Defining Skill

Already saw two threads today concerning rank and how that rank needs to identify your skill. If you read and/or participate in these threads you are probably aware that I always put in my two cents for better or worse. I inevitably end up asking the question: What constitutes skill?

So, even though 343i already has something up their sleeve that they are not ready to reveal, I’m asking those who care about these matters to please elaborate.

Which statistic or combination of statistics will accurately reflect your individual skill? Win/Loss? Kill/Death? Quit percentage? Something not currently tracked?

Also, it would help if you explained your reasons.

Proficiency in the AR Deathcharge.

It all depends on who you ask. Me? I’d say skill is all in tactics; positioning, targeting, callouts, etc.

Any ststs that track that stuff?

> Any ststs that track that stuff?

No. So you go off how much you win.

I usually go off of Competitive K/D, but even that isn’t always accurate.

IMO, what constitutes skill is vastly different depending on the playlist.

Win/loss and K/D.

“The ability to use one’s knowledge effectively and readily in execution or performance.” - Merriam-Webster

Personal performance in FFA. Like the rating system in Reach.
Win/Loss for everything else.

Apparently, it’s all about whether or not the team you’re on wins or not, that’s it. Your individual skill has nothing to do with how well you actually play, how long you stay alive on average, how many kills you get, how good you are with your weapon(s), how many points you score for your team, etc. It’s just your W/L percentage: that’s the definitive number to show skill. Even if you just sit in the corner whilst you team wins… that means you = good.

Or at least, that’s what the backwards people on the forum seem to think facepalm

> “The ability to use one’s knowledge effectively and readily in execution or performance.” - Merriam-Webster

Well, they should change it to “how much your team wins.”

That’s the ONLY thing that matters. How much your team wins = individual skill.

Once again… facepalm

I’d go with W/L. It accounts for several types of players. Good objective players don’t need a good K/D to keep a high level, and good slayers don’t need to play objective. Everyone wins. :slight_smile:

> Apparently, it’s all about whether or not the team you’re on wins or not, that’s it. Your individual skill has nothing to do with how well you actually play, how long you stay alive on average, how many kills you get, how good you are with your weapon(s), how many points you score for your team, etc. It’s just your W/L percentage: that’s the definitive number to show skill. Even if you just sit in the corner whilst you team wins… that means you = good.
>
> Or at least, that’s what the backwards people on the forum seem to think facepalm

Is it the only thing? No.

It does, however, take the largest player base into account. There’s no universal stat to track the effectiveness of every player. Please provide us with your solution, since clearly everyone is inferior to your godly intellect.

> > “The ability to use one’s knowledge effectively and readily in execution or performance.” - Merriam-Webster
>
> Well, they should change it to “how much your team wins.”
>
> That’s the ONLY thing that matters. How much your team wins = individual skill.
>
> Once again… facepalm

Hahaha. That definitely made me laugh.

> Apparently, it’s all about whether or not the team you’re on wins or not, that’s it. Your individual skill has nothing to do with how well you actually play, how long you stay alive on average, how many kills you get, how good you are with your weapon(s), how many points you score for your team, etc. It’s just your W/L percentage: that’s the definitive number to show skill. Even if you just sit in the corner whilst you team wins… that means you = good.
>
> Or at least, that’s what the backwards people on the forum seem to think facepalm

I see where you are coming from, I really do. I see where the opposition to this idea is coming from too though. There are too many invisible, immeasurable factors that one player does for his team that stats could never reflect. Basing rating on wins and losses allows those players to do those invisible things for the dub rather than worry about increasing their stats in the departments that the game is capable of measuring them in.

> Apparently, it’s all about whether or not the team you’re on wins or not, that’s it. Your individual skill has nothing to do with how well you actually play, how long you stay alive on average, how many kills you get, how good you are with your weapon(s), how many points you score for your team, etc. It’s just your W/L percentage: that’s the definitive number to show skill. Even if you just sit in the corner whilst you team wins… that means you = good.
>
> Or at least, that’s what the backwards people on the forum seem to think facepalm

If a guy is sat in snipe hut on Asylum for the whole game… taking every snipe and not pushing up with his team- then I wouldn’t consider him a particularly good player despite him going positive. There’s too many other factors to judge a player’s skill which you can’t understand for some reason.

> I inevitably end up asking the question: What constitutes skill?

The ability to do something well.

> > Apparently, it’s all about whether or not the team you’re on wins or not, that’s it. Your individual skill has nothing to do with how well you actually play, how long you stay alive on average, how many kills you get, how good you are with your weapon(s), how many points you score for your team, etc. It’s just your W/L percentage: that’s the definitive number to show skill. Even if you just sit in the corner whilst you team wins… that means you = good.
> >
> > Or at least, that’s what the backwards people on the forum seem to think facepalm
>
> Is it the only thing? No.
>
> It does, however, take the largest player base into account. There’s no universal stat to track the effectiveness of every player. Please provide us with your solution, since clearly everyone is inferior to your godly intellect.

Precisely why I suggested a method that incorporates ALL stats into one’s personal rank, and weighs different elements of those stats/rank for matchmatching depending on which playlist they’re in.

But apparently, people think a rank based solely on K/D is the only way to go. Which is incorrect. LARGELY incorrect.

> But apparently, people think a rank based solely on K/D is the only way to go. Which is incorrect. LARGELY incorrect.

Who thinks that?