Death to live service culture!

The “beauty of live service” is seeing that business model in the grave… Get rid of it!!!

I like that live service features keeps game retention higher but it’s not an excuse to cut content from launch to add back later. The game should launch when it’s ready and it obviously isn’t if we’re missing key features.

Live service is a curse upon the younger generations. Because they will see it normalized and not remember a day of complete gaming experience.

Game as a service is great actually and as a person born before the NES was released, it is something that I have dreamt of for a long time. Being able to update, balance, correct, etc, expand a game ? That’s a -Yoinking!- miracle if you ask me !

The problem is not game as a service, it’s the attitude and culture of big companies. Unfortunately, if that works for them, I don’t think anything will change. But personally I’m glad we’re not stuck with games unable to evolve anymore.

> 2533274866605561;4:
> Game as a service is great actually and as a person born before the NES was released, it is something that I have dreamt of for a long time. Being able to update, balance, correct, etc, expand a game ? That’s a -Yoinking!- miracle if you ask me !
>
> The problem is not game as a service, it’s the attitude and culture of big companies. Unfortunately, if that works for them, I don’t think anything will change. But personally I’m glad we’re not stuck with games unable to evolve anymore.

Yet those older games were always complete. Modern games are a joke.

Live service means launch an incomplete game and monetize the -Yoink- out of it. Halo Infinite already fits both categories. F2P, armor coatings, no forge, etc. None of that stuff surprises me, this industry is going to -Yoink-.

> 2533274819903178;3:
> Live service is a curse upon the younger generations. Because they will see it normalized and not remember a day of complete gaming experience.

You are absolutely right. I’m sick and tired of listening to players saying microtransactions are a necessity or that the game will be fixed later. The gaming community is part of the problem because of its willingness to accept corporate excess.

> 2533274857577417;5:
> > 2533274866605561;4:
> > Game as a service is great actually and as a person born before the NES was released, it is something that I have dreamt of for a long time. Being able to update, balance, correct, etc, expand a game ? That’s a -Yoinking!- miracle if you ask me !
> >
> > The problem is not game as a service, it’s the attitude and culture of big companies. Unfortunately, if that works for them, I don’t think anything will change. But personally I’m glad we’re not stuck with games unable to evolve anymore.
>
> Yet those older games were always complete. Modern games are a joke.

Really ? Buy a NES then and have fun !

Live service=Releasing a half finished game and adding stuff that the game should have launched with as “free DLC”
Also riddled with microtransactions.

> 2535458667421433;1:
> The “beauty of live service” is seeing that business model in the grave… Get rid of it!!!

the benefit of developing a live game is the annoyance to playing a live game. tons of live games launch super unfinished with the devs saying “oh just wait for the updates” “we don’t like releasing finished games”

There is another thread on this that had actual effort put into it. If you can be constructive you can use that.