Just a general observation I’ve made. I’m not at my console so I can’t say which base it is exactly, but when you spawn inside the base, you have the option to run forward towards the warthog, to the back right of the base with that blue tunnel, and to that other tunnel that’s adjacent to the top of the base where the turret is. Now, on one of the sides (forget if its red or blue), I can run out of the turret tunnel, grab onto the ledge on this hump RIGHT outside the tunnel, and grab the DMR (I beat my teammates to it 95% of the time this way), on the other base, you cannot do this jump. Which means the other team has more ways to reach the DMR first and more opportunities since it’s an 8v8. Anyone that understands Deadlock understands how crucial that inital DMR grab is. Anyone else notice the same thing? It’s completely unfair for those spawning on the other side