In Halo 4 we should have more customization than just global player damage.
Someone proposed individual weapon traits, but that is too complicated and will take too much time and thought to make a custom gametype, doesn’t mean its not possible, i just have a simpler solution.
Go to Base Player Traits>>Weapons and Damage>>Weapon specific damage
Weapon specific damage allows you to change the damage dealt by groups of weapons.
Automatic Single-wielded: [Percent of damage dealt] “The Assault Rifle and Plasma Repeater”
Precision Medium ranged:[Percent of damage dealt] “Carbine and BR”
Close Quarters: [Percent of damage dealt] “Shotgun, Sword, and Gravity hammer”
Precision Long Ranged: [Percent of Damage dealt] “Sniper Rifles”
Heavy Weapons: [Percent of damage dealt] “Rocket Launcher, Splaser, FRG, Plasma Launcher, Turrets on tripods”
Light vehicle weaponry: [Percent of damage dealt] “Plasma blasters, and turrets”
Heavy vehicle weaponry: [Percent of damage dealt] "Scorpion shells, Wraith and Revenant Mortar, banshee bomb, Gauss cannon, and RocketHog.
Grenade damage: [Percent of damage]
Grenade blast radius: [Meters, in increments of .2]
What do you guys think of this? should they put it in?
Edit: I forgot Dual wieldable weapons.