David Ellis held a Q&A with NeoGAF this morning/yesterday evening (depending on your time zone) some interesting clarifications of news coming out of E3 take a look:
> > Q&A with one of the men responsible for destroying the Halo series! Yay! Not even a slight mention about ranked playlists!
>
> Shut up, unless you have a time machine.
What’s the matter with not having any solid evidence that there will be a skill-based ranking system? It was one of the things Halo pioneered, and it sucks that we haven’t heard anything about one yet. A lot of players are concerned about it, and a lot of players quit Reach for the lack of one.
> > > Q&A with one of the men responsible for destroying the Halo series! Yay! Not even a slight mention about ranked playlists!
> >
> > Shut up, unless you have a time machine.
>
> What’s the matter with not having any solid evidence that there will be a skill-based ranking system? It was one of the things Halo pioneered, and it sucks that we haven’t heard anything about one yet. A lot of players are concerned about it, and a lot of players quit Reach for the lack of one.
I thought this A-7 shenanigans was pretty much confirmed to be the skill based ranking system?
> > > Q&&A with one of the men responsible for destroying the Halo series! Yay! Not even a slight mention about ranked playlists!
> >
> > Shut up, unless you have a time machine.
>
> What’s the matter with not having any solid evidence that there will be a skill-based ranking system? It was one of the things Halo pioneered, and it sucks that we haven’t heard anything about one yet. A lot of players are concerned about it, and a lot of players quit Reach for the lack of one.
Oh god, not the ranking system part, the part where he said “Q&A with one of the men responsible for destroying the Halo series”.
> > > > Q&A with one of the men responsible for destroying the Halo series! Yay! Not even a slight mention about ranked playlists!
> > >
> > > Shut up, unless you have a time machine.
> >
> > What’s the matter with not having any solid evidence that there will be a skill-based ranking system? It was one of the things Halo pioneered, and it sucks that we haven’t heard anything about one yet. A lot of players are concerned about it, and a lot of players quit Reach for the lack of one.
>
> I thought this A-7 shenanigans was pretty much confirmed to be the skill based ranking system?
It seems like it…there are many theories to what it is though most likely it is some sort of ranking system.
> > > > > Q&A with one of the men responsible for destroying the Halo series! Yay! Not even a slight mention about ranked playlists!
> > > >
> > > > Shut up, unless you have a time machine.
> > >
> > > What’s the matter with not having any solid evidence that there will be a skill-based ranking system? It was one of the things Halo pioneered, and it sucks that we haven’t heard anything about one yet. A lot of players are concerned about it, and a lot of players quit Reach for the lack of one.
> >
> > I thought this A-7 shenanigans was pretty much confirmed to be the skill based ranking system?
>
> It seems like it…there are many theories to what it is though most likely it is some sort of ranking system.
Well the normal one is the Major Grade 3 stuff similar to Reach which isn’t in the slightest ranked material, A-7 sounds like it could be used in that manner.
> > > > > > Q&A with one of the men responsible for destroying the Halo series! Yay! Not even a slight mention about ranked playlists!
> > > > >
> > > > > Shut up, unless you have a time machine.
> > > >
> > > > What’s the matter with not having any solid evidence that there will be a skill-based ranking system? It was one of the things Halo pioneered, and it sucks that we haven’t heard anything about one yet. A lot of players are concerned about it, and a lot of players quit Reach for the lack of one.
> > >
> > > I thought this A-7 shenanigans was pretty much confirmed to be the skill based ranking system?
> >
> > It seems like it…there are many theories to what it is though most likely it is some sort of ranking system.
>
> Well the normal one is the Major Grade 3 stuff similar to Reach which isn’t in the slightest ranked material, A-7 sounds like it could be used in that manner.
> > > Q&A with one of the men responsible for destroying the Halo series! Yay! Not even a slight mention about ranked playlists!
> >
> > Shut up, unless you have a time machine.
>
> What’s the matter with not having any solid evidence that there will be a skill-based ranking system? It was one of the things Halo pioneered, and it sucks that we haven’t heard anything about one yet. A lot of players are concerned about it, and a lot of players quit Reach for the lack of one.
There wasn’t a skil-based ranking system in Halo until Reach’s Arena playlist was invented. Individual and teamplay was accounted for, but players didn’t like how the designated sniper/marksman of the team was usually ranked best due to the role that player naturally filled. Because that didn’t go over well, a W/L system was reimplemented.
The TS (True skill) system isn’t based on “skill” but on wins and loses.
Halo2’s system of ranking wasn’t based on performance but on winning or loosing. It didn’t matter if it was a close game or a landslide, it was binary in decision making.
H3’s ranking was based on assigning an ELO-type rating to a title that’s based on binary thinking as well. If you achieved a certain ranking level, you achieved a new number. Eventually this number plateaued and never accounted for skill but to winning.
Yes skill wins, but simply stating a win means you’re skilled and the looser is not completely misses the point of stating “true skill.”
In the short term, like tournament play, such a system is great as it accounts for short term playing and not everyone plays consistently throughout a week, least alone a month (or year).
In the long term play, such as online, seasonal play is at best for such a ranking system. Perhaps a reduction in “TS” ratings after each season, rather than a complete reset so that certain experiences don’t repeat themselves like clockwork, but a one-time achievement ranking isn’t proper when considering the organic nature of players coming and going online.
> > > > Q&A with one of the men responsible for destroying the Halo series! Yay! Not even a slight mention about ranked playlists!
> > >
> > > Shut up, unless you have a time machine.
> >
> > What’s the matter with not having any solid evidence that there will be a skill-based ranking system? It was one of the things Halo pioneered, and it sucks that we haven’t heard anything about one yet. A lot of players are concerned about it, and a lot of players quit Reach for the lack of one.
>
> There wasn’t a skil-based ranking system in Halo until Reach’s Arena playlist was invented. Individual and teamplay was accounted for, but players didn’t like how the designated sniper/marksman of the team was usually ranked best due to the role that player naturally filled. Because that didn’t go over well, a W/L system was reimplemented.
> The TS (True skill) system isn’t based on “skill” but on wins and loses.
> Halo2’s system of ranking wasn’t based on performance but on winning or loosing. It didn’t matter if it was a close game or a landslide, it was binary in decision making.
> H3’s ranking was based on assigning an ELO-type rating to a title that based on binary thinking as well. If you achieved a certain ranking level, you achieved a new number. Eventually this number plateaued and never accounted for skill but to winning.
> > > > > Q&A with one of the men responsible for destroying the Halo series! Yay! Not even a slight mention about ranked playlists!
> > > >
> > > > Shut up, unless you have a time machine.
> > >
> > > What’s the matter with not having any solid evidence that there will be a skill-based ranking system? It was one of the things Halo pioneered, and it sucks that we haven’t heard anything about one yet. A lot of players are concerned about it, and a lot of players quit Reach for the lack of one.
> >
> > There wasn’t a skil-based ranking system in Halo until Reach’s Arena playlist was invented. Individual and teamplay was accounted for, but players didn’t like how the designated sniper/marksman of the team was usually ranked best due to the role that player naturally filled. Because that didn’t go over well, a W/L system was reimplemented.
> > The TS (True skill) system isn’t based on “skill” but on wins and loses.
> > Halo2’s system of ranking wasn’t based on performance but on winning or loosing. It didn’t matter if it was a close game or a landslide, it was binary in decision making.
> > H3’s ranking was based on assigning an ELO-type rating to a title that based on binary thinking as well. If you achieved a certain ranking level, you achieved a new number. Eventually this number plateaued and never accounted for skill but to winning.
>
> Don’t you think skill is required to win games?
You could be really bad and your team-mates could be very good and your team would win the match
> > > > > > Q&A with one of the men responsible for destroying the Halo series! Yay! Not even a slight mention about ranked playlists!
> > > > >
> > > > > Shut up, unless you have a time machine.
> > > >
> > > > What’s the matter with not having any solid evidence that there will be a skill-based ranking system? It was one of the things Halo pioneered, and it sucks that we haven’t heard anything about one yet. A lot of players are concerned about it, and a lot of players quit Reach for the lack of one.
> > >
> > > There wasn’t a skil-based ranking system in Halo until Reach’s Arena playlist was invented. Individual and teamplay was accounted for, but players didn’t like how the designated sniper/marksman of the team was usually ranked best due to the role that player naturally filled. Because that didn’t go over well, a W/L system was reimplemented.
> > > The TS (True skill) system isn’t based on “skill” but on wins and loses.
> > > Halo2’s system of ranking wasn’t based on performance but on winning or loosing. It didn’t matter if it was a close game or a landslide, it was binary in decision making.
> > > H3’s ranking was based on assigning an ELO-type rating to a title that based on binary thinking as well. If you achieved a certain ranking level, you achieved a new number. Eventually this number plateaued and never accounted for skill but to winning.
> >
> > Don’t you think skill is required to win games?
>
> You could be really bad and your team-mates could be very good and your team would win the match
Yeah, this theory players being carried to the top rank is wrong, just wrong.
Lets say, its level 20 in H3 TS, you go -5 every game, you just might win some games. Now, level 30, you going to go -5 again? No, its more likely -10, and the cycle continues. The law of averages states that you will lose more than you win.
And that quote above, win or loss is all that matters. If you are a skilled TEAM PLAYER, you will win, the stats dont showcase what good team play is, such as calling out, baiting, pushing, dropping back etc. This “theory” of yours shows a completly lack of understanding of “skilled” play