I am more of your second opinion. They do know what’s going on but they can’t fix it. The servers they use are not worth it for this. It was already shown in Halo 5. This is what it is.
Right… I now realize that the latency excuse was exactly that, an excuse. I now fully believe that the developers have no clue what they’re doing. It’s pretty sad that the “Lead Engineer of the Sandbox Team” doesn’t even really know what’s going on.
But after watching 343 industries vs the world on youtube last night, I realized 343 has always been terrible and this is nothing new.
Totally agree.
The blog post was far too long to actually read in its entirety, but all I got out of it was ultimately “it’s lag bro, it happens”. This is an issue that is unique to Halo Infinite so I’m not sure why the post was so dismissive of a clearly real issue.
It’ll only be fixed & back to how it was 3 years ago before crossplay being forced & defaulting xbox onto crossplay, remove both, default platform, add toggle option giving you option to turn on crossplay, problem solved.
I totally support your campaign for having the option to disable crossplay and I’m also convinced that the game would run a lot smoother for both console and PC players if we weren’t being forced to match with or against each other….but there is a couple of big BUTs…
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there is no technical data or evidence that this is causing an issue and we’ll never know unless we are provided with this option.
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we have also seen that these issues exist on LAN as seen in the HCS, so this suggests to me that something is broken in the core of the spaghetti mess of the game code.
If this game was made with separate versions for console and PC then I’m pretty sure these issues wouldn’t be so bad…but they went down the crossplay route and trying to create code to cater not only for the different Xbox variants but also a wide variety of PC builds, specs and manufacturers. To not even give us the option to not play against each other is something that should have been implemented at day one, and there’s not even been any mention of whether or not they will add this in to the game.
This is the real canary in the coal mine that exposes 343 as the incompetent gaslighting clowns they are. We can literally see that their game is fundamentally broken in how it handles things like hit detection and netcode, because we can observe it being broken in LAN.
And yet, they expect they can write a long blog post explaining the most basic things about how internet latency works in video games and tell us that 99% of the problems are caused by that latency.
They are lying. The foundation of their game is a frankenstein’s monster mix of spaghetti code and duct tape and they’re trying to blame the problem on Internet 101. By the looks of things like this update, they’re never going to fix it.’
And even the things they allegedly “fix” don’t improve. I’m STILL getting 100+ ping games regularly. In prime time on the east cost of the US. Great job 343. ![]()
The only thing to solve this would be using a completely new engine. This engine has absolutley no future.
If they are not able to create it, they can use another engine from Activision/Blizzard to save their face. I honestly think, Microsoft is too proud to use UE5 from Epic Games, although it would be a great solution.
My biggest concern is that after buying Activision/Blizzard Halo could be a discontinued model. That would explain the name “Infinite”: The last big Halo game of the franchise. As they have expected since the beginning of the production. Call the “new” engine from hell Slipspace Engine, use all marketing tricks at the same time no matter what backlashs are produced and milk the fanchise one last time as heavy as possible. Because they know, what an unbelieveable mess the engine and the UI are.
If they really want to save Halo, Microsoft needs to invest tons of money (again) to make a new game with a completely new foundation. But that would be a high risk for the inverstors; especially after this sh*tshow. So why invest in a game with no future (except with rebuilding the whole foundation), when you have CoD as flagship shooter with Warzone and standalone games, WoW, Diablo, TES, Fallout, StarCraft etc.?
Lets be honest, the future of Halo seems to be dark…
Still doesn’t work. The server room is still 6 Arduinos with “Netcoed” etched into them