Default Thrusters (1st Person)

So sprint is so controversial and not fitting within the Halo community that the idea of default thrusters has become a possible solution to replace the broken sprint mechanic within Halo, but also evolving the series so Halo 5: Guardians isn’t just Halo 3.

I found this video showing how thruster packs in the E3 stage demo originally were: http://youtu.be/vGAJ5967KSI

Could a default thruster pack, like in the video above, mixed with button combos to perform the new spartan abilities such as ground pounding, sliding, and shoulder butting, shown in the Halo 5 multiplayer trailer, be a fun and skillful new addition to Halo?

The Combos:

Ground Pound= Jump (A Button) + Thruster Pack (Left Bumper) + Direction Disired via LEft Analog Stick + Melee Button (Right Bumper)

Slide= Thruster Pack (Left Bumper) + Direction Desired via Left Analog Stick + Crouch Button (B Button)

Shoulder Butt= Thruster Pack (Left Bumper) + Direction Desired via Left Analog Stick) + Melee (Right Bumper)

No no no if you think sprint is broken how are those okay then?

Dont turn legendary halo into crysis plz. I can adapt and continue to own if I must. However that not a good replacement for sprint. Only modified sprint or increase base speed can replace sprint.

> So sprint is so controversial and not fitting within the Halo community that the idea of default thrusters has become an ideal solution to replace the broken sprint mechanic within Halo but also evolving the series so Halo 5: Guardians isn’t just Halo 3.
>
> I found this video showing how thruster packs in the E3 stage demo originally were: http://youtu.be/vGAJ5967KSI
>
> Could a default thruster pack like in the video above mixed with button combos to perform the new spartan abilities shown in the Halo 5 multiplayer trailer, such as ground pounding, sliding, and shoulder butting, be a balanced, fun, and skillful new mechanic to Halo?

If we’re talking button combos in a different way to how they worked in 2, then sure. I can see the AA button being used as a sort of modifier that does different things depending on what buttons are being pressed alongside it, all running off some sort of charge/fuel meter to prevent spam.

I’d say:

LB+RB while moving - Tackle

LB+B while moving - Crouch slide

LB+A - Boosted Jump

LB+B while sufficiently high up in the air (more than a jump) - Ground Pound

How can you guys think sprint breaks maps but being okay with those? Why is sprint bad but those okay? Plz tell me anyone. I’ll be okay with it if someone admits those break map flow no less than sprint does.

> How can you guys think sprint breaks maps but being okay with those? Why is sprint bad but those okay? Plz tell me anyone. I’ll be okay with it if someone admits those break map flow no less than sprint does.

If I could have no default sprint or default anything that would be ideal, but 343i won’t let us have that. I’m just thinking this is a better mechanic compared to sprint because the multiplayer trailer showed us 343i is not budging on getting rid of novel mechanics :frowning:

i’d rather have no button combos, and since we were told spartan abilities are something like boarding and dual-wielding i seriously doubt they will work like mentioned in here.

I prefer my Thruster Pack to stay in 3rd person. A button combo doesn’t have to be complex, so I don’t see why they can’t still be apart of the Spartan Ability. Like your example, thruster button plus another button is fine. Besides, plenty of people seem to love the glitches in Halo 2, so making an official combo for Thruster pack isn’t bad. I wouldn’t allow certain parts of your idea though.

> > How can you guys think sprint breaks maps but being okay with those? Why is sprint bad but those okay? Plz tell me anyone. I’ll be okay with it if someone admits those break map flow no less than sprint does.
>
> If I could have no default sprint or default anything that would be ideal, but 343i won’t let us have that. I’m just thinking this is a better mechanic compared to sprint because the multiplayer trailer showed us 343i is not budging on getting rid of novel mechanics :frowning:

But how is it a better mechanic?

it really depends on what the abilities are, not so much whether they are there to be with.

Boarding/dual-wielding/bloom/flinch/sprint are about the only things that have been added to halo the equivalent of SA’s, which is pretty pathetic considering every single mechanic on that list was just plain awful for halo, thruster and jetpack (on map) are about the only two AA’s that worked well I would argue and even then its only because both of them were just extensions of what a player could already do (jetpack-jump/thruster-strafe) so really if they come out with magical abilities that give players powers that were impossible before then to me they’ll just end like AA’s did and be despised for many years to come.

overall though using button combos for something like SA’s isn’t a bad idea, in fact one would assume that having multiple abilities added to halo almost guarantees an overhaul of the button layout which means something like button combos wouldn’t be too far fetched I think.

Thruster was my favorite AA in Halo 4 (I called it The WOOSH!) I would be lying if I said I didn’t want it to return, but I can see why some people wouldn’t like it; for much the same way people don’t like sprint. That said I don’t think it alters the gameplay nearly as much, since the effect is brief and does not carry you a far distance. While sprint allows people to completely avoid a fight and alters the way maps are traversed, the thruster’s impact isn’t as dramatic. You can dodge a shot and maybe turn a corner quicker, but there isn’t that cat-and-mouse aspect that kills gameplay.

As much as I hate to say it, though, everybody having thruster and using it constantly would be annoying in it’s own right. That’s not to say it should disappear completely. I would like to see it come back in some game types. No button combos, though. I think that would muddle things too much.

Thruster packs presented in the video above wouldn’t make the maps have to be stretched or elongated like sprint, but just give tactical advantages.

I don’t want anything like default sprint or thruster packs or anything. I want vanilla Halo with other improvements. 343i is not going to give us that but insists on us having these gimmicks.

So any other ideas that arn’t sprint and that 343i will actually let us have?

> Thruster packs presented in the video above wouldn’t make the maps have to be stretched or elongated like sprint, but just give tactical advantages.
>
> I don’t want anything like default sprint or thruster packs or anything. I want vanilla Halo with other improvements. 343i is not going to give us that but insists on us having these gimmicks.
>
> So any other ideas that arn’t sprint and that 343i will actually let us have?

I honestly don’t see the problem with TP, it may have its flaws (can’t shoot while thrusting and its kind of slow) but overall it worked fairly well.

but yeah double-jump (or something similar) would be a nice alternative to jetpack, just off the top of my head.

> > Thruster packs presented in the video above wouldn’t make the maps have to be stretched or elongated like sprint, but just give tactical advantages.
> >
> > I don’t want anything like default sprint or thruster packs or anything. I want vanilla Halo with other improvements. 343i is not going to give us that but insists on us having these gimmicks.
> >
> > So any other ideas that arn’t sprint and that 343i will actually let us have?
>
> I honestly don’t see the problem with TP, it may have its flaws (can’t shoot while thrusting and its kind of slow) but overall it worked fairly well.
>
> but yeah double-jump (or something similar) would be a nice alternative to jetpack, just off the top of my head.

I would like to see what could be done with double jumping in Halo, in terms of both map design and player maneuvers. It offers more control than simply higher jump height and wouldn’t make jumping more detrimental than helpful in combat.

> > I honestly don’t see the problem with TP, it may have its flaws (can’t shoot while thrusting and its kind of slow) but overall it worked fairly well.
> >
> > but yeah double-jump (or something similar) would be a nice alternative to jetpack, just off the top of my head.
>
> I would like to see what could be done with double jumping in Halo, in terms of both map design and player maneuvers. It offers more control than simply higher jump height and wouldn’t make jumping more detrimental than helpful in combat.

well to be clear I doubt 343i would make it into something exactly like we saw with older arena shooters, it would likely be something like rocket boots that would give you an upward thrust when you tap a certain button, it would operate about the same except look flashier.

yeah it would be interesting to see something like that in halo (I wouldn’t be too surprised if they have something similar in halo 5 tbh) I kind of think TP does about the same in regards to trick jumping and how it changes a players movement capabilities, in the least would be better than jetpack (which isn’t all that bad to be fair) which is a good thing I think.

> How can you guys think sprint breaks maps but being okay with those? Why is sprint bad but those okay? Plz tell me anyone. I’ll be okay with it if someone admits those break map flow no less than sprint does.

Being able to step to the side every ten seconds is hardly comparable to sprinting across the map.

> > How can you guys think sprint breaks maps but being okay with those? Why is sprint bad but those okay? Plz tell me anyone. I’ll be okay with it if someone admits those break map flow no less than sprint does.
>
> Being able to step to the side every ten seconds is hardly comparable to sprinting across the map.

more like 5 seconds I think…

but yeah comparing TP to sprint is like comparing double-jump to jetpack, sure their are some similarities but overall they operate in completely different ways, again their are problems with TP (too slow and cannot shoot while thrusting, plus perhaps you should be able to glide more when thrusting) but overall it works pretty great, I mean I would like to say its just a glorified strafe but the thing is is that once you are in the air you can’t really effect your trajectory but with TP you can so I guess you could argue its a little different.

what they should do with TP is make it omnidirectional (that’s the right word right?) so that whichever direction you are moving in when you thrust you go towards (like it is now) AND when you are moving upwards (jumping basically) if you thrust it pushes you up in the direction your going, kind of merging the double-jump with TP basically.

they could also make it so that if you are crouched and depending on what direction you’re moving in you slide, could be kind of silly but after watching that vidoc it does kind of sound like what was shown.

> > How can you guys think sprint breaks maps but being okay with those? Why is sprint bad but those okay? Plz tell me anyone. I’ll be okay with it if someone admits those break map flow no less than sprint does.
>
> If I could have no default sprint or default anything that would be ideal, but 343i won’t let us have that. I’m just thinking this is a better mechanic compared to sprint because the multiplayer trailer showed us 343i is not budging on getting rid of novel mechanics :frowning:

To be fair, 343 have graciously given you all the classic vanilla Halo you’ll ever need with the MCC. If we don’t get any new mechanics that actually have a meaningful impact, then we end up like a certain stagnant franchise that we shall not name…

> > If I could have no default sprint or default anything that would be ideal, but 343i won’t let us have that. I’m just thinking this is a better mechanic compared to sprint because the multiplayer trailer showed us 343i is not budging on getting rid of novel mechanics :frowning:
>
> To be fair, 343 have graciously given you all the classic vanilla Halo you’ll ever need with the MCC. If we don’t get any new mechanics that actually have a meaningful impact, then we end up like a certain stagnant franchise that we shall not name…

first off 343i didn’t do this “graciously”, they are doing it to make money and sure I’m glad that they didn’t just screw it up by throwing in tons of gimmicks and other unnecessary crap but to say that they are doing it from the bottom of their hearts is just asinine to say the least.

secondly one of the biggest concerns that I had for the MCC was that it would give 343i an excuse to ignore its core audience, my thoughts were that it could give 343i a PR route that would go something along the lines of “if you want to play traditional halo play the MCC” and to me they should probably do the opposite and instead of using the MCC as a convenient excuse to slap in random garbage into the series they instead should build off however much success that the MCC had going for it, that’s just my opinion I suppose but still.

also there is no reason to assume that just because you don’t like AA’s or sprint or w/e that it means you don’t want halo to change, I have said many MANY things about where I would like to see the series go towards (my posts right above you are just the tip of the iceberg) and I can tell you that many of them have either been extreme or downright unpopular, so to say that “if halo doesn’t do x or y than it’ll become stagnant” is just an excuse to say they shouldn’t put any real thought or logic behind their decisions and instead they should just shoehorn a bunch of (sometimes brilliant) ideas into the series.

Halo should change, but in a way that makes actual sense and fits within the series, they should NOT however just do any ole thing with the franchise that we knew and loved just because some other franchise is doing it or just because its what they felt like doing.

> > > If I could have no default sprint or default anything that would be ideal, but 343i won’t let us have that. I’m just thinking this is a better mechanic compared to sprint because the multiplayer trailer showed us 343i is not budging on getting rid of novel mechanics :frowning:
> >
> > To be fair, 343 have graciously given you all the classic vanilla Halo you’ll ever need with the MCC. If we don’t get any new mechanics that actually have a meaningful impact, then we end up like a certain stagnant franchise that we shall not name…
>
> first off 343i didn’t do this “graciously”, they are doing it to make money and sure I’m glad that they didn’t just screw it up by throwing in tons of gimmicks and other unnecessary crap but to say that they are doing it from the bottom of their hearts is just asinine to say the least.
>
> <mark>No need to get touchy. Whilst 343 is a company, it’s a company created solely for working on Halo, employs people who love Halo and want it to thrive and succeed. Why do you think so may Bungie employees stayed? Plus, its a remake. They’re not going to throw in that much extra stuff.</mark>
>
> secondly one of the biggest concerns that I had for the MCC was that it would give 343i an excuse to ignore its core audience, my thoughts were that it could give 343i a PR route that would go something along the lines of “if you want to play traditional halo play the MCC” and to me they should probably do the opposite and instead of using the MCC as a convenient excuse to slap in random garbage into the series they instead should build off however much success that the MCC had going for it, that’s just my opinion I suppose but still.
>
> also there is no reason to assume that just because you don’t like AA’s or sprint or w/e that it means you don’t want halo to change, I have said many MANY things about where I would like to see the series go towards (my posts right above you are just the tip of the iceberg) and I can tell you that many of them have either been extreme or downright unpopular, so to say that “if halo doesn’t do x or y than it’ll become stagnant” is just an excuse to say they shouldn’t put any real thought or logic behind their decisions and instead they should just shoehorn a bunch of (sometimes brilliant) ideas into the series.
>
> <mark>How does saying that we need something new equate to saying that that new thing must have absolutely no thought put into it? Furthermore, why would anyone, including me, want for 343 to make rushed decisions? Illogical. SA’s will have been heavily thought over before their implementation, and hopefully will be accepted, although knowing this community, I won’t get my hopes up.</mark>

> <mark>No need to get touchy. Whilst 343 is a company, it’s a company created solely for working on Halo, employs people who love Halo and want it to thrive and succeed. Why do you think so may Bungie employees stayed? Plus, its a remake. They’re not going to throw in that much extra stuff.</mark>
>
> <mark>How does saying that we need something new equate to saying that that new thing must have absolutely no thought put into it? Furthermore, why would anyone, including me, want for 343 to make rushed decisions? Illogical. SA’s will have been heavily thought over before their implementation, and hopefully will be accepted, although knowing this community, I won’t get my hopes up.</mark>

I’m not being “touchy” as you said, I’m just saying that 343i are a company not just people who make games for fun, saying we should be gracious towards 343i is like saying we should be gracious towards Apple or MS, I will say I am glad that such a product exists to begin with but really I know full well that 343i (and MS) are only doing it for one reason and one reason only…

SA’s are the equivalent of dual-wielding/hijacking/bloom/flinch/sprint which means that they are base mechanics that everyone has unlike AA’s where only one person had them at a time and could only use them sparingly, the funny thing is that every single time they’ve messed with the core mechanics it has been a complete disaster in terms of gameplay and design, I’m not saying that they couldn’t do them or that they shouldn’t do them, what I am saying is that they have an incredible amount of risk that frankly pales in comparison with some of the other changes that have been made in the last few years (loadouts, AA’s, perks, Spartan ops, etc) and should be taken seriously, just assuming that 343i will do a great job of them is asking for flawed and/or broken mechanics that will just make halo worse overall.

I have high hopes for the MCC, Halo 5: Guardians, and Halo in general. However it is perfectly reasonable to be suspicious/skeptical at this point, I won’t just be satisfied by something that is “different” or “evolved” no I want something that is legitimately better than what we’ve had in the last few years, I want something that’s better than even CE in many respects, but what I won’t do is just give up on Halo entirely and let it fall on its own sword like what you seem to suggest I should do.