Dedicated Servers for all Xbox One titles

just came across this…

“Perhaps most intriguing, however, is that Xbox One gives game developers the ability to access Microsoft’s Azure cloud computing platform. That leads to a few obvious and immediate applications: All your downloaded and installed games and achievements are synced to the cloud and can be accessed and played without interruption on any Xbox One you sign in to; <mark>stable, dedicated servers for every multiplayer game rather than the notoriously fragile practice of hosting matches on one participant’s console;</mark> even multiplayer matches that can grow to 64, even 128 participants, rather than the usual limit of 16 or 32.”

Source: wired.com

Super gigantic Halo 5 matches? A Custom Games Browser? :smiley:

Sounds great on paper. Unfortunately , with that many players it will produce it’s own lag. Information travels only so fast , inevitably this means the closer to the servers you are the better your experience, the farther away you are the worse it will get.

Please contain your XBO discussions here: https://forums.halowaypoint.com/yaf_postst210153_Xbox-Reveal-Xbox-ONE-Discussion-Thread.aspx

Thank you :slight_smile: