(I hope you understand my english)
Dear 343 Studios and developper of Halo 4
here are some points I would like you to consider in the making of Halo 4 to make it a better game:
i) don’t invent/create unnecessary new weapons. Often less is more. Like the Plasma Repeater in Reach. This weapon was just a waste of code. It’s in no situation a usable weapon. Remember Halo CE were all weapons were of usage in specific situations.
ii) give us the option of a “observer-mode”. I don’t mean in the way of observing matchmaking games, but in custom games. And I know it’s probably hard to do a first-person view but I think it’s easily possibly to give them the option to fly around like an invisible camera (like in theater)
iii) keep the playlists the same. I liked the playlists in Halo 3, they were more or less the same game options, the only differences were the size of the teams and the maps that were played. In Reach every playlist is very special on their own. Like we have zero bloom there, 85% there, 100% there. And I know this will hurt most of the casual players but I’d like to see the revival of “double exp weekends”, where there are playlists like griffball and living dead.
iv) Although you will divide the playlists into “social” and “competetive” playlists you want to make sure that both teams are fair. (In Reach I hade the feeling that in every playlist (beside arena) the teams were random). And this is not too hard to do. Just give every player a hidden number which reflects the overall skill level of the player (like the BPR value at the moment). But this number may not include the amount of games you played, only how good you played in the games you’ve played. And then you create the matchmaking system like the system in ranked playlist in halo 3. Example: My friend and me are playing Team Doubles (2vs2) with him having a 55 BPR and me having a 85 BPR => together we have 140 BPR => the system should be looking for two other players with 140 BPR as well and lower the requierements from time to time, like after 10 seconds (when no other team has been found) the system should be looking for a team with a BPR between 135 and 145 and so on with the time.
v) Don’t disadvantage “custom-parties”. In halo 3 there were so many custom parties were they played Jenga-towers or ghostbusters. But in Reach is this hardly the case because they don’t get (or very few) credits for doing that. I don’t know a proper solution at the moment but I hope you will take that in your considerations.
vi) In my opinion the best maps in Halo were not the maps which looked the best. If you remember narrows or construct from halo 3, everything was more or less grey and with some touches of blue and gold or even lockout from halo 2 was all angled and blue/grey but they were the best maps and everyone (noobs and pros) like to play on them. I mean look at Halo Reach, all Maps look great from outside, but everyone loves to play on those forged maps from the community, because they play well (not because they look well). My proposal: Take your favorite forge-maps from Halo Reach / Halo 3 and remake them with colors and environment. That is easy to do and everyone would be satisfied with that.
vii) Keep the games simple. Don’t try to get everything into Halo 4 (there will be Halo 5 and Halo 6 according to yourself).
Love, your Allenwinden