D-PAD SITREP (precanned callouts)

The addition of location tags is an extremely useful feature that is severely underused in Reach. The advent of party chat, guests, new blood, and a trend of micless players make the ingame chat a lot more quiet than was in previous titles.

Halo 2 vets may recall a time when everyone wore mics; everyone called out. Remember calling out snipers at purple -Yoink!-?

All this information sharing allowed Halo 2, particularly objective games, to really shine. Communication has always played a vital role in Halo gameplay; I feel the lack thereof in newer titles has hindered a lot of what made Halo multiplayer so special to begin with.

My suggestion is to reintroduce this information sharing in newer Halo titles, while still allowing players to remain in party chat/silence, by means of a D-pad SITREP system.

D-pad SITREP works like this:
Pressing up or down on the d-pad instantly relays relevant tactical information to your teammates via audio announcement*(Auntie Dot style AI voice would be perfect for this)*, a text report via the kill feed, as well as a waypoint on your HUD that appears for 2 seconds while the report is being given. What information is relevant enough to be included in this system is certainly up for discussion. Below I’ve listed a number of examples to give you an idea of the number of possibilities available.

Pressing UP reports target locations. [what you’re looking at]
You see an enemy- “solo target> balcony”
Three enemies- “three targets> red barracks”
More than three- “multiple targets> blue staging”
Enemy flag/bomb carrier- “ALERT> priority target> operations”
Enemy flag/bomb carrier with escort- “ALERT> priority target in force> tower, first floor”
Enemy flag/bomb carrier in a Warthog- “ALERT> priority target mobile> canyon road”
In a Warthog- “target(s) mobile> riverbed”
In a Scorpion/Wraith- “hostile heavy armor> red base, front yard”
In a Banshee/Falcon- “hostile air> northern airspace”

Pressing DOWN reports your location. [what you’re doing]
“requesting support!> garden gates”
Hiding/stationary with flag/bomb- “priority objective secured, requesting escort> tunnel access”
Moving on foot with flag/bomb- “priority objective en route, requesting escort> main lobby”
In a Scorpion/Wraith- “heavy armor secured, requesting targets”

You get the idea. It’s context sensitive, so what you report depends entirely on your situation/what you are looking at.

This can be achievable in forge maps by labeling territories with assorted generic terms such as tunnel, blue base, P1, P2, red flag room…etc. Obviously, SITREP should have the option of being turned on/off in gametype settings, and individual players should have the option to turn off SITREP reporting if they prefer.

A huge benefit to all of this, is everyone is on the same level in terms of game communication, regardless of language barriers, mics or party chat. Noobs can use callouts along with the vets without fear of bad calls, or resorting to “on my X.” Hearing/speech impaired players would benefit greatly from this system as well.

Any opinions on why this would or wouldn’t work?

> > yeah then i would give fake callouts like i allready do and i would turn the feature off i prefer lone wolf.
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> > > This could work… if everyone had to pass a maturity test before they purchased the game. Otherwise, it would be abused a lot.
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> > The way that this works, it’s impossible to send false reports.
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> > Spamming can be curbed by implementing a cooldown similar to evade, and making it so that generic support requests can be worn out just like the horns on Warthogs. Also make it so that duplicate reports only display once.

That is actually a fantastic idea!

> That is actually a fantastic idea!

Indeed.

This could work… if everyone had to pass a maturity test before they purchased the game. Otherwise, it would be abused a lot.

Great idea, but I’m unsure of how easy it is to implement into the gameplay.
If it was possible, it would be an awesome addition.

Snipers at purple -Yoink!- would be Burial Mounds right?

I don’t think they should do this but instead strip your rights to play in party chat in ranked games and every game of Halo 4 should come bundled with a cheap headset.

> Halo 2 vets may recall a time when everyone wore mics; everyone called out. Remember calling out snipers at purple -Yoink!-?

mmmmmmmmm…burial mounds

I like the idea, as long as there is no visible markers on identified targets. Think battlefield.

Also, make it so it could be used only once per minute, or maybe once per life.

I could see it becoming annoying without adequate limits.

> This could work… if everyone had to pass a maturity test before they purchased the game. Otherwise, it would be abused a lot.

This is true, so i thought up a couple of ways to fix this;

-Your teammates have to except your request or command by pressing left on the d-pad, then it will give the location of which you marked the way-point… and those who are messing around and everyone realizes it, if no one responds to their action or request, it goes away.

  • when you press up on the d-pad to alert teammates of enemies or locations where defenses are weak, you will equip a small device similar to the laser designator, but it only paints targets for your teammates to know where they are, however, you have to keep the lazer on the enemy for a full 5 seconds (5 beeps sounded from the device) without them running away to hide from you for a way-point above his head to be set. Then, the way-point will last a certain amount of time above their heads/ vehicle/ location you want them to run to or focus on.

-You can only use it every minute.

This could really add a fresh take on multiplayer, it would be perfect for Firefight mode too. Since it relies heavily on cooperation and communication, even those without mics can still help indentify threats and weapon drops. I can just imagine targeting an incoming phantom, I love this idea.

Or Wut if ur firefight voice becomes an all purpose multiplayer voice and it is used to announce locations

Imagine chief saying “three targets in red barracks”

So, shadow runs callout system with a Halo spin? Thats what I got out of that. If so, I agree.

> Or Wut if ur firefight voice becomes an all purpose multiplayer voice and it is used to announce locations
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> Imagine chief saying “three targets in red barracks”

That would be funny but functionality wise, maybe not.

yea, this wouldn’t be a bad idea.

the D-PAD does need some use in multiplayer.

> This could work… if everyone had to pass a maturity test before they purchased the game. Otherwise, it would be abused a lot.

The way that this works, it’s impossible to send false reports.

Spamming can be curbed by implementing a cooldown similar to evade, and making it so that generic support requests can be worn out just like the horns on Warthogs. Also make it so that duplicate reports only display once.

So in a way like it was with Star Wars Battlefront?

I like this idea. This way, we’d be able to have voices for Multiplayer instead of just MM. I call John Forge’s voice!

But I dont like 2 things:

  1. The Waypoint

It shouldnt be anything that adds something to your screen that could possibly get in your way. Imagine a group of kids using it at the same time; you get like 10 of those waypoints on your screen at the same time.

How bout this; when someone makes a D-Pad call-out, your spartan can like hear their spartan call for help through a codec built in your helmet. And then on your radar, there will be an beeping arrow pointing towards the guy who called out, that will stay on your radar for 10 seconds.

So this wont get annoying, you can turn off/down the volume on your codec in the start menu.

  1. Idiot kids will call out rapidly just cause

Maybe you can only call out once every ten seconds?

Other than that, I love it!

Battlefield Bad Company 2 has a great system very much resembling what you are talking about.

This is by far the best idea I have heard anyone suggest for Halo 4.

Maybe they could also do something that is used in the Halo books. For example, flashing your status light red for “no”, and “green” for yes. Just a thought.

This shouldn’t be a call-out for everything tool, just the most important things. You could tag an enemy and a very small waypoint would appear over his head for a few seconds and then disappear, same with vehicles. You could only call something out if it is a special item/enemy/location.

This way you may be able to annoy your team, but at least you’ll be annoying them with important information. Then, people without mics can be just as important as those with mics.

A fantastic idea.

I wouldn’t worry about people abusing it either, you could always have the option to mute a player who was abusing it. You could either have a soft mute (mute voice only) or a hard mute (mute voice and callouts) or something.

This would take some effort, but it’s something that would really set H4 apart from previous Halo games without really damaging the experience like most of the other recent innovations.

I have never paid attention to the developer made call-outs in any game, because the community always comes up with their own. Usually better, too.

If it were up to me I would just force everyone to come out of party chat once they enter a game.