weak Shields + Some OP weapons + Player/Weapon location callouts = Fastest Halo TTK ever
Even when you watch the gameplay videos. You will see one second, the players shield is full then the next second he is dead and he didn’t even get hit by power weapons. Now what I see is players running away because by the time they turn around to locate their enemy they will be dead. It’s like nobody can miss in this game lol!

In Halo 5, with each little confrontation your shields would probably always be down, compare to some Halo 3 and Reach gameplay I was watching where players win confrontations based on pure skill and not because they saw the other Spartan first or because the other Spartan was damaged. I saw a Halo Reach team slayer match where a pro team beat another team of four 50-0. I don’t think we will ever see a match like that in Halo 5 where nobody on the opposing team gets a kill because no matter how good you are in Halo 5, you can still get killed because there is no way to avoid it.

The new sprint mechanic is making it worse too. It’s either stay and get killed or run away and get killed by another enemy player (that’s why the dumb sprint shield thing should disappear and Halo Reach’s sprint mechanic should return).
WATCH ONE PLAYERS FUNNY REACTION TO THE HALO 5 TTK (Reaction is at 0:55)

I recommend watching the whole video lol but if not just watch it up to the 2 minute mark.

Combat evolved must be laughing its behind off.

Why do threads that say the exact same thing keep popping back up? This has been discussed and argued about to death.

Breakout? Yes. The others? No -Yoinking!- way. CE had a .6 second perfect TTK, the closest H5 has is the Pistol with 1.1 second kill time but ridiculous recoil.

Automatics do feel a bit too powerful, but they said they’re nerfing accuracy and headshot bonuses.

All weapons could use a bullet magnetism nerf, would raise the average TTK and increase the skill gap.

> 2533274857398125;2:
> Combat evolved must be laughing its behind off.

Halo 1 had a more difficult TTK, though, that’s why it’s a poor comparison, dude.

The TTK in H5 really isn’t that high because it’s so easy to disengage and extend fights because of thruster and sprint.

The TTK on a person standing still is higher than it’s been since HCE, but that’s not how the game is played.

> 2533274879837198;1:
> > TTK
> >
> > Time-To-Kill
> >
> > The average amount of time it takes to kill an opponent in a firefight.
> >
> > Games with higher TTK are generally harder and require more skill as it gives the target the opportunity to return fire and/or take cover.
> >
> > CoD has a low TTK to make the dumb masses feel elite whenever they get a multikill.
>
>
>
> This is the definition I got from searching up TTK lol. I have to keep bringing this up because the Halo 5 kill times are ridiculous. This is the fastest Halo ever and nobody should try to argue against that because it’s a fact. I like the way Halo 5 is looking so far and it looks like it’s turning out to be a great game but I want to still feel like I have control and enough time to react properly to what is happening during matches.
>
> Unlimited Sprint + Fast RoF + Weak Shields + Some OP weapons + Player/Weapon location = Fastest Halo TTK ever
> Even when you watch the gameplay videos. You will see one second, the players shield is full then the next second he is dead and he didn’t even get hit by power weapons. Now what I see is players running away because by the time they turn around to locate their enemy they will be dead. It’s like nobody can miss in this game lol!
>
> In Halo 5, with each little confrontation your shields would probably always be down, compare to some Halo 3 and Reach gameplay I was watching where players win confrontations based on pure skill and not because they saw the other Spartan first or because the other Spartan was damaged. I saw a Halo Reach team slayer match where a pro team beat another team of four 50-0. I don’t think we will ever see a match like that in Halo 5 where nobody on the opposing team gets a kill because no matter how good you are in Halo 5, you can still get killed because there is no way to avoid it.
>
> The new sprint mechanic is making it worse too. It’s either stay and get killed or run away and get killed by another enemy player (that’s why the dumb sprint shield thing should disappear and Halo Reach’s sprint mechanic should return).
> WATCH ONE PLAYERS FUNNY REACTION TO THE HALO 5 TTK (Reaction is at 0:55)
>
> I recommend watching the whole video lol but if not just watch it up to the 2 minute mark.

TTK is 0.1 seconds faster for equivalent weapons at worst. Calling it ridiculously fast is kind of exaggerating. They’re still double, if not triple CoD killtimes. And what do you mean there’s no way to avoid attacks? Have you not heard of Thruster? Finally, sprint is meant to be like that, so you can’t run away. It’s cowardly, and allows you to escape from a kill that the enemy earned.

You’re also placing judgement on a game that was in pre-release form nearly what, 9 months out? We don’t know what the final TTK is going to be. And like others have said, Halo CE 3 shot pistol!?!? There are more movement options available to the player so yeah, the TTK is going to be a bit lower to compensate for having a faster game but to say it’s the fastest TTK out of any halo is highly incorrect.

> 2533274889350043;3:
> Why do threads that say the exact same thing keep popping back up? This has been discussed and argued about to death.

Why do you come here lol. You seem awfully bored of this place. You make the same complaint in every thread.

> 2533274932540799;7:
> > 2533274879837198;1:
> > > TTK
> > >
> > > Time-To-Kill
> > >
> > > The average amount of time it takes to kill an opponent in a firefight.
> > >
> > > Games with higher TTK are generally harder and require more skill as it gives the target the opportunity to return fire and/or take cover.
> > >
> > > CoD has a low TTK to make the dumb masses feel elite whenever they get a multikill.
> >
> >
> >
> > This is the definition I got from searching up TTK lol. I have to keep bringing this up because the Halo 5 kill times are ridiculous. This is the fastest Halo ever and nobody should try to argue against that because it’s a fact. I like the way Halo 5 is looking so far and it looks like it’s turning out to be a great game but I want to still feel like I have control and enough time to react properly to what is happening during matches.
> >
> > Unlimited Sprint + Fast RoF + Weak Shields + Some OP weapons + Player/Weapon location = Fastest Halo TTK ever
> > Even when you watch the gameplay videos. You will see one second, the players shield is full then the next second he is dead and he didn’t even get hit by power weapons. Now what I see is players running away because by the time they turn around to locate their enemy they will be dead. It’s like nobody can miss in this game lol!
> >
> > In Halo 5, with each little confrontation your shields would probably always be down, compare to some Halo 3 and Reach gameplay I was watching where players win confrontations based on pure skill and not because they saw the other Spartan first or because the other Spartan was damaged. I saw a Halo Reach team slayer match where a pro team beat another team of four 50-0. I don’t think we will ever see a match like that in Halo 5 where nobody on the opposing team gets a kill because no matter how good you are in Halo 5, you can still get killed because there is no way to avoid it.
> >
> > The new sprint mechanic is making it worse too. It’s either stay and get killed or run away and get killed by another enemy player (that’s why the dumb sprint shield thing should disappear and Halo Reach’s sprint mechanic should return).
> > WATCH ONE PLAYERS FUNNY REACTION TO THE HALO 5 TTK (Reaction is at 0:55)
> >
> > I recommend watching the whole video lol but if not just watch it up to the 2 minute mark.
>
>
> TTK is 0.1 seconds faster for equivalent at worst. Calling it ridiculously fast is kind of exaggerating. They’re still double, if not triple CoD killtimes. And what do you mean there’s no way to avoid attacks? Have you not heard of Thruster? Finally, sprint is meant to be like that, so you can’t run away. It’s cowardly, and allows you to escape from a kill that the enemy earned.

How does an enemy earn a kill if they didn’t get the kill??? and im saying that Halo 5 is ridiculously fast because it has a lot of factors which are speeding things up simultaneously. Sprint was never a problem in Reach even though some people complained, nobody was running away from fights until now.

> What one may note about the difference between the H2, H3 and H4 BR’s is this;
>
> The H2BR had its spread removed after a TU because netcode was so unreliable back then, it was needed to get average kill times down to feeling good.
>
> MLG increased the base the damage by 10% to get the H3BR to be more consistent in LAN games, least alone online games. It was wanted to bring the average kill times down on small maps on H3 by the pros!!!
>
> 343i released the H4BR as a 5-shot because they KNEW that the mechanics of netcode, hitscan and spread of the BR when in and out of red reticle range dropped the average kill times down to a new low. It was indeed a powerful weapon, especially with said better netcode… And pro players themselves wanted it as a smooth 11 out of 12 bullets, 4-shot. And so it was.
>
> Now we have the H5BR. The H5BR can kill in perfect time to the H2BR by the same delta-spread as the H2BR to the H3BR. And it does so with more mobile opponents and a much stronger abroad sandbox whereby fullautos can indeed scope in for a few extra hits of damage before being descoped by a precision weapon…
>
> It’s all a balancing act to get the final product to feel a certain way with all the systems working, not having each individual system function a certain way only… Otherwise we wouldn’t have such differences between reticle drag, reticle friction, tether and bullet magnetism across the first 3 titles… Yet some of you feel those games are nearly exactly the same.
> (Of course it’s only similar if you knew the sandbox was shallow across the first 3 titles).

> 2533274879837198;1:
> WATCH ONE PLAYERS FUNNY REACTION TO THE HALO 5 TTK (Reaction is at 0:55)

Why have you linked a team-assisted kill as a single player’s? You can clearly see the encounter was assisted as the teammate is reloading after the kill and bullets did come from that direction.

> 2535458654857735;9:
> > 2533274889350043;3:
> > Why do threads that say the exact same thing keep popping back up? This has been discussed and argued about to death.
>
>
> Why do you come here lol. You seem awfully bored of this place. You make the same complaint in every thread.

A perfectly valid complaint. This topic is brought up at least once a day, and the same responses to both sides get argued.

It was EXTREMELY easy to kill with the automatics in the Beta. Got to SemiPro, so I’m average at best. But even then, I died very fast to novices spraying the AR. In previous games, I could gauge if I’m going to win a fight. In the Beta, if I was already getting shot at for half a second from behind, well gg, no hope.

If they are making tweaks, well good on them. That will improve the game substantially. Not to sound elitist, but below average players should have to work for a killed against a skilled player. Not spray from behind and hose them down in a second.

I got more exterminations in H5 than on any of the other Halo’s in the span of 3 weeks simply because of the Low TTK, Sprint and Clamber. H5 is way too easy.

And those I went against were Onyx players and up.

> 2535458654857735;9:
> > 2533274889350043;3:
> > Why do threads that say the exact same thing keep popping back up? This has been discussed and argued about to death.
>
>
> Why do you come here lol. You seem awfully bored of this place. You make the same complaint in every thread.

So do you

I found this problem too especially with weapons but since they are needing a lot of them it might make it better. I really hope halo 5 isn’t too noob friendly like halo 4 was.

I actually used to get MVP in Halo 4 all the time with like 20+ kills, and about 5 deaths. Halo 5 was significantly more challenging, even more than Halo 3. (BTW the stats of this profile are from my old profile.)

I think that a lot of people are drawing conclusions from what they played in the beta and they are not taking into account the changes 343 plans to make.

Found the bullet mag to be too high, but aside from that it felt fine.

> 2535458654857735;9:
> > 2533274889350043;3:
> > Why do threads that say the exact same thing keep popping back up? This has been discussed and argued about to death.
>
>
> Why do you come here lol. You seem awfully bored of this place. You make the same complaint in every thread.

Because ever since the beta there have been countless anti sprint, anti ability, ttk complaints, maps being streched out, pre order debates, art direction complaints, armor complaints, smart scope complaints, 343 hates halo, I hate 343, 343 is incompetent, 343 is lazy, fix MCC first, save MCC first, audio complaints, btb worries, and and the age old Halo is no longer the way it used be threads.

So yes I am tired of seeing them. Yes, everyone else is tired of seeing these repeat threads. Yes, I will voice my opinion of each one of them. Yes, I am getting bored because instead of people actually discussing the game they’re screaming at each other and will not look at another’s argument from a logical perspective and not be constructive or professional. Then a good thread comes along everyone once in a while but it gets buried under all the childish bickering. Campaign threads get buried under multiplayer threads that are just people arguing whether or not if clamber should be in. Yes, I am extremely tired of seeing these threads.