> 2533274900686411;1:
> To 343i,
> The statement made by Ms. Bonnie Ross promising the permanent return of split screen was warmly welcomed to put it mildly. However, the additional statement about future Halo games having “simpler stories” had drawn significant concern over the future of the Halo storyline.
>
> By “simpler stories,” does 343 simply intend to write the stories for future Halo games in such a way that players will not need to be familiar with the EU in order to understand what’s going on, or does the company actually intend to discontinue their efforts to creative a deep, emotional, and character-driven storyline in favor of a more action-focus storyline?
> This is a point of concern for many fans who are invested in Halo’s lore because we do not want the deeper aspects of Halo’s story to be limited to the extended media. We DO want the game stories to be accessible, but that doesn’t mean the story needs to be overly simplified.
> The problem with Halo 5’s campaign was not that it told too much story, it because the story was disorganized and did not meet its full potential by failing to build upon the character development that made Halo 4’s camoaign so great.
> Finally, on a personal level, I don’t want Chief’s journey as a character and as a person to cast to the side. Can the lore community be assured that "simpler stories do not equate to a decrease in quality of characters and overall story telling?
> Sincerely,
>
> A fellow Halo fan.
Well they said that they consider HW2 to be an example of how they want to tell this sort of story; so a lot depends on your view of that game.
Personally I felt it never rose above “kill these Brutes” and didn’t explain key information like how we got there and what Atriox was up to.
I think 343 are trying to latch onto some sort of narrative where they can say “we’ve listened and we’re going to take on board what people have said” without admitting any failure on their part. So they probably are perfectly aware of Halo 5 being accused of being disorganized, Chief vs Locke fiasco and the break with Halo 4. But Bonnie Ross is not going to get up and say “yeah we screwed up”. In private they may very well, it could be the red wedding in that company for all we know.
So they have latched onto this criticism of Halo 5 having too much EU lore in and said “yep, we’ll do that”.
Now, in practice I do have to question that. For one thing, you have to have played all the FPS Halo titles to understand whats going on; which is why things like the Halo rings aren’t explained to the Spirits crew because its assumed knowledge. Plus a lot of the Saturday morning dialogue and action hero Spartans we saw in Halo 5 are perfectly present. Fighting the Banished was very shallow and not well explained but then neither was the Arbiters war with the Covenant. The only difference is that one war came from the EU whereas the other was brand new. Also, if Halo 5 had managed to get better dialogue and cinematics it probably would have sold a lot of the character stuff a lot better. I mean Isabel and Cutter are amazingly presented but they are very much 1D characters like in Halo 5. Isabel wants revenge on the Brutes who killed her people. Cutter is basically Nelson. You have a corny villain in Decimus like with the Warden.
Basically what I am trying to say is that this statement by Bonny Ross feels like spin. I don’t think they have actually changed their style of story telling, how could they if the game started development in 2014 before H5 was released? I just think they’re trying to find a way of saying they will improve the campaign without looking like fools.
Plus IMO the EU had nothing to do with Halo 5 and I never got the argument you needed to read it to understand. For example they say “We’re going to Sanghelios” and Laskey immediately says “Theres a Guardian on the elite homeworld” in case people don’t know where that is. Plus they do talk about the Arbiters war with the Covenant a lot in game and its reasonable to assume its for the same reasons we saw in Halo 2 and 3.