Dedicated Servers are a Failure

The implementation of dedicated servers has been a failure. There are simply not enough servers. Every game has a player(s) that is clearly closer to the server than other players. Closer to server equals a huge advantage. That advantage is as bad now as it’s ever been. Why not just go back to peer-to-peer? At least there would be a chance of a better connection. Or set matchmaking so players have similar pings to the sever. What you are doing now is not working to create competitive matchmaking.

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> The implementation of dedicated servers has been a failure. There are simply not enough servers. Every game has a player(s) that is clearly closer to the server than other players. Closer to server equals a huge advantage. That advantage is as bad now as it’s ever been. Why not just go back to peer-to-peer? At least there would be a chance of a better connection. Or set matchmaking so players have similar pings to the sever. What you are doing now is not working to create competitive matchmaking.

You would face the same if not worse problems with peer to peer. Plus the game pauses when switching to another peer when one drops out. Dedicated servers are always better.

I’ve heard europe has 2 data centers only, that’s a problem right there.

Dedis are not a failure but the netcode has certainly something utterly wrong.
It’s sufficient a latency >100ms (totally affordable with modern netcode algorithms) to screw everything: enemy can see you before even appearing on your screen, shots behind corners etc. etc.

All thing that i could see only in the laggiest matches on p2p systems in the past halos.

Sure, now with preferences is much better, but their are a filter and in many occasion i simply cannot find games with balanced or focused so i have to switch to expanded falling always in same s*it…

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> > 2533274810388628;1:
> > The implementation of dedicated servers has been a failure. There are simply not enough servers. Every game has a player(s) that is clearly closer to the server than other players. Closer to server equals a huge advantage. That advantage is as bad now as it’s ever been. Why not just go back to peer-to-peer? At least there would be a chance of a better connection. Or set matchmaking so players have similar pings to the sever. What you are doing now is not working to create competitive matchmaking.
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> You would face the same if not worse problems with peer to peer. Plus the game pauses when switching to another peer when one drops out. Dedicated servers are always better.

Then have enough to support multiplayer. They do not.

They just need to allow us to chose servers. You can’t tell me that we would be unable to find a group of 8 players in a region if we were willing to wait a couple minutes. The problem is that 343 is stubborn with this. I’m guessing there is top level orders not to allow matchmaking times to go long after what happened with MC collection. Media reviewers don’t know the difference since most of them don’t play enough to identify latency and most are in high population regions. So it’s a marketing thing. Everyone can see matchmaking times. Only the hardcore can noticed latency. Hardcore get screwed.

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> I’ve heard europe has 2 data centers only, that’s a problem right there.

A big problem!

As I’ve said in my own topic, this is a matter of disrespect with the costumers outside USA…
https://www.halowaypoint.com/en-us/forums/6e35355aecdf4fd0acdaee3cc4156fd4/topics/343-i-deserve-respect/0ac6cfbf-b6d7-4fec-87b5-904becc523f0/posts