As a veteran fan of Halo (since H1), and a first time participant of a “beta,” of any kind actually - I felt very compelled to voice my critique of the game and where it appears to be heading. After all, whats a beta for if not to receive feedback? As I played I wrote everything down I felt was bothersome as I came across them so I wouldn’t forget. I understand this was a beta and things still need to be corrected and ironed out - but im going to include these anyways because I feel that they needed to be said. In some of these I also added a “suggestion.”
MY NOTES AS I CAME ENCOUNTERED ISSUES:
1. Searching for games took forever
Most of the time was spent waiting in the lobby. I even went to edit photographs as I waited.
2. Party implementation is very poor
Party problems that exist in MCC is almost exactly the same in the H5 beta. Halo 4 party system was much better that actually worked and Halo Reach party implementation was even better.
3. The announcer is on drugs
Im guessing the same dude that has been the announcer for all the previous Halo games is the same one - but this time he must have been on some serious crack during the recording sessions. The over-enthusiasticness started happening on Halo 4, and while that was annoying, this time its over the top and it made me wish there was an option to turn him off or at least have a “enthusiasm dial” option that I could dial down to normal (or even HIGHER to the point where he has a high pitch voice. Atleast it would be entertaining). Here’s a great video of the nonsense (https://www.youtube.com/watch?feature=player_detailpage&v=JQcujpyWWG8#t=12)
4. Controls! Why must I keep having to re-learn every damn game?!
The default controls made no sense to me. The first thing I did was switch the controls to something half way familiar - I was hoping for a Halo Reach control setting - but Halo 4 will have to do… even though I still dont like it.
SUGGESTION: Please find a way to add the Halo Reach control settings as an option to Halo 5. Where you can push the left control stick in to crouch, the B button switches your grenades, and the top left bumper to run. Im tired of having to re-learn the controls ever single time a new Halo game comes out. Doing this will put a serious smile on my face.
5. Characters speak way too often
At first, I thought it was an interesting addition having a teammate speak random things, but then it kept happening… and happening a lot - which became ultra annoying. I wanted to turn it off or dial the frequency down.
SUGGESTION: Halo 1-3 and Reach had a really comical implementation where (during campaign) you would look at a marine and he would look at you and say something. Sometimes something really stupid and funny, other times something important. If you are going to implement this feature, please at least let the user control it through a setting.
6. Killcams is stupid
This really makes no sense. Not only did it take me out of the game, It didnt work right half of the time. Id get a black screen with some lame “music” and saw how I died - which I already knew. I seriously kept pounding my X button because I wanted to get back into the game or look at something else.
SUGGESTION: Please bring back the “Deadcams” like Halo Reach. This view keeps me motivated. I dont want sad music or anything. Just a simple cam that I can tumble around and watch whats happening around my dead, lifeless body.
7. Shields made of paper**/practically instant death.**
I noticed pretty much immediately how quickly I die compared to previous Halo games - and there are several problems as to why. First is that the shields are made of that thin paper stuff you wipe your butt with at the mall. Shields should also regenerate even if you sprint. I saw the video before the beta came out about this new feature and initially I thought it was an interesting idea - but ultimately it became frustrating because of how weak the shields were to begin with.
SUGGESTION: Strengthen the shield, allow regeneration during sprint.
8. Impossible to spot enemies
There were so many times where I couldnt spot my enemies when they were far away (and ultimately ended up dying because of it, due to a snipe) and it became painfully obvious why. Depending on what color team you are on, you will blend in perfectly with the background due to similar shade of color/lighting scenarios. Previous Halo’s did not have this problem because the color of the teams were more of a pastel blue or red and would always stand out from the background. Now everything is the same harsh, high contrast look to it.
SUGGESTION: Adjust the spartan characters to have a different look to them so they are not as harsh looking and appear flatter in the environment.
9. Special abilities like Sprint/Clamber/Stab/Hover smash - whatever its called
SPRINT - I personally like sprint. But I found it becomes cheap when you cant run out of it. In Halo Reach it was better because your spartan would run out of juice and needed a few seconds to recharge that sprint. That felt more “fair” then being able to constantly run.
CLAMBER - This was cool. I didnt know about it until I did it on accident. Although it did take the skill out of jumping onto hard to reach places. Maybe only make clambering possible in certain, extreme situations - like running and jumping to a very distant platform that you couldn’t land on without having to clamber.
HOVER SMASH - Ehhhhhh. I will probably never use this. I tried it once but honestly Id rather not. Its an overly complicated move that feels more like OOOo AHHH type of thing.
- STABBING - Without a doubt, my favorite thing to do in a Halo game - and unfortunately very rare to do in Halo 5. I think it has to do with sprint in that you dont have an advantage in catching up to your enemy if he is running corners at same pace as you without running out of “juice.” In Halo Reach I dont seem to have any issues stabbing a bunch of people and I think its because of that very reason
10. Plasma grenades underpowered
Throwing a plasma grenade in Halo 5 is like throwing a firecracker at a spartan. It doesn’t do anything and it even appears weak. I loved using them in Halo Reach because they were more fun to use, powerful, and had a nice strong explosion.
11. Victory “Taunt” after the game is childish
I cant begin to tell you how stupid this looks. Are we in a fraternity? On a basketball court?
Simply remove it. I want out of the game to see the stats and to get into my next match. Period.
12. Spartan Armor Customization
The under armor should always be black/grey. Im not sure who thought it was a good idea to make part of it the same color as your actual armor and part of it not - but it does not look good aesthetically. This was introduced in Halo 4 which really boggled my mind and it appears to be carried over into Halo 5; which must stop.
SUGGESTION: The entire under armor should be a solid color. By default, it should be the same black/grey that appeared in every single Halo before Halo 4. Heck, maybe even make it customizable so that if someone wants to make their spartan entirely blue (or whatever color), they can. That would be nice. Side note: Lighting the character during customization is way too dark. It should be much more appealing and easier to see. Halo 4 was better but lighting was too harsh. Halo Reach lighting was just right.