Dear 343i.. about armors...

Alright, So, let’s get this out of the way. I dislike lots about Halo 4 and Halo 5
from Bad story, to lack of engagement, weapons feeling off or sounding off (HALO 4 Magnum… which sounds electric, not like a combustion)
BUT my biggest issue is in Armor Designs, and now I see it bleeding into Halo 3, which I take some issue with for several reasons;

  1. makes no sense to time line (Halo Reach-3 take place within 4-9 months, not of each other, ALL within that time period, Halo 4 is what 3-4 years after Halo 3?)
  2. All Armors have had a Visor, it is just what I think when I think Spartan Armor, Visor, even looking up Halo Concept Helmet designs from Reach and Halo 3, ALL had a Visor.
  3. Design Wise, they just do not say “Halo” to me, a lot of them with NO VISOR makes 0 sense to me, and just does not look good, nor like they belong in Halo 3, let alone in Halo. They say: Titanfall, Dead Space, Bionicle and Destiny to me, not Halo.
    Yes I know 2 and 3 are basically the same…

Anyway. I really hope Infinite does NOT keep this trend going. I really like what I have seen so far, armor wise.
But 343i, I do not mind you adding new armors and new looks to the game, I really do not, BUT… I really like the look of what says HALO, not what says “Every Other Sci-Fi Armor Ever”. Make Visors Great Again. I know there are probably a lot of people who like the direction armors are going, especially in Halo 3, or why would they keep adding them… but personally, as someone who has played Halo since 2002… like it was a religion, I just do not see Halo with the visorless armors.

If I could embed images here, I would show them, but if you look at Halo Reach and Halo 3 Helmet Designs, they all had visors. now I am not saying to NOT add those types of armors without visors, but it is just starting to look like generic sci-fi and not halo. If anyone agree’s I would like to see opinions, as a form of discussion, as this is just my opinion, and several friends opinions. AND AGAIN… I want to make it clear: “I do not want them to NOT add these armors that I do not feel are Halo Fitting, I just prefer the Visor Design over the Visor-Less” - that is my opinion. And it 100% Alright to Disagree… In Polite, Constructive fashion.

I do hope there are some of these Visorless Designs in Halo Infinite, for those who like them, But I also hope that Infinite is more of a call back to previous Halo Games, you know, when they were GOOD IN TOTAL. Not just PvP Good, Or Co-Op Good, but everything was good, down to the armors.

I think they are doing a good job personally. Giving players a more Halo 3 design instead of the Halo 5 designs, which 99% of those looked hideous imo. I understand lots of people like those armor but I personally have only liked the armor with relatively normal-looking visors. Of course Infinite should have both types for all different players, that’s just a giving. Thanks for being so cool about this forum, we don’t see many this constructive anymore as I’m sure you’re aware of.

> 2535419258418775;1:
> Alright, So, let’s get this out of the way. I dislike lots about Halo 4 and Halo 5
> from Bad story, to lack of engagement, weapons feeling off or sounding off (HALO 4 Magnum… which sounds electric, not like a combustion)
> BUT my biggest issue is in Armor Designs, and now I see it bleeding into Halo 3, which I take some issue with for several reasons;
> 1) makes no sense to time line (Halo Reach-3 take place within 4-9 months, not of each other, ALL within that time period, Halo 4 is what 3-4 years after Halo 3?)
> 2) All Armors have had a Visor, it is just what I think when I think Spartan Armor, Visor, even looking up Halo Concept Helmet designs from Reach and Halo 3, ALL had a Visor.
> 3) Design Wise, they just do not say “Halo” to me, a lot of them with NO VISOR makes 0 sense to me, and just does not look good, nor like they belong in Halo 3, let alone in Halo. They say: Titanfall, Dead Space, Bionicle and Destiny to me, not Halo.
> Yes I know 2 and 3 are basically the same…
>
> Anyway. I really hope Infinite does NOT keep this trend going. I really like what I have seen so far, armor wise.
> But 343i, I do not mind you adding new armors and new looks to the game, I really do not, BUT… I really like the look of what says HALO, not what says “Every Other Sci-Fi Armor Ever”. Make Visors Great Again. I know there are probably a lot of people who like the direction armors are going, especially in Halo 3, or why would they keep adding them… but personally, as someone who has played Halo since 2002… like it was a religion, I just do not see Halo with the visorless armors.
>
> If I could embed images here, I would show them, but if you look at Halo Reach and Halo 3 Helmet Designs, they all had visors. now I am not saying to NOT add those types of armors without visors, but it is just starting to look like generic sci-fi and not halo. If anyone agree’s I would like to see opinions, as a form of discussion, as this is just my opinion, and several friends opinions. AND AGAIN… I want to make it clear: “I do not want them to NOT add these armors that I do not feel are Halo Fitting, I just prefer the Visor Design over the Visor-Less” - that is my opinion. And it 100% Alright to Disagree… In Polite, Constructive fashion.
>
> I do hope there are some of these Visorless Designs in Halo Infinite, for those who like them, But I also hope that Infinite is more of a call back to previous Halo Games, you know, when they were GOOD IN TOTAL. Not just PvP Good, Or Co-Op Good, but everything was good, down to the armors.

Well from what we’ve seen, they redesigned the Anubis Helmet to look more Reach art style than Guardians art style and (if I remember correctly) they also said that every armor pieces from the past will be back in the game (but I think they were mostly talking about Reach and maybe 3).
Based on that, we can assume that Halo 4/5 armors, or at least helmets, will also come back but redesigned just like the Anubis.
Now we just have to pray that they didn’t redesigned all the badly designed helmets from 4/5.

Regarding overall visual design and artistic identity, everything we’ve seen of Infinite indicates that they’re heavily scaling back towards what many fans consider to be Halo’s “classic” aesthetic for the game’s Spartan armors. Granted, there’s inevitably a point of contention over whether Halo 3 or Halo: Reach really defines that aesthetic, and if you prefer Halo 3’s armors, Infinite may disappoint you- it’s definitely erring towards Reach’s designs for the MP armors.

I’ve liked what has been shown of the armory a lot. I agree that a “Visor First,” design philosophy is a strong concept that’s visible in the classic games. Nothing against players who enjoy the minimal/no visor helmets, but I certainly preffered when they were the odd exception rather than a commonplaxe occurrence.

Modularity and utility items are also definitely coming back in Infinite, and I celebrate that. Halo 3 is the game that most strongly defines Halo’s iconic visual identity, IMO, but Reach completely nailed it on the custom Spartan Armors. I’m glad that Infinite seems to be splitting the difference by hearkening back to a lot of H3’s saturated color and Covenant designs (and the excellent GEN3 MkVI) while capitalizing on Reach’s excellent Spartan customization.

Biggest disappointment to me about what we know so far is still the Coatings system. 343i has yet to actually explain away my problems with that system, and it bodes ill IMO about how armors and cosmetics unlocks will be implemented in the final game.

But as far as art style is concerned? I like where it’s going.

> 2533274861158694;4:
> Regarding overall visual design and artistic identity, everything we’ve seen of Infinite indicates that they’re heavily scaling back towards what many fans consider to be Halo’s “classic” aesthetic for the game’s Spartan armors. Granted, there’s inevitably a point of contention over whether Halo 3 or Halo: Reach really defines that aesthetic, and if you prefer Halo 3’s armors, Infinite may disappoint you- it’s definitely erring towards Reach’s designs for the MP armors.
>
> I’ve liked what has been shown of the armory a lot. I agree that a “Visor First,” design philosophy is a strong concept that’s visible in the classic games. Nothing against players who enjoy the minimal/no visor helmets, but I certainly preffered when they were the odd exception rather than a commonplaxe occurrence.
>
> Modularity and utility items are also definitely coming back in Infinite, and I celebrate that. Halo 3 is the game that most strongly defines Halo’s iconic visual identity, IMO, but Reach completely nailed it on the custom Spartan Armors. I’m glad that Infinite seems to be splitting the difference by hearkening back to a lot of H3’s saturated color and Covenant designs (and the excellent GEN3 MkVI) while capitalizing on Reach’s excellent Spartan customization.
>
> Biggest disappointment to me about what we know so far is still the Coatings system. 343i has yet to actually explain away my problems with that system, and it bodes ill IMO about how armors and cosmetics unlocks will be implemented in the final game.
>
> But as far as art style is concerned? I like where it’s going.

i fear the micro transactions for “coatings” and “Customization”…

> 2535419258418775;1:
> Anyway. I really hope Infinite does NOT keep this trend going.

I doubt it. The only reason those armors are in Halo 3 MCC is because they were easy to port in from Halo Online. If Halo Online’s armor looked good, we would have gotten those instead. I have a feeling the armor we have been shown so far is closer to the art style we will always have for infinite’s lifetime. :slight_smile:

I mean, that’s fine if you prefer something with a visor over something that doesn’t have one, but I mean, not everyone feels that way. I personally like the Locus helm, it’s intimidating which is what Spartan’s are supposed to be to their enemies. Visors are just modern day practicality I feel, because a visor is supposed to be the viewing port for the wearer. This is 500 years into the future where the vulnerability of a visor can be eradicated in favor of optical cams that feed the wearer real time footage of their surroundings.

> 1) makes no sense to time line (Halo Reach-3 take place within 4-9 months, not of each other, ALL within that time period, Halo 4 is what 3-4 years after Halo 3?)

Halo Reach featured beta versions meant to be worn by Spartan 3’s, some would go on to become Spartan 2 variants. Again considering it’s like 500 years into the future and Dr. Halsey is basically overseeing and working on most of the Spartan 2 stuff, additions made/added to the Spartan 2 grade MJOLNIR in such a short amount of time doesn’t really surprise me. We are talking about the same woman who took an idea no one could get working and made it possible in a few short years. Not only that, but as of the end of Halo 3, Humanity had access to quite an extensive amount of Forerunner tech that vastly sped up production and upgrades.

> 3) Design Wise, they just do not say “Halo” to me, a lot of them with NO VISOR makes 0 sense to me, and just does not look good, nor like they belong in Halo 3, let alone in Halo. They say: Titanfall, Dead Space, Bionicle and Destiny to me, not Halo.

I honestly didn’t get that feel, most of them looked like they felt right at home for 343i’s version of Halo (which I know is a topic of much debate).

Personally, as long as it looks good, I really don’t care what their armor designs look like. You have to admit, when Halo 3 got dropped, we all knew Bungie had to do something to mix it up. How much longer did everyone think people were going to just let it slide that all we had armor wise was the stock variant of Mark VI and a basic Elite? Halo: CE had an excuse, it was their first game and tread some shallow waters with what was ok in the mix. Halo 2 took one step forward with giving us playable Elites, but after seeing several different armor designs, I feel a lot of people would have questioned why we get just a basic Elite in Halo 3 when we knew there were other armor sets for them. Plus, the basic Mark VI was bound to get stale if that’s all people saw.

Apologies that you don’t like much of the armor, I’m more than certain you are not alone in that regard, but I think Bungie and 343i haven’t done too bad adding something new to the mix each iteration.

> 2533274814550076;6:
> > 2535419258418775;1:
> > Anyway. I really hope Infinite does NOT keep this trend going.
>
> I doubt it. The only reason those armors are in Halo 3 MCC is because they were easy to port in from Halo Online. If Halo Online’s armor looked good, we would have gotten those instead. I have a feeling the armor we have been shown so far is closer to the art style we will always have for infinite’s lifetime. :slight_smile:

I think it’s safe to say that the majority of armour will have this ‘classic’ style. There will almost definitely be some 4/5 themed armour as a throwback to 343’s other games though.

I prefer helmets and visors as well but don’t mind visorless helmets being a thing. I hope in Infinite they’ll design them more to fit the art style though. I’ve always wondered how they actually see out of those things though. I know 343i loves integrating mp with lore so they must’ve explained it somewhere. Can anyone enlighten me?

> 2533275031939856;9:
> I prefer helmets and visors as well but don’t mind visorless helmets being a thing. I hope in Infinite they’ll design them more to fit the art style though. I’ve always wondered how they actually see out of those things though. I know 343i loves integrating mp with lore so they must’ve explained it somewhere. Can anyone enlighten me?

We’ll apparently some of them use camera like Gungnir and others (It was someone assumption so no quite sure if it’s true but it could explain the how) have see-through steel. (one side you can see behind the steel and the other side you can’t, kinda like black tinted glass)

But even then, there are still the ugly ones and dumb ones like Fotus (sorry for those who like it but a unicorn helmet is real crap), Wetwork (as if we could look with our nose), Legionnaire (it’s ugly), Fenrir (it as a camera to the side but why add a visor for the nose and the cheeks), Seeker (because you need music on the field), Olive (while it’s funny to have a helmet designed after the pig pet of the halo 5 multiplayer director, it’s not something Spartans would really wear in Halo), Foehammer (This is more like an insult toward Foe Hammer than an homage) and (because it’s starting to be redundant) Vector (it looks bad and I’m pretty sure your eyes aren’t aligned with the bottom part of the visor).

(Also the Operator helmet, this is Bungie design and this is 434i design. Why did they need to change my favorite helmet from a really cool design to this abomination?)

If you don’t like them don’t wear them? I would assume that’s common knowledge. Nobody wants to look just like everyone else. Just because you see a piece of armor YOU don’t like doesn’t mean it shouldn’t be in the game, just don’t wear it yourself… Pretty straight forward that it doesn’t matter what’s in the game, the more the better, and if “Bob”, who lives in another country than me, or lives right down the road and wants to wear a visor-less helmet, so be it. That’s his choice right? Have a good day.

Ps: you can say that some armor looks like other games armor, but does it really? I do believe Halo follows into the same category as space scifi soldier shooter, there’s a billion different designs out there even I could come up with. Maybe you want OLD armor back but we don’t live in that year anymore buddy, times are moving forward. Forget simple things are becoming advanced and everyone might as well board that train to the future because this train will never go backwards, especially not in the gaming industry.