Firstly, I would just like to thank you all for making Halo 4, a game that is a million times better than Halo Reach. It’s much appreciated by the majority of the community and me as well. Though there are things that could improve on to make this game brilliant, because at the moment its mainly the little things that are holding it back unfortunately. I know its only been out a little while and that games take time to tweak and fix, but please don’t just let Halo 4 burn like Halo Reach.
[OKAY LOTS OF WORDS NOW]
Here are my main grievances:
- DMR rate of fire (ROF) needs to be slowed down (not by too much though), either in scope or unscoped. It just dominates the sandbox at the moment. Which is a shame, because I feel that if you get the 4 main precision weapons (DMR, BR, Carbine, LR) well balanced and in niché roles, then this could quite possibly be the best halo yet.
My DMR loadout is named EASY MODE because of this, the obscenely fast kill times and damage it does to vehicles are too much for a starting weapon. Which brings me on to the next point:
- Increase the damage resistance of vehicles back to Halo 3 levels. I remember when I used to fear warthogs, they were lethal in the right hands, and warthog charges and escapes into/from the enemy team with friends were so much fun. But now they are just completely shutdown by the majority of starting load out weapons, not to mention other vehicles and power weapons, the ghost, warthog are both laughably weak due to them being flipped so easily by DMR’s and other weapons too.
Maybe if you kept the other vehicles the same but increased these two that would be a better solution, but something needs to put the threat of vehicles back into the game, and no, increasing the splash damage of the wraith and banshee would not be a good solution… lol green balls of death should be left in Reach.
- More weapon balance issues:
Plasma pistol needs to be put as ordnance (both personal and world), it is a power weapon and should be treated as such. People spawning with this gun just means vehicles are completely messed up whenever they leave the base, especially on these maps which are smaller than other BTB maps of the past.
Plasma grenades also need to be removed as loadout nades, they allow bad players to get too many easy kills (a lot of players have just tried to stick me instead of even firing their gun, we’re not playing mario, this is a shooting game, I dont want fireballs thrown at me constantly) and combined with a plasma pistol against vehicles = dead vehicles everywhere.
Boltshot needs to be nerfed, its too long range and should use up all of the charge in the magazine not half.
Pulse grenades need to be buffed, they should act as mini power drains a lá halo 3, otherwise its just too hard to get kills with them
invisibility should not be an AA, its not halo when you can spawn with a power up all the time. camo snipers ruin Ragnarok (along with jetpacks), people camping is not Halo. If you want it, it should be an ordnance drop. or spawning the map just like halo 1, 2, and 3.
Jet pack should also be ordnance, the fact that it completely negates map control and cover means bad players can just keep going one for one as they kill people then are killed in return, and they can get to areas of maps too easily by just spawning with this AA.
Needler should be made world ordnance instead of personal, who wants this gun when you could have a rocket launcher or a sniper? It only comes with two magazines too, making it run out of ammo way too easily. Its infuriating when I get it when enemy players end up with binary rifles and other power weapons on their first ordnance. It would also free up space to give players jet packs and invisibility if you would do that instead of letting people ruin game play of everyone else by spawning with these abilities.
- Join In Progress (JIP) is a good idea but is really not good in practice, please either make it so you only join a game in which there is at least 50% of the game to go and/or that the score between the teams is around a 10% - 25% differential between them.
Fixing it would also include allowing players to switch the option off when they search in matchmaking. The reason that JIP is so annoying is that most of the games you join are empty for a reason, one team is dominating and the other team has almost completely left. a visible skill system would help stop this from occuring since people would have an indicator of how good other players are.
I know JIP is your baby, but you should really change the diaper.
- Please turn down auto aim and bullet magnetism, people (including me) are getting too many kills due to this. combined with the DMR its rather ridiculous. Thanks.
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do email it though! Good read 