I thought it would be fun to hear people’s thoughts on how the new damage types system will manifest, and what properties each type might have…
From gameplay footage so far and extrapolating a bit I can think of a few potential extra types and their possible effects (I’m just letting my imagination go wild here, with zero consideration for balance
):
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Kinetic (medium shield dmg, fast health dmg) - Plasma (fast shield damage, medium health dmg)
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Fire (e.g. brute fire bomb, flamethrower) This could be less effective against shields but do lots of health damage (remember the flamethrower in CE and 3
It could also have area control effects where coating an area in fire would make it dangerous for enemies to travel through
Possibly have a secondary effect of obscuring player vision
Very effective against Flood -
Electricity (Electro grenade from the short trailer, some other stuff) This could be an effective shield drain but not very effective against health
Secondary effect of movement restriction (slow down or paralyse someone, shut down vehicles like charged plasma pistol)
Very effective against prometheans -
Hardlight (Avg shield & health dmg) No idea what traits this will have … intriguing one to consider.
Maybe this damage type will have more hitscan weapons than other types?
There’s bound to be more, and I’m certain some of these ideas would be game-breaking and not fit very well in the balance, but I’m just throwing them out there, let’s hear all your maddest ideas.