Dear 343, (from a business perspective)

First off, please let me say congratulations on being part of the storied Halo franchise. I am sure most of you at 343 are ecstatic to be part of one of the best selling and highest rated video game franchises of all time. Halo has a strong and a very dedicated following and if properly utilized, could bring unsurpassed success to your careers.

Please allow me to state who I am and the purpose of this post. I am a 28 year old casual gamer who has played Halo since Combat Evolved. I enjoy the campaign of Halo games but most of my time is spent divulging in the multiplayer experience. I do wish I was able to spend more time gaming, but due to my duties as a working business professional, I am only able to put in a few hours per week. The purpose of this post is to point out what I see wrong with 343 Industries’ approach to Halo, but from more of a business perspective. I understand this will most likely go unheeded, but I can at least say I have brought these glaring issues forward. First, I will discuss the success of Halo 4’s initial release and the current issues confronting 343. I will then display the effect this will have on the future of Halo 5, and furthermore the lasting effect on 343.

When Halo 4 released on November 6, 2012, it was met with resounding success with both awards and sales. It has since sold nearly 8 million copies to gamers around the world. For any game this would be considered a great success. However, I would like to bring to light that the issue that lies in front of us is the future and subsequent population drop-off of Halo 4. Every product has a life cycle and for different products the life cycle’s timeline is either shortened or extended. For popular video games, pending if it is part of a yearly installment; the life cycle is typically one to three years. If we use Call of Duty, for example, when the game releases sales and population are very high, then around Christmas time you have the last big exponential increase in both sales and population - ending the growth period in the life cycle. Halo 4 had a very similar increase and many would argue it was moving at the same rate as Call of Duty, during that time. After the growth period, a game then hits its maturity time where population starts to level off until about July. Successful games such as Halo 3, Fifa series, and Call of Duty rarely have any drop off at this time. Halo 4 has since seen a drastic fall off of about 60% since Christmas, which firmly places itself into the decline stage well before its competitors. To ignore this would not be beneficial for 343’s future endeavors, such as Halo 5. This places the future sales of the franchise in jeopardy and despite having the Halo title, can players overlook recent history? Past evidence points to “no” (see NBA Live franchise or Square Enix developed games).

In order for the future of 343 to be successful, the immediate priority needs to be stabilizing Halo 4’s popularity and to recreate excitement for the game. As the community/population for this game is so small, it would be of great benefit to really listen to the consumers and implement what they ask for. Not all desires can be fulfilled; but, I believe most still can be (ranks is a great starting point, but don’t stop there). This will create a rekindled sense of excitement for the game for current player and will cause a trickle down effects into former players. Communication needs to be improving greatly between 343 and its consumers. A suggestion might be creating a sort of public relations position that focuses on communication with the consumers and gathers their ideas for improving the product while relaying faith in and gratitude for the consumer base, making them feel engaged and heard. This could help establish goodwill for the product as the consumer now feels they have a dedicated outlet to talk, rather than tweeting to a developer who may or may not answer them. Also, they may advise on decisions that may be seen as politically incorrect, such as using a handicap logo to show how accessible the game is. Right now the consumer feels as if they are not heard and they are disheartened. This will eventually lead to a decline in sales – not only for current games, but more importantly for the future of Halo.

This was just a rough overview of what I see currently and what could be done to stop the collapse of 343 and Halo’s future. I do have analogies that would help portray what is happening, but due to length I will not bring them to light. I do understand from the business perspective that you tried to take Halo and put your own mark on it to differentiate yourself. Unfortunately, it has not worked out successfully and it will not be prosperous in the future. I believe you now need to change your direction to being the company that listens to its consumer’s wants and needs and be the best at fulfilling them. Call of Duty has not maintained success just because of their gameplay alone. Each developer really understands what their consumers want and they implement it without question. Your consumers tell you exactly what they desire. If you want to survive now and succeed in the future you must listen.

As for me personally, I have a disposable income when it comes to my hobbies, such as gaming. In the past, I have purchased ever map pack Halo had to offer. Halo 4 has been the first game where I have not. At this point in time, I am not forecasting myself to buy Halo 5 or any future DLC. I know many others who now have those same feelings. We are not necessarily moving to Call of Duty or another replacement game, we are just finding other hobbies to devote our spare time to as we see the future of this series on the decline. You have a chance to reclaim that future revenue, how badly do you want it? Do you want to be prideful and be fruitless, or humble and successful?

While I can’t say I read your post word for word I would like to say that your points were good and I commend you for making a constructive not emotional/flame bait related post. Well done on an excellent and intelligent post that has a lot of common sense in it.

Thank you. It’s unfortunate that I felt I needed to write that when I could be doing something else with my time, like playing Halo, but this is where we are.

Good constructive OP. I enjoyed the campaign in halo 4,but the MP can use some work.It’s fun, but I hope they fix a lot of the issues in the MP like the weak vehicles, the random ordinance and etc. Even if these issues are mnot fixed in halo 4 I hope they are fixed in halo 5. I don’t like to post a lot because of the unconstructive arguements I usually see from other forum members.

Very long read, but I enjoyed the read. If you look at, Halo 4 actually sold less than Reach, right? And it can’t even keep a population above 100,000 in less than three months was pretty bad. Now, 6 months out, it peaks at about… 30,000? 40,000? That’s worse than Reach did, and far worse than Halo 3.

I really hope 343i are listening, because the sad truth is, Halo is on the decline, and 343i’s changes which they had hoped to bring more people into the game did not seem to have the desired effects.

> Thank you. It’s unfortunate that I felt I needed to write that when I could be doing something else with my time, like playing Halo, but this is where we are.

Exactly. I never joined these forums until after Halo 4 released, because I felt suddenly that discussing Halo would be more fruitful than playing it. That is not a good sign for 343. I played all the other Halo titles without having to worry about my feedback or whether or not it was being heard, I would rather that continue to be the case. I just want to play some good Halo.

This was a very interesting read and I found that I agree with all of your points. I really hope that 343i will decide to improve communications with the players.

If we’re talking business, can someone explain to me - what business benefit is there in keeping the MP population alive?

Presumably it costs money, time, and resources to cater to MP users

If 8 million copies of Halo 4 have been sold, I’d like to know how many people bought because of the MP.

I fully support MP and want it around for every Halo game this point forward, but what is the business sense in creating MP instead of just a kick -Yoink- single player experience?

> If we’re talking business, can someone explain to me - what business benefit is there in keeping the MP population alive?
>
> Presumably it costs money, time, and resources to cater to MP users
>
> If 8 million copies of Halo 4 have been sold, I’d like to know how many people bought because of the MP.
>
> I fully support MP and want it around for every Halo game this point forward, but what is the business sense in creating MP instead of just a kick -Yoink!- single player experience?

Let me be the one to answer that for you. When you build up a dedicated multiplayer community things such as DLC and the like will earn a lot more money out of their investment. DLC usually more than pays for itself.

However there are other reasons. For example it just looks good to have a thriving multiplayer community, even to people that don’t play it that much because it shows them that the game has a lot of replay value.

Lastly (correct me if I am wrong on this one) XBL Gold accounts. I’m not sure but I think part of the money earned from gold accounts help fund some multiplayer experiences. I’m not sure about that last one so if anyone knows otherwise feel free to correct me but the other two points are certainly valid.

I would argue that Halo is one of the primary drivers for having a Gold account. Microsoft is obviously the main beneficiary of Gold account income and the owner of Halo.

> > If we’re talking business, can someone explain to me - what business benefit is there in keeping the MP population alive?
> >
> > Presumably it costs money, time, and resources to cater to MP users
> >
> > If 8 million copies of Halo 4 have been sold, I’d like to know how many people bought because of the MP.
> >
> > I fully support MP and want it around for every Halo game this point forward, but what is the business sense in creating MP instead of just a kick -Yoink!- single player experience?
>
> Let me be the one to answer that for you. When you build up a dedicated multiplayer community things such as DLC and the like will earn a lot more money out of their investment. DLC usually more than pays for itself.
>
> However there are other reasons. For example it just looks good to have a thriving multiplayer community, even to people that don’t play it that much because it shows them that the game has a lot of replay value.
>
> Lastly (correct me if I am wrong on this one) XBL Gold accounts. I’m not sure but I think part of the money earned from gold accounts help fund some multiplayer experiences. I’m not sure about that last one so if anyone knows otherwise feel free to correct me but the other two points are certainly valid.

Let’s not forget that Halo is why most of us probably bought the Xbox over the PS3 in the first place. It also led to the reason why lots of people probably got an Xbox Live Gold account. At least that’s how it worked for me. I’m pointing this out because 343 is a branch of Microsoft now, so it’s safe to assume that money going towards Halo goes to Microsoft (and somewhat vice-versa). This importance is being pointed out with new consoles coming out. You might be able to see a chain reaction if 343 doesn’t do better on the next game, or even fix Halo 4. At least in the context of the gaming industry Microsoft has invested in. I may be assuming too much, but time will tell.

I certainly am looking more into a PS4 now than I would the next Xbox. Halo used to be that one factor that made me purchased the Microsoft console, but now things are shaping up to be a different story this year.

awesome post
i think “do you want to be prideful or successful” just about sums up the situation for 343

sorry to be this guy, but it came out in 2012.
Anyways, great post.

Good read OP, I am glad to see more and more people come forth and be concerned about Halo and its future, especially after witnessing the GDC Conference.

I agree with all your points, and respect that you took the time to write your feelings and ways for 343 to improve. I think 343 has potential, but they need to understand that Halo has been around for over a decade now, and it is time for the series to have a fresh start and revamp. It needs to hit that Classic Halo vibe and be a experience that you just love and enjoy so much that it is hard to stop playing each and everyday. Halo 4 for me lacks that passion and the great experiences of the past, it definitely is not Halo CE or 2, and feels more like a Hybrid of different games instead of just Halo.

Eventually 343 is going to have to listen and start respecting the Halo fans, and stop trying to cater to other people. The fans will keep this series alive if they actually respect us, but them sending out nasty, disrespectful tweets and shooting themselves in the foot at major Game Industry Conferences is not going to help 343. If anything their recent actions have shown they do not really respect us at all, and that is unfortunate, as no one feels the need to really put the Halo 4 disc into their tray anymore because of it.

I want it to improve, but there is a lot of work to be done, and I think the Community in general, various Forums, and more, have done more than enough to show them how to get on the right path.

I keep seeing Tweet’s and messages from 343 Employees, Staff, saying that they can not do what we desire because of Halo 4’s User Interface and Technology. Things such as No Option for toggling Sprint On or Off, or adding Visible-In-Game Ranks, or even Descoping, Dropping the Flag, all things that are already mapped into the game.

Sprint itself has been turned off in Modded Gametypes… so what is 343’s real excuse? To be honest, I even expected more when it came to them putting the On My X back into the game, yet, it is poorly done and can barely be seen by anyone with sensitive eyes due to it being White, Light Blue, instead of Red :/.

> Very long read, but I enjoyed the read. If you look at, Halo 4 actually sold less than Reach, right? And it can’t even keep a population above 100,000 in less than three months was pretty bad. Now, 6 months out, it peaks at about… 30,000? 40,000? That’s worse than Reach did, and far worse than Halo 3.
>
> I really hope 343i are listening, because the sad truth is, Halo is on the decline, and 343i’s changes which they had hoped to bring more people into the game did not seem to have the desired effects.

Maybe 343i and Microsoft do not want us playing the same game for 5 years?

I do not say that facetiously. If 343i churns out a new Halo title every 2 years, then they want us to play and then move on.

Considering how the industry is now this is only the logical model to follow. There isn’t anything wrong about that, just the fact that Halo 4 doesn’t have the longevity to bring enough people back for the next installment. Honestly if they do have Halo 5 in the works for a 2013 release it would be detrimental as the disappointment of Halo 4 is still fresh in the minds of consumers.

Yes, keeping the multiplayer environment alive costs money, but it also keeps people interested until the next one comes along.

The lack of prominent response to community leads to a perception that 343i does not care. A PR blitz by marketing people about how “343 loves its players.” is needed.

I have two Xbox’s and own two copies of everything from 3 on, but my teen son refuses to even fire up 4 and I am mostly grinding on the commendations out of inertia, rather than any deep abiding love of the game. I am still angry about how the LE owners were treated.

Purchasing Halo 5 and the necessary gaming station? Not likely.

More likely to go back and finish some odds and ends from the old games, maybe learn how to play Halo Wars. My next new purchase? Destiny sounds like fun.

This brings up a good point. If people that are on the fence about their new system because Halo is no longer a reason to buy a Xbox, Microsoft can’t be too pleased. Although the percentage of consumers buying the Xbox solely for Halo is low, that’s still revenue they could be making. If going with 343 for Halo starts costing revenue and market share, there might be some developers that will be losing their jobs.

Excellent post! I too work in marketing and am appalled at the lack of marketing saavy displayed by 343. Microsoft and MP gaming have a symbiotic relationship. The MP of a game is good, then word gets out about this super fun MP and more people buy Gold accounts. It is in 343’s best interest to keep MP populations up and growing. It is good for their parent company and good for them. Good MP was shy Halo 3 continued to sell 2-3 years after release. I cannot BELIEVE how much 343 dropped the ball after season 10 of Sparten Ops…People were excited after each episode…either announce a season 2 right after or say something about Halo5…they had the buzz and just left it…