DecepticonCobra's Spartan Ops Season 2 Script

It has been a month since the events of the Second Requiem Campaign. The UNSC Infinity and it’s crew find itself on the wrong end of an ONI investigation in the bowels of the shield world Trevelyan, formerly known as Onyx. While the events of the Second Requiem Campaign are pieced together in this rare moment of peace, the battle is far from over. Soon, the Infinity will find itself in various locations all across the galaxy in pursuit Jul 'Mdama and his Covenant remnant along with the controversial Doctor Catherine Elizabeth Halsey, recently slated for assassination by the Office of Naval Intelligence and brought into the alien conglomerate’s fold. They may also find the clues to unlocking humanities destiny in the galaxy or the mechanism for it’s ultimate damnation.

> Table of Contents
> Episode 1 - Onyx - Opening - Chapter 1 - Chapter 2 -
> Chapter 3 - Chapter 4 -Chapter 5
> Episode 2 -
> Episode 3 -
> Episode 4 -
> Episode 5 -
> Episode 6 -
> Episode 7 -
> Episode 8 -
> Episode 9 -
> Episode 10 -

Episode 1 - Onyx

Scene: ONI Research Facility Trevelyan. A freighter, the UNSC Sinbad, comes into view near the massive superstructure formerly known as Onyx. The captain of the Sinbad radios at Trevelyan:

SINBAD CAPTAIN

Trevelyan this is the captain of the UNSC Sinbad, permission to enter requested. We have cargo classified black, over.

TREVELYAN OPERATOR

We read you loud and clear Sinbad, welcome to Trevelyan.

The camera pans to Trevelyan as the shield world opens up similarly to Requiem. The UNSC Sinbad enters through Treveylan’s portal and emerges on the other side to find gargantuan, rectangular dock that spans for over 10 km. The dock itself is mostly Forerunner with human equipment sprawled around fit to take UNSC vessels. A scattering of vessels cling to the walls and on the ceiling. Huragok float around as well, fixing ships and generally going about their business.

Interior Shot: The bridge of the UNSC Sinbad. The personnel gawk at the massive feat of engineering around them before a crewman pivots his head to the left and remarks:

Sinbad Crewmember

Holy…is that the Infinity?

The camera pans out to show the massive UNSC Infinity docked in a decisively human-made docking area, eclipsing the much smaller cruisers and frigates dotting the docks.

The screen fades to black: HALO: INFINITY

Scene: A recreational room on the UNSC Infinity. The members of Fireteam Majestic have gathered at a table near an expansive window that offers a view of the massive docking structure outside. SPARTAN MADSEN remarks:

SPARTAN MADSEN

It’s been a month already, when do you think they’re going to let us leave?

SPARTAN DEMARCO

Your guess is as good as mine Madsen, but we might as well enjoy the downtime while we can. Think of it as…a vacation with pay.

SPARTAN MADSEN

Yeah, well, my idea of a vacation doesn’t involve ONI spooks rummaging around my bunk. They’re everywhere!

SPARTAN HOYA

I hear that, I don’t know how many “interviews” I’ve had with the same group of agents where I keep telling them the same thing. It’s nuts.

SPARTAN MADSEN

Man, I’d rather spend a month with a Sangheili broad than another month of this.

SPARTAN DEMARCO

Mandibles and all?

SPARTAN MADSEN

Mandibles and all.

The camera shifts to SPARTAN THORNE as he gazes out of the widow to see the UNSC Sinbad touch down.

Cut To: Marines debark the Sinbad and are followed by handcuffed Covenant warriors ranging from Elites, Grunts and Jackals.

As the camera jumps back to Majestic, SPARTAN THORNE remarks:

SPARTAN THORNE

Hey guys, check this out.

Fireteam Majestic huddle around the widow and see the procession of Covenant prisoners continue onward. Spartan-IV guards begin to emerge on the scene and aid the Marines in the escort. The first group of prisoners board a Pelican with two Spartans bringing up the rear. SPARTAN GRANT asks:

SPARTAN GRANT

Since when do we take Covie prisoners?

SPARTAN DEMARCO

Beats me. Still, I think they’ll be a lot better off than Captain Lasky. I definitely wouldn’t want to be in his boots right now.

SPARTAN HOYA

He’s been gone for almost a week now, what could ONI want from him?

SPARTAN THORNE

Can’t be good that’s for…

The Pelican that the first group of prisoners boarded explodes visibly from the window.

Jump To: The ground below. A Sangheili prisoner lurches over on the ground and makes retching noises. When a slimy device appears on the ground, a Spartan quickly grabs it before noticing the glowing red button on top. Suddenly, the Sangheili who threw up the trigger wrestles the Spartan for it before pressing the button itself and exploding, taking a fair chunk of prisoners and Spartans with it. In the confusion, the other prisoners revolt. The Covenant prisoners pick up what human weapons they can and fight back, even when shackled. Eventually they find a device to deactivate their shackles and set their sights on the Huragok. They angrily bark at the Huragok and grab them forcing them to guide them towards unknown directions.

The camera goes back to Fireteam Majestic staring at the carnage before COMMANDER PALMER yells over the intercom:

COMMANDER PALMER

All Spartan fireteams report to S-Deck immediately and suit up.

Fade To Black

Nice you are doing this again Cobra.

YYYYYAAAAAAAYYYYYYYY!!!

Any complaints? Just a little one.

> The screen fades to black: HALO: INFINITY

Please don’t continue this trend, it was unnecessary and could “take you out of the moment”.

> YYYYYAAAAAAAYYYYYYYY!!!
>
> Any complaints? Just a little one.
>
>
>
> > The screen fades to black: HALO: INFINITY
>
> Please don’t continue this trend, it was unnecessary and could “take you out of the moment”.

Eh, I’m really partial to it personally.

:slight_smile:

I always thought that Season II of HALO: INFINITY would be set on Installation 03. Not only would the multiple bases that were set up on the ring have to be reestablished after the Didact’s attack on the system, but it could offer us a personal side of Spartan Thorne since the inhabitants Station were composed. It would also offer players a chance to explore the ring.

Great job on this so far, it really feels like something that was professionally made. I love the choice of location as well.

Onyx - Episode 1 - Chapter 1 - Infinity: S-Deck

Establishing Shot: The camera follows the perspective of one of the members of Fireteam Crimson as they sneak towards another Spartan-IV team guarding a flag. They are in the War Games simulator in the middle of a match. The lead Crimson character leaps into action and “assassinates” one of the enemy Spartans while the rest of Crimson dispatch the remaining Spartans. The lead Crimson Spartan grabs the flag and raises it triumphantly. As the “dead” Spartans teleport, or “respawn”, away the flag suddenly vanishes and the virtual environment abruptly cuts away leaving a massive room of raised platforms and holographic ramps, the skeleton of the environment they were playing on. COMMANDER PALMER announces:

COMMANDER PALMER

Attention all Spartan Fireteams, we are on red alert, gear up and get moving. Our vacation has just come to an end.

Gameplay Perspective: The playes are now in control of their Spartans and must get to the end of the War Games room as the room itself reverts back to a flat surface. As they pass through a holographic screen upon leaving the War Games room, their weapons de-materialize but on the wall immediately after are individual racks with their specific loadouts. The Infinity’s AI, ROLAND, then makes a frantic announcement:

ROLAND

Covenant forces have breached the Infinity, repeat, Covenant forces have breached the Infinity.

The players proceed down a hallway until they reach S-Deck, the portion of the Infinity dedicated to the exercise and attaching and removing the armor of Spartan personnel. Upon entering S-Deck, explosions ripple throughout the area and Covenant prisoners pour in. Several Spartans are still in the process of suiting up when the Covenant arrive and are killed. SPARTAN MILLER finally addresses Crimson:

SPARTAN MILLER

Alright Crimson, we really have no set plan, just repel the Covenant invaders and secure S-Deck. (Off to the side, whispering) What? How the Hell did they get there so fast?

The player is tasked with making their way down the line armor assemblers and fighting off advancing Covenant forces while guarding the lives of the Spartans still being assembled that haven’t been killed yet as well as the scientists that are putting them together. Crimson is tasked with defending the lowest of the decks while other Spartan-IVs can be seen above fending off Covenant.

To protect the Spartans suiting up, the player can activate a barrier at the designated assemblers. If they survive, the Spartan joins Crimson’s group as an NPC, giving the players more firepower and an incentive to save everyone they can.

An added difficulty to the players is the presence of Huragok providing the Covenant prisoners ad-hoc shielding, making them just as deadly and dangerous as fully equipped Covenant soldiers. They also continue to use human weapons.

After reaching a certain point, SPARTAN MILLER will continue to encourage Crimson and communicate with SPARTAN DALTON:

SPARTAN MILLER

Good work Crimson, keep going. I’ve got some ordinance headed your way. Dalton, are we ready?

SPARTAN DALTON

We’ve never tried to deliver ordinance through the Infinity’s local teleportation grid before, Miller. It’s only meant for the War Games.

SPARTAN MILLER

Nothing ventured, nothing gained, do it.

Fortunately, ordinance will phase before Crimson in the form of new weapons and ammo refills. Eventually, Crimson makes it to the halfway point of S-Deck and runs into another Spartan-IV Fireteam. DOCTOR GLASSMAN’s voice makes it’s presence known and reveals a discovery:

DOCTOR GLASSMAN

Miller, patch me through to Commander Palmer, I think I’ve found out these -Yoinks!- are popping up all over Infinity. They’ve used the Huragok to tap into the same grid Spartan Dalton used to deliver ordinance to S-Deck, only better.

SPARTAN MILLER

Communication with the bridge is down doc, they can reach us but we can’t reach them. They’ve been quiet though.

DOCTOR GLASSMAN

Looks like we’re flying solo then, but I’ve got a plan to at least isolate the Covenant. (A high-pitched chirp emanates from DOCTOR GLASSMAN’s comm)

A panel slides open from a nearby wall and out emerges a Huragok. DOCTOR GLASSMAN continues:

DOCTOR GLASSMAN

We’re going to beat the Covenant at their own game. Prepare yourself Crimson, this might feel weird.

Fade To Black
Closing Cutscene: The Huragok wanders over to Crimson and extends it’s tentacles over their general area. Suddenly, a yellow field envelops Fireteam Crimson and the Spartans vanish.

End of Chapter 1

Wow this is getting good already. Getting me hooked.

Not going to lie- I am interested to see where this will go… Damn- really wish Spartan Ops S2 was real…

Starting off intense.

I have no problems so far. :smiley:

My favorite out of your work so far, I can’t wait to see what comes next :slight_smile:

My only questions concern the prisoners. Are they all recent captures, transports, or a mix? Also, do they have some form of a jumpsuit (most likely) or are they naked like in the Mona Lisa?

(Kudos to using the elite throat as means of holding something like a detonator. I always thought that would be a cool idea if that was used like that)

Onyx - Episode 1 - Chapter 2 - Infinity: Relay

Establishing Shot: The camera hovers around cluster of Huragok manipulating a large device with a tri-pronged base, a clockwise rotating energy field and a counter clockwise oval floating above the energy field. This is the source of the UNSC Infinity’s teleportation grid used in the War Games. Covenant prisoners patrol the area while others fade in and out of existence through yellow flashes. SPARTAN MILLER briefs Crimson on the situation:

SPARTAN MILLER

Crimson, that Engineer from before just tapped into Infinity’s local teleportation grid and sent you to the relay where it originates. Covies are using it jump around all over the ship, you’ve got to get in there and turn it off.

DOCTOR GLASSMAN (cutting in)

But please try not to kill the Engineers, Crimson. They are delicate specimens being forced to help the Cove…

SPARTAN MILLER

Message received, doc. Go easy on the gasbags please.

Gameplay Perspective: Fireteam Crimson is dropped into the action, catching the enemy by surprise. The players must clear out the relay room, a circular facility structured not unlike the middle portion of Adrift. The teleportation relay rests in the middle with multiple walkways, catwalks and ramps build around the device.

Upon clearing the first batch of Covenant prisoners, a second wave arrives via teleportation. This triggers DOCTOR GLASSMAN giving Crimson advice to halt the enemy:

DOCTOR GLASSMAN

Crimson, it looks like you are going to have to remove the Engineers from the relay by force, but be gentle!

Four waypoints indicate the Huragok that the players must remove. A third wave arrives to try and impede the progress of the players, but once defeated, they are free to take care of the Huragok. Each removal triggers a QTE where the player pulls the right trigger, the left trigger and the right trigger again. Once the last Huragok is removed, DOCTOR GLASSMAN states:

DOCTOR GLASSMAN

Quick, activate the failsafe to shut down the grid!

The players move back towards the bottom of the relay to a terminal. As the nearest player who gets to it first tries to initiate a button press through a first person view, the player’s Spartan hesitates as electricity starts pulsating from the console. Suddenly, the relay’s energy field and the top portion begin to spin faster and faster until Crimson is unintentionally teleported into the middle of a firefight in the Infinity’s mess hall. As the player -Yoink!- the once eating crew members, SPARTAN MILLER asks:

SPARTAN MILLER

Doctor Glassman, what just happened?

DOCTOR GLASSMAN

Oh this is bad. When Crimson was pulling the Engineers off the relay, the frequencies from their armor were placed into the teleportation grid as if they were in the War Games, but since the grid been expanded throughout the ship…

SPARTAN MILLER

It’s going to keep teleporting everywhere. Can we stop it?

DOCTOR GLASSMAN

We have to shut down the relay.

SPARTAN MILLER

Alright. Crimson, mop up the last of the Covenant in the mess hall and get moving back towards S-Deck, you’ve got a long jog ahead of you.

Once the last of the enemies are dispatched, Crimson is enveloped in yellow light again and brought back to the relay. SPARTAN MILLER replies:

SPARTAN MILLER

Maybe not. Guess we got lucky, eh?

As the players move back towards the relay, they are once again teleported away from it and end up in Infinity’s bridge. COMMANDER PALMER is helping fend off advancing Covenant forces along with the bridge crew. COMMANDER PALMER expresses shock at your sudden arrival:

COMMANDER PALMER

Crimson, what the Hell? Nevermind that now, just help keep these -Yoinks!- back!

Slowly with the commander, the players progress across the bridge and clear out the Covies. Upon completing this objective, COMMANDER PALMER attempts to figure out what is going on, but before she can speak, Crimson is teleported away from the bridge and back at the relay. Frustrated, SPARTAN MILLER says:

SPARTAN MILLER

I’ve have enough of this crap already, Crimson here is some heavy ordinance, take that relay offline now!

Rocket Launchers are beamed to the players, the subsequent barrage of rockets causes massive explosions throughout the area and making the relay spin even faster and louder. The energy field compresses into a small ball, then suddenly expanded outward.

Fade To Black
Closing Cutscene: The camera pans up from the general area Fireteam Crimson stood, Rocket Launchers on the ground. SPARTAN MILLER asks:

SPARTAN MILLER

Crimson, come in! Crimson, can you read me? Glassman, where did they go?

DOCTOR GLASSMAN

I can tell you where they aren’t, the Infinity.

End of Chapter 2

> My favorite out of your work so far, I can’t wait to see what comes next :slight_smile:
>
> My only questions concern the prisoners. Are they all recent captures, transports, or a mix? Also, do they have some form of a jumpsuit (most likely) or are they naked like in the Mona Lisa?
>
> (Kudos to using the elite throat as means of holding something like a detonator. I always thought that would be a cool idea if that was used like that)

The Elites would wear the black jumpsuit worn under their armor, the Grunts get to keep their tanks and the Jackals would also have similar suits like the Jackals Rangers wear. As for the prisoners, the ones in the opening cutscene of Onyx are recent captures. The rest…well stay tuned for the next chapter.

I assume that the cut scenes with Crimson show their Armor that the player chose.

But that’s gameplay detail.

Nice work. Finally getting some engineers back into the story

I am loving this.

I can see myself playing this custom-written season…

Onyx - Episode 1 - Chapter 3 - Trevelyan: Supermax

Establishing Shot: A first person point of view shot of four Elites with magnums firing on a Brute in a dank, dark hallway with flickering ceiling lights. The Brute takes down three of the Elites before dying. The closest member of Fireteam Crimson runs up, jumps on the Elite and snaps it’s neck. The Spartan picks up it’s magnum and reloads it.

Gameplay Perspective: The action snaps immediately to the players, now armed with magnums taken from the corpses of the Elites. The players exit the hall and into a massive cellblock currently consumed in chaos. Elites, Grunts, Jackals, Drones and Brutes are all whipped into a frenzy and fighting. The inside of the cells have the normal accommodation of a toilets and beds, but little else, they are not barred by have energy shields meant to keep the prisoners inside. Few are still functioning correctly. Enemies dot the floor and the walkways above to the second section of cells.

Unlike most missions, the players are not equipped nor are they meant to engage every single enemy. Most enemies will continue to fight each other rather than you, but some will still go after you, Elites in particular and primarily with melee combat. Occasionally, a row of cells will rise up via a lift through a newly opened hole in the roof. After surviving for a few minutes, a waypoint mysteriously appears and points towards a door past several rows of cellblocks. After fighting their way to it, the door opens and then shuts. The players now find themselves in a security office, a man named OVERSEER BARTON communicates to them through the comms:

OVERSEER BARTON

Attention, unidentified Spartan personnel, this is Overseer Hugo Barton of ONI Research Facility Trevelyan. I’m not sure how you managed to get into Inquisition Base, but you’re a sight for sore eyes. Covenant just appeared inside the base and started a mad dash to free the prisoners here. They are all converging in the courtyard above, that’s where the platform you saw go up went. What for I don’t know. Still, we need you to get to the control room and activate the turrets surrounding the yard to wipe them out. Do that and you’ll have cleared a path for the rest of us to get out of this place. Good luck.

With no other objective, the players have no real choice and follow those orders. The players leave the security checkpoint and pass guard barracks now occupied by Covenant prisoners. Once taken out, they reach an elevator that takes them to a guard tower over looking a massive swath of land enclosed by a thick wall, this is the courtyard. A small creek runs through the area with a scattering of trees and boulders. The cellblock from earlier can be seen briefly before going back down as another one rises up. Several turrets are attached to a track on the wall and are pointed at the courtyard’s general area.

Suddenly, a Pelican arrives and sets down in the middle of the courtyard, but instead of UNSC personnel inside, Covenant troops are in it. A few are loaded in, OVERSEER BARTON growls:

OVERSEER BARTON

They’re probably using Huragok to pilot those Pelicans and get around. Quick, activate the turrets and take it down before more escape!

Upon trying to activate the turrets, an error message flashes. Alerted to this, OVERSEER BARTON responds with:

OVERSEER BARTON

Damn it, it looks like the damage done by those Covie -Yoinks!- causes the systems of the base to malfunction. Still…Spartans hit the switch on the wall to the left.

When one of the players does so, a klaxon sounds and every single cellblock comes out from under the ground, bringing the massive prison brawl to the courtyard. OVERSEER BARTON states:

OVERSEER BARTON

While their distracted with fighting, we can slip in and take them by surprise. Spartans, on your way down to the guards entrance to the courtyard is an armory that I know for sure is locked up tight. I’ll transmit the code to open it for you. Load up and get ready to fight.

They players take the lift back down and once loaded up with a variety of weapons from the armory, they enter the courtyard. The battle raging outside is akin to the part of Gravemind in Halo 2 where the Covenant fight each other in the Mausoleum of the Arbiter, only more open. Soon after Marine-looking guards and an “immortal” NPC, OVERSEER BARTON in actuality, make an appearance and aid the players in the combat. When the area is mostly cleared, another Pelican arrives, but this one fires on any remaining Covenant in the area. The voice of TJ MURPHY asks:

TJ MURPHY

Crimson, is that you down there? Palmer sent me out to do recon and I picked up your signal a few clicks back and thought I’d investigate. Guess we’ll get you back to Infinity and…

OVERSEER BARTON

Belay that pilot, there is more a more pressing concern at the moment.

TJ MURPHY

And may I ask who you are, sir?

OVERSEER BARTON

Overseer Hugo Barton, I run Trevelyan when Admiral Osman isn’t around to do so. Regardless, I notice the comms are still offline throughout the shield world, we need to fix them

TJ MURPHY

Alright, you’re the boss

Fade To Black
Closing Cutscene: As the Pelican lifts off from the courtyard, TJ MURPHY asks:

TJ MURPHY

Well, where to sir?

OVERSEER BARTON

Start heading east, we’re going to a place called New Camp Currahee.

End of Chapter 3

Mission is getting a little vague here.

Its the beginning. They’re running around as prisoners riot around Trevelyan. Just chaos :wink:

I can really see myself playing this.