Does anyone remember playing Halo 1 and thinking “Wow, this game is absolutely addicting and fun” And just absolutely loving it?
Then they made Halo 2, and then We were all thinking “Did the best really just get better?”
Then Halo 3 came out, and it was a slight disappointment as everyone was thinking “This is cool, but its basically Halo 2 with new features”
Then Reach came out, which MANY people were excited for, but Gameplay just wasn’t the Raw, Fun experience it was in previous Halos. AA’s and bloom and over powered grenades and weak vehicles as well as bloom all really didn’t satisfy the community. They took risks, and I am glad for that, But I really hope the game acts more as a “Don’t” in some aspects, for what NOT to do in Halo 4.
People say things like “They need to make gameplay more balanced” or “they need to speed up gameplay” or “they need to make halo 3.5 (which is really just Halo 2.5.5)” or “They need to cater to the Casual community” or “They need to cater to the Competitive community” thinking that will make the game fun again. While in some aspects the above things will make the game better, what the really should be focusing on is "How do we make this game fun, addicting, and an all around Good time for people that are used to Halo games."
and in the Halo 4 panel, Frankie said “their were many awesome features that were fun and great, but were cut because they weren’t “Halo” enough”. I Say “BS!” If its fun, and makes the game great, than it definately should be added. Heck, I hear people saying that they shouldn’t up the player limit because “It wont be halo”. HOW? because it will be too much like battle field? Go Cry about it! And Go cry if Halo 4 becomes great again because 343i (hopefully) comes out of this bubble of thought that “we need to make it very similar to other Halos” They need to explore and Evolve the Halo series, just Like Halo 2 evolved a lot from Halo 1.
Please! Make the game feel epic. Just like halo 2 felt absolutely great! Please make it worth the Hype! Revolutionize the Halo Franchise, but please do it right. So far since halo 2 the Focal point of Improvement was a Gadget of some sort for the spartans. It was equipment in Halo 3, Then armor abilities in Halo Reach. And in Reach it was over implemented because in Halo 3 people didn’t always use it. They went so far as to make maps work well for the AA’s, and build the game to fit them. You guys at 343i gotta understand that we don’t really like that. We want to be able to do everything without Gadgets, that means make jumps without jetpack, and dodge explosives without armor lock or evade. Please just build the game around a Raw spartan, and sure put gadgets in the game as pick ups, but make it so we can play the game just great, and balanced without them. And Lastly and very importantly Stop focusing on gadgets so much and Add OTHER cool features to the game.
Anyone out their with me?