THE 60 CREDIT CAP ON NON-MATCHMAKING GAMES!!!
sure they put the cap on so people couldn’t boost by standing there and leaving the xbox for a couple of hours, but they should base the credits on activity eg: moving around, kills, stuff like that. I hate playing a game for 3 hours messing around with a friend and getting 60 credits, i dont care about ranks, but you need to make your armour look cool
please post below if you think they should take the cap off.
The higher your rank, the more you’ll earn for custom/forge games. Still not an astronomical amount but yeah. I get 609 max cR for custom games.
But no, I don’t think they should remove the cR cap.
> The higher your rank, the more you’ll earn for custom/forge games. Still not an astronomical amount but yeah. I get 609 max cR for custom games.
>
> But no, I don’t think they should remove the cR cap.
Test out my custom games and give me feedback! 
ive made a couple of maps that took me a while, making a good slayer map at the moment, should be done in about 2 days, with school and a dad to limit my xbox time, kinda takes a while. .-.
Remove the cap and somebody can just tape their movement stick and replace the battery pack every day then see how many credits you’ll get for ‘playing’ the campaign for a week nonstop. OOooo 10 million credits from doing nothing, sweet!
I believe the credit cap is good where it is. I very much think that a credit cap on a custom game is good. I get 600+ credits after finishing up a full game of custom.
It would be stupid because then as said above people would practically boost credits through a custom game.
So credit farming on the ONI level in campaign is basically impossible now?
should b based on kills… aswell as the multiplayer who cares if u have played a ton of games you should get more performance bonus then slot machine…