If you appeal to, and try to acquire a casual fanbase, your game will last 3 months.
If you appeal to, and acquire a hardcore fanbase, Yes you game will have a smaller population for the first three months compared to the casual,BUT it will keep the populations FOR THREE BLOODY YEARS!!!
stop appealing to the 3 month kids, stick to the halo fans, instead of trying to steal other franchises fans for a few measly months. unless of course you want a repeat of halo 4.
Halo was based on equal starts, weapon control, map control, aim and skill.
We start equally (unless you are waiting for BR starts, then come back next week for it).
We fight over power weapons. They change to how one should approach them.
We still need to control the map by keeping them off of 1 or 2 places, depending on power weapon spawns.
Auto aim has decreased, making it harder to aim.
And now we got skill. And now we got to learn new skills, such as understanding how to better utilize new abilities, new weapons and how to use them against the enemy. Hell, they returned power weapon launching and made a damn medal encouraging players to do so.
Halo 4 failed by making the game random as hell. So far, I’ve yet to die because the game wanted to have an opinion and screw me over. Halo 4 and 5 are a complete night-and-day different. It would be comparing monopoly to chess because you both play them on a board.
You walk to an AR user with a BR, it’s not the game’s fault. It’s your fault for being terrible into thinking the BR will kill faster at close range. It’s your fault for failing to learn what weapons are mid-tier power weapons, and letting the enemy use them against you and your team.
If you stay in the past, you’re going to be frustrated. Change your strategy and learn.
> 2533274803546893;2:
> Halo was based on equal starts, weapon control, map control, aim and skill.
>
> We start equally (unless you are waiting for BR starts, then come back next week for it).
>
> We fight over power weapons. They change to how one should approach them.
>
> We still need to control the map by keeping them off of 1 or 2 places, depending on power weapon spawns.
>
> Auto aim has decreased, making it harder to aim.
>
> And now we got skill. And now we got to learn new skills, such as understanding how to better utilize new abilities, new weapons and how to use them against the enemy. Hell, they returned power weapon launching and made a damn medal encouraging players to do so.
>
> Halo 4 failed by making the game random as hell. So far, I’ve yet to die because the game wanted to have an opinion and screw me over. Halo 4 and 5 are a complete night-and-day different. It would be comparing monopoly to chess because you both play them on a board.
>
> You walk to an AR user with a BR, it’s not the game’s fault. It’s your fault for being terrible into thinking the BR will kill faster at close range. It’s your fault for failing to learn what weapons are mid-tier power weapons, and letting the enemy use them against you and your team.
>
> If you stay in the past, you’re going to be frustrated. Change your strategy and learn.
This. I feel like the faster pace makes weapons like the BR and DMR much harder to use a close range, and htis seems to be where alot of hate for the game is coming from, other weapons are useful other than the DMR and or BR.
Seriously, since the game is about 75% faster and Aim assist is lower, someone with an assault rifle can keep his gun on you strafing while you struggle to land a few shots in Close quarters.
As a halo game, you nailed it. I don’t remember people saying Halo had to be slow paced.
Also, I don’t like the power weapons guy and spartan callouts, trash em. removes the need for teamwork and distract me, also the old announcer guy sounds like he’s trying way to hard now. Halo 3 and Reach had the best of his voice, was well paced instead of this electronic bass’y garbage we have now.
Everyone wants to get the CoD audience, but what they don’t realize is that the CoD audience wants Call of Duty, not Halo with CoD elements. Even if Halo 5 has everything that makes a good Halo game, 343 making obvious attempts to win over another fanbase, while ignoring the desires of the original fanbase, will only lead to trouble further down the road.
Halo 5 seems like It’ll be better than expected, but 343 needs to make Halo 5 and future games stand out because they are unique, not because they look like every other FPS on the market.