Why is the button to open the “safe room” on the outside of the room? Those who have played the latest Spartan Ops missions will know what I’m talking about.
Is the writing in Spartan Ops supposed to appeal to 7-year-olds? I can barely take it seriously.
Maybe because only humans could activate Forerunner terminals -.-
and Prometheans don´t have real arms, one is a weapon and one a sword.
Funny thing that they can´t open their own doors
The writing seems as though it was done for a different game, considering the general tones of the campaign.
This is the problem with overly large design teams; the experience becomes inconsistent because they all have different views/perspectives on what the game should be like.
> Yes the writing is very poor. Along wiht the game play. It’s way too repetitive. And the characted models are all the same.
Just wondering, just how good does the writing for a SPARTAN Ops chapter have to be? It’s just mostly indicators of when the next wave is coming. It doesn’t have to do the kind of heavy lifting a campaign cutscene does It just gives chapters some structure and is not meant to distract from playing the game. It does not need to be stellar.