I find that one of the most aggravating things on Halo 4 is when players quit at the slightest sign of losing or rage quit. I think there needs to be higher penalties.
I can’t really think of a penalty that would actually bother the average player. Most players these days are casual and don’t really give a -Yoink-.
The best I could come up with is if you quit, it deducts a win from the commendation of that specific game type that you quit from.
Another idea was banning an armour peace for a set amount of time (I don’t think this would bother anyone) or removing an armour piece from your collection entirely and making you re-unlock it (this one is a bit extreme).
Deducting a rank level is also another option but no one will give a damn about that. If the ranking system was more like Halo 3, that would work.
I can’t stand JiP but I do understand that if you’re a few players down (wich I commonly am), you want to even the game so I’ve sort of just accepted JiP. But if bigger penalties were in place, there would be less quitters meaning less JiP.
What are your thoughts on any penalties for quitters?
I find penalties for quitting unnecessary. It will never work and only drive more players away. Deducting rank would be a horrible idea and greatly benefit derankers. Best solution to quitters is to play with friends that don’t quit.
The Halo 3 style of punishment was effective, but it would be useless in Halo 4.
In order to punish quitters, you must always be aware that people are not always given the option to quit. They may be in an emergency situation, or their power may have unexpectedly gone out.
THE PENAL SYSTEM FOR QUITTERS IS AS FOLLOWS:
- A Warning message upon willingly quitting a game that states that you will be punished if quitting continues.
The Warning Message will become an actual punishment after 5 consecutive quits.
- On your sixth quit, you will be unable to participate in Matchmaking for 10 minutes. If you quit was not due to a manual exit (with Leave Game/Sign out/Xbox Dashboard) it will be ignored.
This punishment will continue until your tenth quit. Then the Penal system will get more extreme.
-
After your eleventh quit, you will be unable to join match making for 24 hours. At this point, any accidental quits (sudden loss of Xbox Power) will be punished for 30 minutes.
-
Once you have quit at least 16 times, you will be banned from Matchmaking until the end of the month, when the punishment latter will reset (for everyone) due to the sake of balance.
Banning an armour piece ‘I dont think this will bother anyone’
People would be fumigating if that happened and that is easily spotted and understood!
I temporary naked Spartan or a quitter stance would be funny.
> The Halo 3 style of punishment was effective, but it would be useless in Halo 4.
>
> In order to punish quitters, you must always be aware that people are not always given the option to quit. They may be in an emergency situation, or their power may have unexpectedly gone out.
>
> THE PENAL SYSTEM FOR QUITTERS IS AS FOLLOWS:
>
> - A Warning message upon willingly quitting a game that states that you will be punished if quitting continues.
>
> The Warning Message will become an actual punishment after 5 consecutive quits.
>
> - On your sixth quit, you will be unable to participate in Matchmaking for 10 minutes. If you quit was not due to a manual exit (with Leave Game/Sign out/Xbox Dashboard) it will be ignored.
>
> This punishment will continue until your tenth quit. Then the Penal system will get more extreme.
>
> - After your eleventh quit, you will be unable to join match making for 24 hours. At this point, any accidental quits (sudden loss of Xbox Power) will be punished for 30 minutes.
>
> - Once you have quit at least 16 times, you will be banned from Matchmaking until the end of the month, when the punishment latter will reset (for everyone) due to the sake of balance.
They 343 needs to fix the damn lag and host migration then because depending on how long I play a day I get kicked 1-2 times a day when a new host is chosen. Then there’s sitting in a black screen for 5+ minutes, sitting in black screen and you can here the other players playing with no option other than to sign out. Not to mention the games that lag so bad players are teleporting all over the place, being unable to kill them despite unloading a full clip and finding your shields dropping (and dying) without any indication of taking fire.
I disagree with quit bans altogether especially with JIP. At least Bungie had it somewhat right, you get warned and if you continue to do it you get banned for 15 min and every quit for the next 3 days will be 15 min. 1 hour quit bans are absurd.
> I temporary naked Spartan or a quitter stance would be funny.
I would quit just to get those. lol
You have good intentions but this would not be fair to the players that have bad internet and i used to have bad internet and it would quit every single game.
I have really good internet and I still get this crap.
> I have really good internet and I still get this crap.
what do you mean.
> > I have really good internet and I still get this crap.
>
> what do you mean.
> > The Halo 3 style of punishment was effective, but it would be useless in Halo 4.
> >
> > In order to punish quitters, you must always be aware that people are not always given the option to quit. They may be in an emergency situation, or their power may have unexpectedly gone out.
> >
> > THE PENAL SYSTEM FOR QUITTERS IS AS FOLLOWS:
> >
> > - A Warning message upon willingly quitting a game that states that you will be punished if quitting continues.
> >
> > The Warning Message will become an actual punishment after 5 consecutive quits.
> >
> > - On your sixth quit, you will be unable to participate in Matchmaking for 10 minutes. If you quit was not due to a manual exit (with Leave Game/Sign out/Xbox Dashboard) it will be ignored.
> >
> > This punishment will continue until your tenth quit. Then the Penal system will get more extreme.
> >
> > - After your eleventh quit, you will be unable to join match making for 24 hours. At this point, any accidental quits (sudden loss of Xbox Power) will be punished for 30 minutes.
> >
> > - Once you have quit at least 16 times, you will be banned from Matchmaking until the end of the month, when the punishment latter will reset (for everyone) due to the sake of balance.
>
> They 343 needs to fix the damn lag and host migration then because depending on how long I play a day I get kicked 1-2 times a day when a new host is chosen. Then there’s sitting in a black screen for 5+ minutes, sitting in black screen and you can here the other players playing with no option other than to sign out. Not to mention the games that lag so bad players are teleporting all over the place, being unable to kill them despite unloading a full clip and finding your shields dropping (and dying) without any indication of taking fire.
>
> I disagree with quit bans altogether especially with JIP. At least Bungie had it somewhat right, you get warned and if you continue to do it you get banned for 15 min and every quit for the next 3 days will be 15 min. 1 hour quit bans are absurd.
I mean I have good internet and still deal with horrible lag, getting kicked because of host migration etc.
Weird, on my 6th quit, I straight away got an hour ban, not 10 minutes or 24 hours.
> Weird, on my 6th quit, I straight away got an hour ban, not 10 minutes or 24 hours.
One hour is what the current quit ban is in this game. Some people think this is not harsh enough and should be 24 hours, 30 days or a perma ban. In Reach it was 15 min but you usually got a warning ahead of time saying that if you quit again you’ll be banned from MM for a period of time.
Halo 3’s quitting penalty was IMO by far the most effective at deterring quitters while still being forgiving for necessary quits. If you quit, you lost 2 EXP. Since you gained 1 EXP for each game you won and the service record showed how many games you played, EXP was a good indicator of your win/loss ratio (yes, I know that some games were worth 0 EXP and others 2; that’s why I said “good,” not “perfect”). Therefore, you quit, and your perceived “rank” goes down as well as your perceived win/loss ratio.
I think it would have been better if they made SR ranks require more playtime to attain, again, like in Halo 3. Then when you quit a game, you lose an amount of XP or you go down 1 or 1/2 rank. (In doing this, you’d also have to get rid of rank-based unlockables.) This way, instead of you being punished by 343i for quitting, you are punishing yourself for quitting. We can all agree that almost everyone cares about their “rank,” and so we could almost eliminate quitting.
I don’t think it’s a good idea to give all of matchmaking “strategic quits” like the Global Championship. It’d be a pain for players to learn about, a pain to keep track of, and it wouldn’t deter quitting, since they know they can do it exactly x more times without penalty. Every quit needs a penalty. This way, habitual quitters punish themselves a lot, while “emergency quitters” will punish themselves negligibly. (Especially because some (not all) “emergency quits” could have been avoided by making sure real-life errands were take care of before committing to a 10-minute Halo match.)