As a person who enjoy’s playing cutter in any game mode(Including blitz) I’m a bit bias because I haven’t played much Pavium. To busy trying to work out a good strategy for Voridus to focus on Pavium so I’ll lay out what I think is a nice chart saying what their strengths/weaknesses are.
(P.S. I have to put this. I am no pro at this game and therefore have much to learn. So some of this information may either be wrong or invalid. So please take it as you will, now with your regularly scheduled post.)
Cutter:
Units:
He doesn’t have much going for him in this category. All he has is the default units. But don’t be fooled because, while being the standard units, those units upgraded deals some serious punishment.
Strategy:
He has lot’s at his disposal. In the early game the marine/sniper opener or marine/hellbringer opener are very good for the early game and it isn’t hard to do a smooth transition into vehicles or air. And speaking of ease
Level Of Skill Required To Use The Leader:
There’s a reason he’s is the first leader you see. Ok yeah it could be because he’s the general of the Spirt of Fire and relates most to the viewer. But I like to think it’s because 343 knew he’d be a great leader for newcomers to the game. No offense(and you shouldn’t take any but just in case) but Cutter isn’t very hard to use effectively. He’s sort of like Jerome in skill level. He’s easy to use effectively but there are high level strategies for the more dedicated person that can pay off in the long run if you learn them.
Leader:
Yeah, ok I admit it Jerome isn’t a very amazing leader. He does his job, annoying the enemy with hijack or crushing early game marines with spartan slam, but that’s it. No fancy upgrades or anything. After hijack you get his weapon the spartan laser and after that a health and damage boost but nothing out of the ordinary. He doesn’t gain a reflective shield, siphon, hell 343 even removed that boost in hijacking buff he got in neural implant. Overall he is an ok leader, a bit boring at that, but he isn’t special. And if you were to pit him in a fight against any hero besides the other two spartans I’m positive he’d either lose or just barely win by a hair. Basically if you want to rely on him in the early game that’s fine, but as soon as you hit tech 2 you need to look elsewhere.
Leader Powers:
Oh boy are you set when you have cutter. First UNSC raid is a must. That’s why the infantry opener works. Faster marines means getting supplies faster and overall having a faster army. Not much for the second leader point, I usually get restoration drones but upgrading UNSC raid to tier two isn’t a bad idea either. Next up comes the good stuff. ODSTs. You are going to have fun with these guys. Buy the time you get these awesome dudes you’ve probably moved on to other tech 2 stuff like vehicles or air but let me tell you do not let that discourage you from dropping these dudes(and the girl commander because we don’t discriminate round’ these parts) into battle. They don’t cost much. 800 supplies seems like a lot but at that time in the game you should have some spare supply and these guys are worth it. They are good against anything. Infantry? Got it covered. Air? You bet. And they don’t do half bad against vehicles. Their “Y” ability is the satchel charge. Basically a marine grenade on 100 steroids. Drop these wherever you go. Punish your opponents for having their army balled up or do what your supposed to do and use it on buildings. These are MASSIVE building killers dealing massive damage to multiple buildings if you place them right. After this leader point you have a few good leader powers. ODST assault group and cyclops drop are AMAZING and Archer Missiles are very good if you don’t miss. The main thing about cutter is the unit drops though. Because if your army dies you can literally just drop in another army. Close Air Support is good just don’t use it on an army, the pelicans have to little health. Use it to finish off bases instead.
Overall:
Cutter is an amazing start if you don’t know who do choose. He has excellent leader power’s and a pretty basic agenda overall.
Pavium:
Well, overall Pavium has some pretty awesome units. Though I don’t personally like them Pavium’s wraith invader isn’t too bad combined with other units. But besides that just like cutter the rest is just default units.
Leader:
Oh my god they have created a monster. Pavium, though not being able to heal units, has the passive power of being able to heal buildings and structures. This is a deadly combo with sergeant Johnson as Pavium can heal the bunker while it’s taking damage whilst being inside the bunker! On top of that he has a mortar gun. Which can hit everything including air and is a monster against everything. It is especially good against infantry but not half bad against vehicles or air. And on top of it all he has some awesome range. His upgrades aren’t bad either. He gains health and damage every upgrade but the final upgrade makes him a beast by even adding a reflective shield! Over all he is a monster to deal with.
Leader Powers:
I don’t personally know him as well as cutter so I don’t know his leader powers off the top of my head so I’ll only talk about the ones that I can remember. First mega turret. It is a BEAST. This thing is like ten kodaks plus it leaves a “scorch mortar” like aura wherever the shot lands burning foes who stick around. And you can have multiple! Sure, just like extractors/ generators or shield generators, the more you get the more the price sky rockets. But this thing is a beast and I would recommend you have at least 1 on every base. Next is the “Ultra Mines”. Unlike lotus mines or scout mine or any other mine leader power this power drops 7 mines! I like to drop these on power nodes to prevent them from being taken or on crucial choke points. No one expects the ultra mines. Next Rain of Oblivion. No introduction needed. Everyone knows how awesome this leader power is. You launch like 8 glassing beams depending on how upgraded the power is they change color like every other glassing beam. The radius is huge and does MASSIVE damage fully upgraded. This will rinse armies, no matter the composition. Final one that I can remember is the Lich Vanguard. If were being honest here for the longest time I pronounced it as “Lick” Vanguard and not as it is spelled. But licks aside this thing is pretty awesome. Kinda like Cutter’s very own “Close Air Support” you call in a Lich Vanguard and some sort of weird Tactical Gateway portal that you can train units out of, ALL units except for a few. The Lich launches a scarab beam melting units nearby. However, the Lich doesn’t really have that much health so just like Close Air Support I can only recommend using it to help finish off a base.
Level Of Skill Required To Use The Leader:
Pavium is not for the noobs or the weak. You have to be devoted to learning this leader. There are lots of kinks to work out and coming up with a strategy is a bit difficult(besides the Pavium/Johnson bunker opener it works pretty well). You have to know how to micro and macro well. REALLY well. You have to have a long attention span as if you leave for a second you could miss your chance to use your awesome leader powers at their full potential. You also have to know when to roll into something else like vehicles once you hit tech 2. It’s not a easy transition but if you know how it can be a smooth one.