Foreword
For me Blood River and Blood Gulch are the most confusing maps in the game. The confusion has only grown after changing from Anders to Cutter.
There is so many options to do in this matchup with Cutter. Elephant first? Barracks first? Hogs + supply pads first?
Elephant first
My build order is : elephant + sp + sp + sp + reactor + barracks + something.
I setup the elephant half way from my base to hook. I use the glitch to check which - if any - supply elevators Brute has already taken. Depending the check I either build marines or flamers. Since it costs a lot for Brute to vortex marines/flamers out of towers/hooks it is good idea to occupy all the towers/hooks possible.
With my hog I collect supplies. Sometimes I try to ram his first brute squad around 52 second mark. The problem is that one hog is not enough to stop the brute going to teleporter. Is this the fact or just my bad microing? I do not know.
With barracks + reactor I can tech up my flamers/marines. It takes a few extra supplies from Brute to vortex upgraded units down. Also flashbang is useful when taking brutes/jackals out of hooks.
I think it would be improvement to take my reactor hook instead of building one. So far it is too complicated to for me to fight against Brute and forerunners at the same time.
[/li]- gives good economy since first building is supply pad
- gives good base changes to fight for supply hooks
- delays hog production almost by 2 hogs
- maybe quick loss if Brute finds the elephant (without flamers nearby)
Barracs first
Build order : barracks + 2 x hog + sp + sp + sp + something
I use the first hog to collect some supplies before it has a friend. Then I try to ram the first brute squad down with both hogs. This should be possible, but sometimes I fail on it. Every rammed brute squad delays Brute by 24 seconds (maybe more, if he has no supplies left to build new squad immediately). For me it is not easy to ram brutes even with 2 x hog.
Despite saving money by going 150 supply barracs instead of 400 supply elephant this build gives less supplies than the first one. This is due that first supply pad is delayed by 30 seconds + hogs are not collecting supplies. When compared to Brutes economy, this should be better (if one manages to ram 1-2 brutes before letting one pass).
If Brute builds a front turret (at start) then it is almost impossible for me to ram the first brute squad. However forcing Brute to build turret is better - economically - than ramming the first brute squad (supply elevators produce 300 supplies per minute).
[/li]- gives a momentum if ramming succeeds (even better if also the second squad is rammed)
- risky if ramming fails
Supply pads + hogs
Build order : hog + rector + gunner + sp + barracks
I used this strategy as Anders against Brute sometimes. It is bit more difficult with Cutter since gunner costs 125 supplies more (and is also bit slower to research).
In this build order 2 of the hogs are used to ram down brute squads before teleporter. After the gunner (1:00) the hogs maybe used to harass Brute’s base.
I guess this build is totally flawed with Cutter against Brute. Cutter’s economy in this build is awful (only 1 of 3 first buildings is producing supplies + hogs are ramming instead of collecting supplies).
[/li]- bad bad bad
- auto-loss if first brute squad passes
- auto-loss if brute goes temple second
Conclusion
Despite build orders I tend to lose against Brute players of equal TS level. It is usually a deadly combination to mix jackals and vortex. If the Brute has control of his own supply elevator then he has enough supplies to use that vortex a lot. Since jackals has better range than flamethrowers it is hard fight for Cutter (or any UNSC).
Please, feel free to comment/suggest strategies/lol.
P.S. I felt so good to win even once this matchup.
