Dedicated Servers/Host

So I was under the impression that MCC matchmade games run exclusively on dedicated servers.

Most of the people I play with constantly complain about others having “host” connection.

I’ve tried to explain that the game runs on dedicated servers and there is no “host,” but they don’t buy it.

In their defense, shot registration very clearly varies from game to game, sometimes dramatically.

So are there host connections or not? And if not, why do the connections vary to such a great degree while on dedicated servers?

Please justify your answers with hard data or quotes if there are any available. I don’t want to know what people think, I want to know what is actually, objectively, the truth.

> 2557401216992671;1:
> Please justify your answers with hard data or quotes if there are any available. I don’t want to know what people think, I want to know what is actually, objectively, the truth.

You will be sorely disappointed then, but nonetheless here I go.

The matchmaking side of the MCC 100% without a doubt uses dedicated servers hosted in Microsoft Azure’s cloud servers. If you don’t believe me, you can check which server you are on in the bottom right in the loading screen before a match starts. You can even check your ping with all the servers in the settings of the MCC.

That said, the publishing team can enable peer to peer matchmaking when the need arises. I recall a few years ago dedicated servers were having issues so P2P was enabled as an emergency solution. It’s also worth noting all custom games and campaign experiences are hosted as P2P.

As to why you or your friends may experience varying degrees of quality is probably related to your proximity to the dedicated server. The MCC doesn’t always put you on the closest server, in fact I’m usually put on US East servers despite being much closer to the US West servers. As you can imagine any US East players will have an advantage over me, as their actions will be received by the server slightly faster than mine. The server’s preference for closer players most resembles host advantage, and any EU player can attest to this as they frequently end up on the US East servers.

Hope my answer helps.

> 2717573882290912;2:
> > 2557401216992671;1:
> > Please justify your answers with hard data or quotes if there are any available. I don’t want to know what people think, I want to know what is actually, objectively, the truth.
>
> You will be sorely disappointed then, but nonetheless here I go.
>
> The matchmaking side of the MCC 100% without a doubt uses dedicated servers hosted in Microsoft Azure’s cloud servers. If you don’t believe me, you can check which server you are on in the bottom right in the loading screen before a match starts. You can even check your ping with all the servers in the settings of the MCC.
>
> That said, the publishing team can enable peer to peer matchmaking when the need arises. I recall a few years ago dedicated servers were having issues so P2P was enabled as an emergency solution. It’s also worth noting all custom games and campaign experiences are hosted as P2P.
>
> As to why you or your friends may experience varying degrees of quality is probably related to your proximity to the dedicated server. The MCC doesn’t always put you on the closest server, in fact I’m usually put on US East servers despite being much closer to the US West servers. As you can imagine any US East players will have an advantage over me, as their actions will be received by the server slightly faster than mine. The server’s preference for closer players most resembles host advantage, and any EU player can attest to this as they frequently end up on the US East servers.
>
> Hope my answer helps.

Correct. I remember that all too well, taking the day off of work in November of 2014, only to wait at the “searching for players” screen for most of the day… they enabled P2P as a fallback measure which I think helped after a few months. Either way, yes totally dedicated and the way it should be.