Defend The Forerunner Construct Spartan!

With endless waves of elites, hunters, jackals etc.
20-25 sec Spawn timer.
While it only takes a good 5 elites or knights to destroy in about 15 seconds.
This is the only wave we cannot get passed through. It is seriously outrageous.
And while on the topic of Unfairness, thos phantom gunships!! Holy -Yoink-! I mean 343 what the hell? Atleast let us be able to destroy that turret off and atleast be able to kill that gunner?!?!?! That is so unfair when you have a slow moving vehicle like a tank. Just gets a barrage of Plasma Bombs, and only needs a couple to get destroyed!!!
I know you guys are trying to implement your own touch in the halo universe, but please, please do not ruin firefight, fix these issues :frowning:

Destroying the gun on a phantom would be awesome and would make a big difference to WZFF

Defending forerunner cores/constructs is impossible on Urban where it’s on top of that hill with almost no cover from enemy fire, or on Darkstar where there are three of them in that tightly enclosed space that quickly gets overrun with prometheans and impossible for vehicles to shoot inside of.

I love it when your dead and you can see the enemy pick and chose when they do damage to the objective.

Still not as bad as being on Stormbreak, in home base, & having to defend the armory. At req level 2. Across the map. It’s half captured by the time you get there.

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> Destroying the gun on a phantom would be awesome and would make a big difference to WZFF

It can be done. At least you can get rid of the gunner. I once killed an elite with a DMR. It took a while. A sniper rifle would have been much faster.