Define How YOU would like this game to be influenced

It is really simple. Just do percents of which games you want to influence halo 4.

and if your wanting the game to be unique, than do (percent) Halo 4.

How I want this game to be influenced

%20 Halo 2

%20 Halo 3

%50 Halo 4

%5 Halo Reach

%5 Battlefield

Interesting means of depicting it. Here’s mine:

Halo 4 60%
Halo 3 40%
CoD/Battlefield/Other Boring War Simulator -100%

I want it to be 100% Halo 4.

> I want it to be 100% Halo 4.

Booooor-ing. Come live in the past with the rest of us!

Ok
Lets see if you divide 100% between the five halo titles(100/5) that gives you 20. So I’de say
-20% H1
-20% H2
-20% H3
-20% HR
-20% H4

I would like it to be:

30% Halo 2 (multiplayer designed maps, emphasis on verticality)
20% Halo Reach (Custom armor for multiplayer and improvements that made to firefight, forge and theater)
50% Halo 4 (Single player campaign that focuses on a new alien world as well as new mechanics).

I believe this is a new trilogy so it should have a new feel. It should be allowed to be bold whether it is adopting gore, multiplayer progression system or even destructible environments.

80% Halo 4
20% Battlefield

25% Halo CE
25% Halo 2
25% Halo 3
25% Halo 4

I think this is what they’re doing anyway, to be honest.

99% Halo 4
.2% Halo ce
.2% Halo 2
.2% Halo 3
.2% Halo ODST
.2% Halo Reach.

There.

Take 50% from the first three halo games CE,H2,H3 and 50% halo 4

50% Halo 4 (new ideas)

25% Halo 2

10% Halo CE

5% MLG (Mainly for maps and competitive gameplay)

8% Halo 3

2% Reach (assassinations…)

30% Halo 1
15% Halo 2
15% Halo 3
20% Halo ODST
20% Halo 4

1/5th new is plenty