> hey guys just wanted to say that i belive alot of people on here are being very critcal of halo 4.
> In my opinion 343 did an amazing job at tacking over a much loved franchise, adding to it and tweaing it so that they have there own ideas to the mix also trying to bring it up to the standards of other big games.
Halo 2 a game which became famous on XBL for arena styled multiplayer has become modernised in an effort to expand its audience at the expense of its old one. The result of this modernisation from a multiplayer point of view was a disoriented mess revolving around little punishment for death and luck based combat.
> I felt that the campain was <mark>true hardcore halo and actualy in some ways better than the games before it</mark> because i felt that the chief had more of a voice(literly) i belive the cheif to be a great character with alot of potential and i feel that 343 has just started to unlock that. I felt that the new ememy types were well thought out and work together well.
What is the Halo feel? How would you describe it? Is it a brand or a gameplay element? Personally I’d define the Halo campaign at its core to be the freedom of choice. ‘Oh look a large open field covered with enemies. Just gonna leave these vehicles around but if you don’t like driving then you know what they say about rocks; they’re nature’s bouncy castles!’ The game reviewer Yatzee on Halo 4. Halo is the ability to roam free and choose how you want to attack. At times 343 did capture this feeling and at times they didn’t.
As for narrative the story ranges from good character development to completely fascicle decisions by certain Captains. The story also progresses from being perfectly understandable to flying off the tracks completely confusing players (for those who have not read the books). Some sections of the narrative were slow and ‘grindy’ whilst other sections flew past with little pacing. Furthermore the characters clash with other canon from the books in some places. You could also state that an essential part of the story is within the terminals which require you to download an entire game just to view.
Oh and too many buttons.
> I feel like multiplayer has changed the most but at its core <mark>remains the same halo formula</mark>. I do not nessarily believe that we needed custom classes but it does give the player more option on how they want to play im sure when this game finds its feet the playlist selection will get better however all my faviourits are still there right now. <mark>The ordanance system i believe works very well and the random ordanance drops in objective game types make things fair</mark>
The multiplayer needs serious work. I won’t even begin to describe the flaws in map design, balancing or vehicles I’ll just cover the basics. 343 have completely removed a classic Halo experience and competitive Halo for no reason. From this we can deduct that 343 have little respect for Halo’s competitive past or fans of that competitive past. Ordinance fills the maps full of power weapons, removes map flow (as players no longer need to fight for weapons) and adds another element of luck to the combat. Sprint makes all of the maps huge and makes instant-re-spawns even worse. Loadouts sacrifice balance and skill for customisation and luck. AA ruin some map flow, are frustrating and remove power positions on the map.
However all of this could be overlooked if 343 had added in 3 to 5 classic playlists (including MLG) but nothing.
> Spartan ops
> i love the idea of spartan ops because it gives you a reason to play co op it gives you more info on the story and is intreguing to see however i feel that it should at least give us hints as to what happened to the chief after halo 4 prehaps these are coming in the future. I also feel that for those player who play spartan ops on there own a few bots would have been nice just to give the player the feel of working in a team like they are supposed to be.
Repetitive, can’t be played alone, replaced firefight when both could have been in the game, poor narrative, same areas and egghead Palmer. Oh and LAG.
> Well that is just a few of my feelings about halo 4 please dont be afraid to ask any questions you might have
With a forge that had no significant changes except 2 things, 1 of which was broken.
Broken custom games.
And a worse theatre.
All I can say is this:
If you want a good campaign play Spec Ops the Line or Walking Dead.
If you want a good multiplayer Play Modern Warfare 2 or Planetside (it would have been Halo CE/2 PC but they both got taken down).
If you want to make maps play Far Cry 3
If you want to film gameplay play Black Ops 2
If you want poor consumer support, lag and unbalanced mess play Halo 4.
1st Link on Google as a direct link won’t work.