It is really simple. Just do percents of which games you want to influence halo 4.
and if your wanting the game to be unique, than do (percent) Halo 4.
How I want this game to be influenced
%20 Halo 2
%20 Halo 3
%50 Halo 4
%5 Halo Reach
%5 Battlefield
Interesting means of depicting it. Here’s mine:
Halo 4 60%
Halo 3 40%
CoD/Battlefield/Other Boring War Simulator -100%
I want it to be 100% Halo 4.
> I want it to be 100% Halo 4.
Booooor-ing. Come live in the past with the rest of us!
Ok
Lets see if you divide 100% between the five halo titles(100/5) that gives you 20. So I’de say
-20% H1
-20% H2
-20% H3
-20% HR
-20% H4
I would like it to be:
30% Halo 2 (multiplayer designed maps, emphasis on verticality)
20% Halo Reach (Custom armor for multiplayer and improvements that made to firefight, forge and theater)
50% Halo 4 (Single player campaign that focuses on a new alien world as well as new mechanics).
I believe this is a new trilogy so it should have a new feel. It should be allowed to be bold whether it is adopting gore, multiplayer progression system or even destructible environments.
80% Halo 4
20% Battlefield
25% Halo CE
25% Halo 2
25% Halo 3
25% Halo 4
I think this is what they’re doing anyway, to be honest.
99% Halo 4
.2% Halo ce
.2% Halo 2
.2% Halo 3
.2% Halo ODST
.2% Halo Reach.
There.
Take 50% from the first three halo games CE,H2,H3 and 50% halo 4
50% Halo 4 (new ideas)
25% Halo 2
10% Halo CE
5% MLG (Mainly for maps and competitive gameplay)
8% Halo 3
2% Reach (assassinations…)
30% Halo 1
15% Halo 2
15% Halo 3
20% Halo ODST
20% Halo 4
1/5th new is plenty